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Yeah, right. You take some Sorceress and by the end of the first week or the beginning of the second, you show up at the Necromancer's castle with fifty crossbowmen.
Stop. Okay, you took Valeska. And the enemy has Jeremy and the Cove. What's next? You took Valeska, and the enemy has the infamous Fortress and Bron. What's next? You took Valeska, and the enemy has the Citadel and Tiraxor. What's next? You took Valeska, and the enemy has the Conflux and a hero with Luna. What's next? In my opinion, the variability in such a game is still very good. And if you add random castles and random heroes... then you'll probably have to make the map more complex to compensate for the local imbalance.
Um... When Valeska arrives, the Citadel will almost certainly place Birds and, with a very high probability, a Monster.
If the Citadel places Monsters at the end of the first or beginning of the second week, then this Citadel probably won't have enough money to buy out the remaining units. Unless it gets very lucky with resources or the game is played on a low difficulty level.
And the rest of the units aren't really needed, either... You don't have to place the monsters at the very end of the first day. In ideal, controlled conditions, you can place them on the second day... Well, considering the resource search and protection against the absence of wolves, you can assume it's around day 4-5. I'm talking based on the assumption of "160%" difficulty. It seems they don't play a significant role on larger maps. It's just that monsters are really cheap in every sense, and they have few requirements. It's not like you need to upgrade giants.
Not a solo game. We have starting armies with heroes, plus we can buy something. But in general, it's an interesting question. I would suggest preparing and playing a game in a couple of weeks (regardless of whether there will be tournaments) and spending resources. You choose the Castle (with a hero), I choose the Stronghold (with a hero). What will happen?