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Posts from Justice is a fan-made global mod. Auto-translated

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#79
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Ents/unicorns – are they elementals? That’s quite creative :)
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#80
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You could try justifying the unicorn as an elemental (it is a creature of light, after all).
Not all unicorns are light-aligned – only one grade is.
"Light" does not equal "made of light."
This breaks the synergy with some important light magic spells (resurrection will not automatically be applied to light-aligned unicorns).
Ents
What is the basis for this conclusion? If it's a living tree, it shouldn't consist of just one element (earth)...
 

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#81
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Ment

What is the basis for this conclusion? If it's a living tree, it shouldn't consist of just one element (earth)...
I agree about the unicorn. But the logic for the Ent is simple. What are the options: Living creature (by default), undead (immediately no), demon (immediately no), mechanism, and elemental. Correct me if I forgot something.
Why not a living creature - because it's not made of blood and flesh, as stated in the description of the "Living creature" parameter. And it's strange that vampires suck birch sap and restore their health.
Why not a mechanism - because this creature was not created, but born.
Why an elemental - because the creature has a direct connection to the forces of nature, without being man-made. i.e., not a golem.
And regarding the element of the Ent - water and earth together create a tree.
I sincerely believe that gargoyles should be mechanisms, for the same reason.
And why do gremlins have two repairs instead of one? And sabotage also has two?
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#82
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In my opinion, it's obvious that Ents are alive, and they have blood and flesh, albeit not in the usual way, but in a plant-like form. An Ent is organic. Is a cactus also an elemental? :) Regarding Gremlins, sabotage is limitless, and that can't be changed.
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#83
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Why not living – because it’s not made of blood and flesh, as stated in the description of the “Living creature” parameter.
It has flesh, but instead of blood, it has sap...
And it’s strange that vampires suck birch sap and restore their health.
Well, it’s not birch sap. Since Ents have their own specific characteristics (a mobile plant, not an ordinary one), it makes sense to assume that their sap differs from the sap of ordinary trees enough for vampires to feed on it.
For example, photosynthesis doesn’t provide enough energy for movement => in addition to photosynthesis, they need to breathe actively => the sap is rich in oxygen and, in terms of properties, is somewhat more similar to blood.
And regarding the element of the Ent – water and earth together create wood.
As far as I know, in Ashan, all elementals are single-elemental.
 

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#84
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In that case, let’s assume that the Ent is a living creature with wooden skin. That explains everything.
#85
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Or maybe, in the Asylum, there aren't classic vampires feeding on ordinary blood, but rather, let's say, creatures that absorb life force (Chi, if anyone is interested)? There was something like that in the description, but the Russian localization leaves much to be desired.
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#86
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Based on the SRD information, they feed on blood. However, they don't just fill their bellies; they "neutralize the spider's venom," and that's the difference.
 

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#87
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Right now, I only have questions about Rakshasas. I don't want to steal Nargott's dexterity-based version.
Справедливость - авторский глобальный мод

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#88
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I also want to reduce the speed of the gargoyles, but increase their damage. I don't understand how STONE STATUES can fly so fast.
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#89
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Gargoyles are flying creatures; a flying unit should not turn into a zombie, as was the case in parts 6 or 7 (I don't remember which). If you want to represent their slowness, it's easier to do so by reducing their initiative.
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#90
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No, I want to reduce their speed by 1 and their initiative by 1. Otherwise, they fly around like genies.

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And I also don't like the increased initiative of the magnetic golems. Why do they need it if the golems stand in place, protecting their allies?
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In reply to AstralLein
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#92
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AstralLein
As attacking units, golems are also quite good.
Steel golems with infinite defense – yes, but obsidian golems with magnetism are more useful in defense.
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#93
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Andrail
No, I want to reduce the speed by 1 and the initiative by 1. Otherwise, they fly around like genies.

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And I also like the increased initiative of the magnetic golems. Why do they need it if the golems stand in place, protecting their allies?
My friend, when I saw "Golem March," I was shocked because they marched across the entire map, they started attacking units, and this was in the first version of Heroes 5, where the letters in the menu were still in uppercase, and gremlins could repair an unlimited number of times, so the golems were almost invincible, with infinite retaliation and a pretty decent speed. They walked around and attacked my loyal soldiers. The situation was complicated by the fact that the enemy hero was Razaz. In this way, using only 300 golems and 500 gremlins, he defeated my 40 archangels, 50 cavalry, and about a hundred monks (Of course, later I figured out that there were defense and attack skills, luck, and others)
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь