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No, I want to reduce the speed by 1 and the initiative by 1. Otherwise, they fly around like genies.
Added 2 minutes later And I also like the increased initiative of the magnetic golems. Why do they need it if the golems stand in place, protecting their allies?
My friend, when I saw "Golem March," I was shocked because they marched across the entire map, they started attacking units, and this was in the first version of Heroes 5, where the letters in the menu were still in uppercase, and gremlins could repair an unlimited number of times, so the golems were almost invincible, with infinite retaliation and a pretty decent speed. They walked around and attacked my loyal soldiers. The situation was complicated by the fact that the enemy hero was Razaz. In this way, using only 300 golems and 500 gremlins, he defeated my 40 archangels, 50 cavalry, and about a hundred monks (Of course, later I figured out that there were defense and attack skills, luck, and others)