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Posts from Astelnair is a mod that adds new creatures and much more. Auto-translated

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#16
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by the way, I wanted to ask, is it possible to add a race in the second game? There were certainly prerequisites for it (look at how the level of neutral creatures and Orcs or Goblins increases).
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#17
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How do you install the mod?

I couldn't get it to work. I'm afraid it's either not feasible or requires a lot of trial and error.

Added 9 minutes later
I don't know anything about the second game except that it involves complex coding on all the files. But I was on a forum where work was being done on, unfortunately, abandoned mods. It seems possible, but very difficult.

By the way, we've strayed from the topic. We're talking about the third game; the second game is a bit off-topic. I made a blue dragon. Now I'm working on the pack leader (wolves). I wanted to make a brown bear, but it would require a lot of work with the texture. Maybe I'll do it later. You'll be able to see all the creatures in the final version of the "Confrontation" map. It will be ready in a maximum of a week.

And also, how do you install this mod for the second game?

And in conclusion about the second game: the third and second games have completely different systems for placing and coding files, and I don't understand the second game (in terms of the game's internals).

Let's talk about the creatures. By the way, you can suggest ideas, but only within the framework of retexturing the standard creatures and nothing too complex.

Added 3 minutes later
Not too complex, so as not to waste a lot of time on a single texture, because there are six portraits per creature in the game, and making them is clearly more difficult than the texture itself.

My current capabilities can be seen in the screenshots; they are not huge, but they are not small either.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#18
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AstralLein
How do you install the mod?

Nothing worked for me. I'm afraid it's either not feasible or requires a lot of trial and error.

Added 9 minutes ago
I don't know anything about the second game except for the complex coding on all the files. But I was on one forum where work was being done on, unfortunately, dead mods. It seems possible, but very difficult.

By the way, we got off topic. We're talking about the third game; the second game is a bit off-topic. I made a blue dragon. Now I'm making the pack leader (wolves). I wanted to make a brown bear, but it would require a lot of work with the texture. Maybe I'll do it later. You'll be able to see all the creatures in the final version of the "Confrontation" map. It will take a maximum of a week.

And also, how do you install this mod for the second game?

And in conclusion about the second game: the third and second games have completely different systems for placing and coding files, and I also don't understand the second game (in terms of the game's internals).

Let's talk about the creatures. By the way, you can suggest ideas, but only within the framework of retexturing the standard ones and not too complex ones.

Added 3 minutes ago
Not too complex, so as not to waste a lot of time on one texture, because there are six portraits per creature in the game, and making them is clearly more difficult than the texture itself.

My current capabilities can be seen in the screenshots; they are not huge, but they are not small either.
Unzip the mod into the game files.
Use a program to open the archive (WinRAR doesn't open this type of file).
http://www.softportal.com/software-42506-freearc.html
I'll think more about the creatures, but I already have a few ideas.

Added 8 minutes ago
You could take Thanatos, repaint him in red and yellow (or lava, like the veins on the Prokurator's neck), give him a couple of demonic abilities, and repaint the attack animation in red (or replace it with fire, if possible). He should have 50% fire resistance, 25% mind and earth resistance, 75% piercing resistance, 50% slashing resistance, and 50% vulnerability to water. Speed 2, large creature (2 leadership points). If it's possible to replace the attack animation with fire, you can give him an area attack on 3 hexes and a range of 2. When upgraded, the first ability to appear is immunity to knockback, then increased attack range. You could call him Fire Spirit or Ifrit
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#20
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You can do something similar with the air elementals, only remove the faces (or masks) from their bodies (if possible), recolor their body (or the smoke that replaces it) to red (if possible, add a fire animation), and give them the "Ignite" ability (like the Fire Hounds, but slightly stronger if possible). Fire resistance 75%, air resistance 50%, resistance to death and mind control 25%, weapon resistance 25%. Name it Ifrit or Fire Spirit (depending on the name of the aforementioned creature).

Added 1 minute ago
AstralLein

Added 47 seconds ago
Thank you for the program.
Always happy to help.

Added 11 minutes ago
Another idea is to take the Tyrant, slightly change its appearance to undead (recolor it, possibly replace the head with a skull, make the wings possibly with holes and slightly rotten (peeling, like the Bone Dragon's wings)), borrow the scythe texture from the Reaper and give it instead of the axe (after increasing its size) (if it doesn't fit, you can take the scythe texture from the Hell Avenger and make it a bit more undead-style), it will walk and move like a Tyrant, attack like a Tyrant, but with a scythe, possibly give it the ability to summon Bone Golems after killing (or ghosts). Melee, attack on one cell, reduced health, weapon immunity, possibly also give it a debuff (like the Reapers). Resistance to death 75%, resistance to mind control 50%, vulnerability to fire 50%, vulnerability to other elements 25%. You can borrow the name from T. Goodkind's book "The Second Law of Magic" - Deathbringer (that's what the main character was called, but that's a plot detail).

Added 39 seconds ago
Possibly a wrath accumulator with reduced damage.

Added 6 minutes ago
You can take Mizrael, recolor the wings to the color of the eagle's wings (brown on top, more white on the bottom), experiment with the armor elements (slightly in the elven style), recolor the armor to a light brown color. Give it an area attack (3), melee range, movement range 2, upgrade to 3, resistance to elements 50%, resistance to mind control and death 25%, weapon resistance also 25% (if it's too strong, then reduce all resistances to 25%), make the attack like the Elven Sorceresses, possibly bee venom. Name it Forest Guardian or Forest Warden (or Alliance Warden)
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#21
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1, we can try, but by removing the mask, we will simply get fiery smoke with hands.
2, it is not feasible; there are no special effects here.
3, we can try.

Added 2 minutes ago
Here is some information for you:

It is not possible to: give a piece of one model to another; there is no such system as in Heroes 5.
Change the parameters of the ability.
Note that we are considering six icons, and each is colored separately.

Added 4 minutes ago
After the Ifrit, I will try to create a new Mizrael.

Added 39 minutes ago
The Ifrit model. Here it is for your evaluation. The icons are on the left. Due to some difference, the color on them and the texture itself turned out to be slightly different.



Added 40 seconds ago
There is a Fire Strike ability.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#22
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AstralLein
1. We can try, but if we remove the masks, we'll just get fiery smoke with hands.
2. It's not feasible; there are no special effects here.
3. We can try.

Added 2 minutes ago
Here's some information for you:

It's not possible to give a piece of one model to another; there's no such system as in Heroes 5.
It's not possible to change the parameters of an ability.
Note that there are six icons, and each is colored separately.

Added 4 minutes ago
After the Ifrit, I'll try to create a new Mizrael.

Added 39 minutes ago
The Ifrit model. Here it is for your evaluation. The icons are on the left. Due to some color difference, the color on them and the texture itself turned out to be slightly different.



Added 40 seconds ago
There's a Fire Strike.
Excellent.
We can leave one mask, where the face is, and remove the rest.
I was thinking, if we can't give the Tyrant his scythe, maybe we can trim his axe a bit?
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#23
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The problem is that the models are hollow inside. If we cut them, we'll get unsightly gaps through which the model will be visible. They cannot be patched. Making the wings tattered is easy; changing the shape is not.

You can't make a silk purse out of a sow's ear—I'll try, but the chances are low.

Added after 1 minute
One Efreet will replace the Tyrant in the Archdemon's entourage. Mizrael is next.

Added after 1 hour 39 minutes
Final version of the Efreet; we are waiting for the Bird Guardian.

Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
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#25
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Warrior.

Added 29 minutes later
It won't be possible to create a Mizrael in elven colors. The problem lies in the icons. It would take half a day for such a modification. I'll work on a different creature instead.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#26
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AstralLein
Warrior.

Added after 29 minutes
It won't be possible to create a Mizrael in elven tones. The problem is with the icons. It would take half a day for such a manipulation. I'll work on another creature.
And what editor do you use to create the icons? Maybe I could help?
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#27
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Paint.NET. It's a great tool. And I extract the files using the map editor's own utility. If you want, I can send you the textures for Misrael in .dds format. Maybe you can come up with something. I'm currently working on the Blighted Ent and Dark Reaper.

Added 4 minutes ago
There are two textures and six portraits. There are no problems with the wing texture, but with the body texture... well, and the portraits, it's a standard set. - icon for the creature column when right-clicking on an army - icon for the stats menu - capital icon - leader icon - second army icon - and an icon in the army window

Added 1 minute ago
First, you need the texture, and then the icons, and the main one is for the stats, it covers half of the creature. It's basically a full texture.

Added 11 minutes ago
So, here's the current list of creatures and plans: We have: Ifrit, Blue Dragon, Pack Leader, Techmage, Shangri-La Elemental, Punisher, Harvester, Red Venom Spider, Stone Golem, Demonist. In progress: Blighted Ent, Dark Reaper. Planned: Mountain Boar, Mechanodragon, Steel Golem, Executioner, Inquisitor's Protector, Warrior of Justice, Holy Mage, Soul Healer. Uriel Septimus VII creatures with complex implementation: Nature Protector (Bird Golem), Fire Elemental, Soul Reaper (Demon-Zombie). Unlikely creatures: a line of three barbarians who once owned Alteris in the storyline, five undead creatures, new dwarves.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#28
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AstralLein
There are two textures and six portraits. There are no problems with the wing texture, but with the body texture... well, and the portraits, a standard set.
I don't think it's worth putting too much effort into the body texture; repaint the armor elements and, if possible, add gold patterns, which elves like, but I'll try that later.
Please send me the texture files for Mizrael. I have Windows 10 Professional, which has a 3D editor by default (although I haven't used it yet, but I want to try).
And the icons, if possible, I'll try to experiment with them.

Added 3 minutes later
I've tried the program, now I can view creature textures as they appear in the game.

Added 12 minutes later
As it turns out, this program does not support .dds files (I checked with Heroes 5 files), now I'm looking for a program to edit these files.

Added 6 minutes later
By the way, I was thinking, you could create a snow elemental from an air elemental and an ice elemental from an earth elemental
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#29
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Paint.NET! Download it and enjoy.

I'll help you with the snow element; I'll make the ice one after these two.

Added after 44 seconds
A diverse guard instead of air elementals for the angelic inquisitor?)))
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"