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Astelnair is a mod that adds new creatures and much more.

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#17
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How do you install the mod?

I couldn't get it to work. I'm afraid it's either not feasible or requires a lot of trial and error.

Added 9 minutes later
I don't know anything about the second game except that it involves complex coding on all the files. But I was on a forum where work was being done on, unfortunately, abandoned mods. It seems possible, but very difficult.

By the way, we've strayed from the topic. We're talking about the third game; the second game is a bit off-topic. I made a blue dragon. Now I'm working on the pack leader (wolves). I wanted to make a brown bear, but it would require a lot of work with the texture. Maybe I'll do it later. You'll be able to see all the creatures in the final version of the "Confrontation" map. It will be ready in a maximum of a week.

And also, how do you install this mod for the second game?

And in conclusion about the second game: the third and second games have completely different systems for placing and coding files, and I don't understand the second game (in terms of the game's internals).

Let's talk about the creatures. By the way, you can suggest ideas, but only within the framework of retexturing the standard creatures and nothing too complex.

Added 3 minutes later
Not too complex, so as not to waste a lot of time on a single texture, because there are six portraits per creature in the game, and making them is clearly more difficult than the texture itself.

My current capabilities can be seen in the screenshots; they are not huge, but they are not small either.
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"Плата за любовь"
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