Skip to content

The Hero's Path

User Avatar
#351
Auto-translated
Dgomez, thank you, I'm glad you enjoyed it. Archangels are powerful units, so I had to give them after completing challenging tasks. They are more of a bonus than a full-fledged combat unit. From a developer's perspective, level 7 creatures are too durable, which means the player doesn't lose them, which means they spend less money replenishing their army, which means they accumulate wealth and cause a kind of inflation in the game. If I were making a new map, I would even give level 6 creatures much later to increase the army turnover. The resurrection potion can be made much stronger, and you can use several potions if multiple units are killed. Its great advantage is that if, after a long and difficult battle, you didn't have time or forgot to resurrect someone important with magic, you don't have to replay the battle, but you can resurrect them with a potion. I personally hate replaying battles many times because of one bad move or morale. Unfortunately, there is no magic defense potion. For some reason, the inconsistent Nival made it possible to increase any creature parameter for one battle, except for magic defense, even though it exists in the same mage mini-artifacts.