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Excellent in-game experience; I've never seen anything like it for Heroes 5, and I've only encountered about two maps of this type in the entire Heroes saga. It's a unique example of what can be done with the Heroes 5 editor, and a rather rare one at that, given what I mentioned earlier. I spent over 35 real hours and 43 months (196 in-game days – a very interesting system for tracking game time; sometimes I think it would be more suitable for strategy games, and it could be used as a basis for creating something completely unique) in the game itself, and I spent almost two days straight playing. Of course, I cursed a lot at times, especially when I unexpectedly encountered an enraged Pirate Hero and a Sorcerer whose magic eye made life miserable for the poor, peaceful Orcs, at times when I wasn't expecting them and wasn't ready to defeat them, or when I was doing what seemed like a simple quest with Wyverns and got into a fight with an Orc Hero, with whom I had over 100 battles and learned to fully utilize alchemy to finally defeat him. I played through the entire game with the Knights of Isabel and red crossbowmen (later switching to blue Elven archers). At the beginning, it was difficult, and I almost always lost a few crossbowmen (poor guys). I explored all the places where I could avoid combat and did quests in the same way. At some point in the game, I finally met a master of summoning magic, who taught me the useful Phantom spell, which I used for the rest of the game. In addition, I acquired the skill of spellcasting and a set consisting of Lion artifacts, allowing me to move my hero as often as possible. And when I got the resurrection spell, everything went smoothly, and losses were reduced to zero in the vast majority of battles. The last boss provided the greatest resistance; it was impossible to defeat him without alchemy and rune magic. I had to use them to the fullest (rune magic, up to 10 times each from the school of light – 5 at the end of the week and 5 at the beginning of the next), so he fell quickly in a fast battle. Throughout the game, I carried around useless Inquisitors, who only distracted enemies, as well as equally useless Archangels. There are only two drawbacks for me in the playthrough: why are there so few Archangels available for purchase at such a late stage of the game, when I had already found the Tear of Ashi? What will 8 winged creatures do against hordes of warriors, whose ranks are already being broken by my 200 riders? Nothing, they turned out to be a useless burden for me. And the second drawback is related to resurrection potions and their uselessness – 500 units of the potion, despite all the difficulty in preparing it, only resurrect 35 of my Elven archers. In addition, only one type of unit can be resurrected, which reduces its usefulness to a minimum. And 3 ingredients are not always enough for such frequent crafting (even despite the mine that provides ingredients, it somehow didn't provide all the necessary ones, and, for example, plantain was not available from any of the 3 merchants). In general, alchemy was a very rare pleasure for me, and I got tired of clicking 100 times on the same buttons (the same with the market, when I exchanged 1000 units of my ore for gold). But overall, these are minor inconveniences; I give the map a 10/10 rating. I haven't seen anything like it and had a great time. Thank you very much; it's clear that the map was made with soul (I don't know how I would have completed it on a difficulty level higher than Warrior; I guess I would have had to use alchemy more often).
P.S. The potion of magical protection, which the dean of the chemistry faculty from Binom mentioned, is it a made-up thing? Because I tried to mix sand (or whatever ingredient he mentioned) with all the others in different proportions, but nothing worked, unfortunately (although the potion would still be useless).