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Astelnair is a mod that adds new creatures and much more.

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#18
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AstralLein
How do you install the mod?

Nothing worked for me. I'm afraid it's either not feasible or requires a lot of trial and error.

Added 9 minutes ago
I don't know anything about the second game except for the complex coding on all the files. But I was on one forum where work was being done on, unfortunately, dead mods. It seems possible, but very difficult.

By the way, we got off topic. We're talking about the third game; the second game is a bit off-topic. I made a blue dragon. Now I'm making the pack leader (wolves). I wanted to make a brown bear, but it would require a lot of work with the texture. Maybe I'll do it later. You'll be able to see all the creatures in the final version of the "Confrontation" map. It will take a maximum of a week.

And also, how do you install this mod for the second game?

And in conclusion about the second game: the third and second games have completely different systems for placing and coding files, and I also don't understand the second game (in terms of the game's internals).

Let's talk about the creatures. By the way, you can suggest ideas, but only within the framework of retexturing the standard ones and not too complex ones.

Added 3 minutes ago
Not too complex, so as not to waste a lot of time on one texture, because there are six portraits per creature in the game, and making them is clearly more difficult than the texture itself.

My current capabilities can be seen in the screenshots; they are not huge, but they are not small either.
Unzip the mod into the game files.
Use a program to open the archive (WinRAR doesn't open this type of file).
http://www.softportal.com/software-42506-freearc.html
I'll think more about the creatures, but I already have a few ideas.

Added 8 minutes ago
You could take Thanatos, repaint him in red and yellow (or lava, like the veins on the Prokurator's neck), give him a couple of demonic abilities, and repaint the attack animation in red (or replace it with fire, if possible). He should have 50% fire resistance, 25% mind and earth resistance, 75% piercing resistance, 50% slashing resistance, and 50% vulnerability to water. Speed 2, large creature (2 leadership points). If it's possible to replace the attack animation with fire, you can give him an area attack on 3 hexes and a range of 2. When upgraded, the first ability to appear is immunity to knockback, then increased attack range. You could call him Fire Spirit or Ifrit
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь