Well, just so you know, Fortress isn't overpowered either. It has fast construction and Tazar, but as far as I remember, their territory consumes a lot of movement points, and this is considered one of the main drawbacks of the faction.
There is, however, a trick with a million wyverns, but in Heroes of Might and Magic there are plenty of creature banks. If not wyverns, then angels, or giants, or cyclops. This somewhat levels the playing field.
Posts from Sacred Haven of Debauchery
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What shall we name the establishment?
Swamp, Ar!
Look, what a company, Revan.
However, since I learned about it as part of my work, it might be best to refrain from using their services.
Where do we end up when we save the world?
These groups often contain geniuses who consider the Swamp to be a weak castle. Swamp, really!
Well, they are most likely evaluating the castle and the army as a whole.
And for a casual observer, it's a dull, grayish-green zoo with just one weak archer.
with questionable melee creatures.
What's easy to exploit? Starting with the Tower is already an advanced strategy.
Added 1 hour 37 minutes ago
Music for motivation.
In our fifth grade, we didn't pay attention to stats when choosing units, except for the obligatory fanboyish exclamation, "the Archangel has 30 attack, he's the best!"
I won't be able to play with you again, unfortunately.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
The best archer at its level*
The Fortress has mediocre units (except for the incredibly fast snake-flies), and its strength, like the Stronghold, lies in the speed of construction. Having a mediocre tier 6 unit is better than having a good (or even outstanding) tier 4 unit in the same amount of time.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт