:smile24:Вступление в группу Vampires:smile24:
:smile24:Вступление в группу Vampires:smile24:
New here? I'm Roha — want a quick tour?
And how did you manage to make it take 30 days, going through Necropolis (level 1)?
Where exactly in the rules was such a prohibition? You need to read the rules more carefully. If you still have doubts, you can ask the organizer.
The rules don't state that... but still... I think that if there's a guard, it should be killed first, instead of exploiting the mapmaker's shortcomings. As for why I didn't ask, I thought it was self-explanatory, like a default setting (If there's a guard, kill it, and then take what you want).
And during the blitz tournaments, that's all people talked about – that you can't use certain things until you kill the guards.
There's nothing about it in the rules... but still... I think that if there's a guard, it should be killed first, and not to take advantage of the mapmaker's unfinished work. As for why I didn't ask, I thought it was obvious, like a default setting (if there's a guard, kill it, and then take what you want).
And during the blitz tournaments, that's all they talked about – that you can't use this or that until you kill the guard.
The rules for blitz tournaments are different from the rules for the "Operation Capture" tournament.
This is not stated in the rules... but still... I believe that if there is a guard, it should be killed first, and not to take advantage of the map maker's mistakes.
Although I believe that if there is a guard, you should kill it and then take the bonus, rather than taking advantage of the mapmaker's oversight (unfinished work).
You can take the scroll – which means it’s not guarded, but simply lies next to the dragons.
Didn’t you think that this is the mapmaker’s idea? And in blitz, where it was impossible to take artifacts from under enemies, this was always announced additionally.
In all cases where the map author cannot provide comments regarding the placement of artifacts and guards, it is reasonable to assume by default that the map was made by the author without errors, and if an artifact can be picked up bypassing the guards, then this is not a guard, but simply monsters on the map...
Which is applied on other gaming resources as a rule: errors of the mapmaker can be used at one’s discretion, unless otherwise specified by the tournament organizer.
I suggest interpreting this moment in this way and consider it quite reasonable, because only the map author can unequivocally indicate what is an error and what is a deliberate omission. Otherwise, disputes and disagreements after the end of tournaments will be inevitable.
P.s. On some maps, the ability to hire Gem (with her innate ability to summon a boat) is a gross error of the mapmaker and significantly violates the gameplay intended by the author – where, for example, the primary task at the beginning of the game is to clear the way to the nearest shipyard... But no one thinks that it is impossible to hire Gem in this case...