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The idea of an invitational tournament with a substantial prize pool has been discussed for quite some time. Furthermore, building upon the concept of limited castle selection, which was previously implemented in a couple of tournaments, this session includes a starting prize fund and encourages participants to stream their games. Please note that if I haven't contacted you personally, registration for this tournament is not intended for you :(
"Excellent Company" Tournament!

I. Registration, Regulations, and Deadlines.

1. The tournament will be conducted using a Full double Elimination system (bo1), with the final being bo3 (the bracket will be generated based on the portal HW's permanent ranking).
2. Start date of the tournament:
3. Registration is by invitation only.
4. Each round lasts 2 weeks.
5. The tournament features a prize fund; its initial value is $200, with the following distribution:
1st place - 50%, 2nd place - 30%, 3rd place - 20% (transfer fees to the winner's preferred platform are deducted from the prize).
Anyone can contribute additional funds to the prize pool, and the prizes for each placement will be adjusted accordingly.

II. Rules and Templates.

1. By default, games are played according to the seasonal rules. The main version used is SoD 3.2 (4.0) + HD-mod with the HW-Rules patch enabled. Tents, forts, and cartographers are allowed; building a second level town and obelisks is disabled. Regarding Grail digging, exploiting the daily digging bug is prohibited.
Construction is enabled on all templates; rebuilding the library is only permitted in the starting tower.
2. Game templates: 8xm12a, 6lm10a, Jebus cross, anarchy, Diamond, Mini-nostalgia, mt_diamond, h3dm1, random_template (for those who enjoy chance, it’s possible to expand this into a coin system for determining the template, with the template changing after each restart – a restart is considered each new map generation).
Coin values for random_template:
111 - Jebus Cross
101 - 8xm12a
100 - 6lm10a
010 - Mini-nostalgia
001 - diamond
110 - mt_diamond
011 - h3dm1
000 - anarchy
3. Template selection follows standard procedure; the player going first determines the template by flipping a coin.
4. Color choice is negotiated. Castle selection: Players choose any castle they haven't used yet in the tournament. Once a player has played all castles, the castle selection starts over from scratch (all 9 castles are available again). This repeats cyclically. If both players select the same castle and want to choose the same hero, they negotiate; the player who had the right to choose the template gets priority.
When playing mirror templates, players are allowed to use a castle that was previously used; however, the player must sacrifice one of their remaining castles in exchange. If random_template generates a mirror template, a new random town is generated for each iteration, but the game counts as using the pre-selected town for each player (attempts at cheating will result in disqualification from the tournament).
5. Total number of restarts: 111 for mirror templates, 112 for JC, and 113 for the rest, including random_template.
6. JC, Mini-nostalgia – only fast roads; other templates – only medium roads.

7. Rule adjustments regarding templates:

JC:
The restart rule concerning blocking on this specific map is clarified. A block is considered to be a guard (or group of guards) that:
- blocks both paths to villages (the presence/absence of a free path to GO is not taken into account)
- cannot be defeated without losing more than half of the army
- cannot be bypassed within a day's travel (1500 moves). Moves are calculated "from road to road" along the shortest route. If there are passable guards along the way, they are considered to have been passed.

Mini-nostalgia:
- GO off-road - any player can request a restart up to turn 117 inclusive, but only on the day it is discovered.
- GO blocking one of the players’ computers - the possibility of requesting a restart up to turn 113 inclusive using their own 111 restarts (if no subjective restarts remain, a technical restart is used), but only on the day it is discovered.
- Using buggy passages to reach the opponent's side is prohibited.

Anarchy: timer (16,6:30,1)
- Played with the HW-rules mod option disabled and 200% difficulty (players will receive starting resources of 2500 gold and 5 ore).
- If anarchy appears in random_template, color negotiation for that generation is canceled (upon restarting, the negotiated colors are returned); a coin flip determines the color for anarchy.
- Templates like Christmas Tree (with 3 starting towns) – technical restart.
- A block in front of the castle when there are no subjective restarts remaining – technical restart.

h3dm1, mt_diamond:
First, negotiate the color; then, players can ban one hero each (optional). The red player bans first, followed by negotiating heroes.
The following restrictions apply to certain heroes from the tavern and prisons:
Luna - upon gaining advanced Fire magic, cannot use Wall.
Kryll, Gunnar, Dessa - Logistics cannot be upgraded if these heroes are released from prison with advanced or expert Logistics. They can only be used during that turn; after that, the hero must be dismissed. Using a purchased hero from the tavern is also not allowed.
When playing Hota, Jeremy - upon gaining advanced Artillery, cannot use Cannon (must skip its turns).
If any of these heroes are chosen as a starting hero, the restrictions do not apply.

III. Organizational Matters.

1. The tournament will be conducted according to the Rules for Organizing, Conducting, and Participating in Online HOMM3 Tournaments.
2. Tournament host and judge: HellLighT, ICQ - 649566490.
3. After each game, participants must submit a report and confirmation.
4. All game saves must be kept until the end of the tournament and submitted upon request from the tournament host or judge.
5. Judicial decisions are primarily based on the tournament rules. If a situation arises that is not covered by the rules, judges will rely on common sense and gaming ethics.
6. During the tournament, the judge may make minor adjustments to the rules.

IV. Payment Details.

For those who want to support the tournament with more than just words, here are payment details:

Webmoney R810353322249 Z133420754895

Sberbank card 4276 8640 2800 0097

yandex.money 410011694271151

Qiwi +79095391801

paypal HellLighT@inbox.ru

Current bracket
In reply to Redwhait
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Redwhait HP
I chose all the restarts because the initial setup was terrible. Kostya took one or none at all, and that's how we started playing. I got Moner, and he became a powerhouse.
KZ, KV, and ChS +4 all were in neighboring treasure chests. It's true that I collected everything slowly, but it was enough to win the first final. Kostya had less creatures, but his stats and mana were much higher than mine. After that, we played for another week without a timer, I took all the castles and killed him in the last city.
Thanks for the game!

Castle and Stronghold turns heroes from a strategy game into a game of chance. I started playing because of the 20 air units in the box, which Tsiel got on turn 112. But there was nothing else. I got incredibly lucky at the beginning of the second week when Luna, level 3 with experience wisdom, took a box containing everything on the map. Otherwise, I would have given up much earlier. I only got air control on the third week - a blue hat in the dungeon right next to one of Reddi's villages :D. I had the opportunity to attack - I attacked, but I had no chance against Castle and Stronghold. Thanks for the game!

p.s. After the game, it turned out that I could have easily rushed Reddi on the first turn with Tsiel, but I didn't manage to get the only necessary direction :smile35:.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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=Lizard=
Bought the color for 3K. David took 1 respawn on 111, I didn't take one. The overplayed generation turned out to be incredibly surprising and will surely hold a prominent place in Heroes history. I liked the good heroes: Luna, Moner. Gosha on 111 traded 22 wood for a box of 5K experience, got offense and earth; you don't respawn such things. However, by 113, I started to regret not taking a respawn. Respawn with a fist, 1 mini-consa, and 1 hive (which I never took until the end of the game). On 114, I found Water Books and КО... In the chat, they started calling me the librarian; I almost started freaking out (though, certainly, КО would have looked norm on Luna). On 115, I went for КО and immediately found nearby - КЗ!!! Also, the Dragon Utopia was nearby. They started saying in the chat that there is 100% Air Books in the utopia. That's exactly how it turned out. On 117, I clumsily lost Luna to pit lords (for КО), or rather, to the demons they summoned. Well, how could you not lose Luna? Amilu, Mishanya - greetings :D! But somehow this had already happened and was a fix. Gosha with an animate easily clears the utopia (three): +5all, shield +12/-3, +5sp and... tadaaa... tadadaaaa... Air Books!!! Thus, an unprecedented event occurred. ALL 4 MAGIC BOOKS fit on ONE SCREEN!!! (screenshot attached) I moved to the center on 121 and just went towards the opponent, finding more stats and КШ along the way. The finale, naturally, was a formality. TFP!
Castle repeat. Annulled
In reply to Amiloo
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Amiloo
On week 1, I managed to grab the external dwellings of Pegasi and Griffins, including building them in my own town and the Rampart town of my opponent. With these upgraded stacks, I took the level 3 Griffin Conservatory and spread across the map very quickly. Thanks to this, by the end of week 2, I already had the Mage Tower with Dimension Door and had scouted a ton of areas. I endured a couple of turns of rebuilding to get Town Portal, and then I swarmed a bunch of Archangels with Alliance and Fire Shield.
My opponent showed no aggression and didn't interfere with my map movement, which I think was mostly due to his own companions. Thanks for the game!
Canceled, Castle repeat.
In reply to =Lizard=
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=Lizard=
09/11/2017 Redwhait HP (Blue, Conflux, Inteus, Moner) def =Lizard= (Red, Conflux, Brissa, Luna) Diamond 143

Kish transforms heroes from a strategy game into a minesweeper game :). I started playing because of the 20 air creatures in the box, which Ziel took on turn 112. But there was nothing else. I got incredibly lucky at the beginning of the second week when Luna, level 3 with the Wisdom skill, took a box covering the entire map. Otherwise, I would have surrendered much earlier. I only gained air control in the third week - a blue hat in the Necropolis right next to one of Reddi's villages :D. There was an opportunity to attack - I attacked, but I had no chance against Kish. Thanks for the game!

p.s. The analysis showed that I could have easily rushed Reddi on the first turn with Ziel, but I didn't break through the only necessary direction :smile35:.
Let's add an option to ban Kish) I'm just starting to practice with mages, and the Necropolis faction has taken a backseat :D.
ICQ-685884492
In reply to Amster
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Let’s leave the experiments for Wot or HotA instead.


In reply to KobRa_RR
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KobRa_RR
Let's leave the experiments for WOT or HotA.
Or for OFB.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to KobRa_RR
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KobRa_RR
Let's leave the experiments for Wednesday or HotA.

Banning anti-magic artifacts is not an experiment, but common sense. It's very strange if such an experienced player as you thinks otherwise.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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=Lizard=
Banning anti-magic artifacts is not an experiment, but common sense.
I think many will disagree with this, at the very least.
In reply to aka.Ward3n
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aka.Ward3n
Or for OFB.

All the dissatisfied people in OFB :D can organize the next one themselves, it's really easy! But there are currently 0.00 people willing to do so. :) The same goes for organizing other tournaments, such as the Novice tournament. As soon as Dima skd disappeared, it became noticeable.

Added 2 minutes later
=Lizard=
Banning anti-magic artifacts is not an experiment, but common sense. It's very strange if such an experienced player like you thinks otherwise.

There will be a sharp imbalance in favor of mages on melee units, it already exists, but now it can at least be countered with Knights and Recanters. Your Luna would have been invincible in the last game, no wonder you're in favor of banning Knights and all shooters in general.
=Lizard=
Where are my two thousand rating points on Bolshoy Karetny...
I achieved Azure and three first places in three rankings simultaneously, without playing much. Let all the "haters" achieve the same, and I'll watch and be happy for them. To be constantly in first place, you have to play every day due to the variance of matchups and luck, and I'm not interested in that at all. I mean, there was a motivation back then, but now it's gone. You should understand me)


In reply to HellLighT
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Nice area mini consa and few hives. Take small topies(+3all) in 116 lose all skeletor... and break 121. Opp break in 122 and we met. Lizard attack me in 123 but with only 10 mana and must surrender later Lizard attack me again in 127 he had better stats but again not much mana. In 132 i saw him and attack with red orb. TFP!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
132 days
Game Date
9/16/2017
Reported
9/16/2017 9:10 PM
Rating Impact Archived
Dawidu91 1858 1878 +20 ↑
=Lizard= 2003 1983 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/16/2017 9:32 PM

In reply to Dawidu91
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Dawidu91
Nice area mini consa and few hives. Take small topies(+3all) in 116 lose all skeletor... and break 121. Opp break in 122 and we met. Lizard attack me in 123 but with only 10 mana and must surrender later Lizard attack me again in 127 he had better stats but again not much mana. In 132 i saw him and attack with red orb. TFP!

Terrible playing from my side. Once again in my life I've managed to lose in situation, when its almost impossible. Sorry to Reddy, i'm stupid:(. TFP!
http://ru.twitch.tv/lizard_wt
In reply to Redwhait
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Redwhait HP
I chose all the restarts because the initial setup was terrible. Kostya took one or didn't take any, and that's how we started playing. I got Moner, and he became a powerhouse.
KZ, KV, and CHSH +4 all were in neighboring treasure chests. It took a while to collect them all, but it was enough to win the first final. Kostya had less troops, but his stats and mana were much higher than mine. After that, we ran around for another week without a timer, I took all the castles and killed him in the last city.
Thanks for the game!
Voided
In reply to HellLighT
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Thank you for playing!
ICQ-685884492
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Андра / Andra Main Hero Андра / Andra
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Монер / Monere Main Hero Монер / Monere
Map Template
8xm12a
Game Length
145 days
Game Date
9/19/2017
Reported
9/19/2017 7:07 PM
Rating Impact Archived
Amster 1846 1856 +10 ↑
BISHOP 1712 1702 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/20/2017 7:52 PM

In reply to HellLighT
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Thank you for playing!
http://heroes3.tv/twaryna
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Пасис / Pasis Main Hero Пасис / Pasis
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
124 days
Game Date
9/10/2017
Reported
9/21/2017 4:35 PM
Rating Impact Archived
twaryna 1780 1796 +16 ↑
HellLighT 1804 1788 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/21/2017 9:25 PM

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