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Posts from Harmony - Troop Symmetry Auto-translated

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In reply to AstralLein
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#743
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the first one will be approximately like this ("approximately" because the ability of the N7 unit is not present in H5) http://ru.ashan.wikia.com/wiki/Страж the third one will be approximately like this http://ru.ashan.wikia.com/wiki/Мечник http://ru.ashan.wikia.com/wiki/Хранитель
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#744
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Third-level guards can be shield-bearers. Third level is good for blade masters (fencer-duelist-sword master).
...And he didn't have armor made of bulat,
And he didn't have bullets or a rifle...
Why are they needed by a worthy soldier,
A deserving master of the blade?
He only had a simple, wide saber,
With which he had already gone through three wars,
He was among the enemies, in a distant foreign land,
And never found any wounds.
У меча предназначения два острия, одно из них ты.

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#745
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Beautiful, SRD, I mixed up the guard and the guardian. I meant the guardian. The problem is with the guardian field; the crossbowman changes gender during training, and then the guardian changes gender again during preparation... but if that doesn't bother you, I'm all for it. It would be good to have a vote for both options. Interested, elite sword masters, although such an option exists. Added 5 minutes later That is, there is no such option, but it can be imagined.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#746
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And what if you have monks as novices and on the third level...?
Although, there will be too many monks.
У меча предназначения два острия, одно из них ты.

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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to AstralLein
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#747
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everyone will be male, definitely – no gender changes! Here, I tried to incorporate a skill wheel into the game – it’s a bit rough, I’ll refine it later. As you can see, all combat skills are on the left, magical skills on the right, neutral skills at the bottom, and racial skills at the top. I abandoned the arrows because they clutter things up, so the paths to Specialization Units (SU) aren’t drawn, but the perks necessary to obtain the SU are indicated next to the SU icon (for both SUs). I’ll probably rework the way the perks required for the SU are indicated, but definitely without arrows!
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... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#748
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Could you put a dancing figure on the left?
У меча предназначения два острия, одно из них ты.

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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#749
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Like these?

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У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#750
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Interested
Could you put a dancing character on the left?
He's already on the left, but I'll probably move him, as well as the druid – it doesn't look concise, and there are a lot of flaws here – I'll correct it in the evening.

Added 1 minute ago
There should be a fighter on the left, as that's where the combat skills are, and a druid on the right, as that's where the magic skills are (for example, Necropolis will have a Lich and a Vampire).

Added 2 minutes ago
In principle, we can limit ourselves to one character on the wheel, instead of two – it will probably look better.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#751
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I meant the classic elf, not this one, which doesn't seem to be from Ashan.
У меча предназначения два острия, одно из них ты.

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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#753
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The elf on the left is the official artwork for Heroes of Might and Magic V, if I'm not mistaken.
In reply to SRD
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#754
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SRD
Everyone will be male, definitely – no gender changes!
I tried to fit the skill wheel into the game – it’s a bit rough, I’ll refine it later. As you can see, all combat skills are on the left, magical skills on the right, neutral skills at the bottom, and racial skills at the top. I abandoned the arrows because they spoil the look, so the paths to the Specialization Units (SU) are not drawn, but the perks necessary to obtain the SU are indicated next to the SU icon (for both SUs). I’ll probably rework the way the perks required for the SU are indicated, but definitely without arrows!

SRD, the wheel looks very beautiful. I myself would be interested in playing this version, but please create it based on version 3.03 of the wheel.
You don’t need to indicate the arrows, but it’s better to leave the probabilities of obtaining skills, parameters, and a toggle button for convenience.
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In reply to WizardNazyr
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#755
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WizardNazyr
The elf on the left is official art for the 5th game, if I'm not mistaken.

I'm talking about the one on the skill wheel. But maybe I started playing the game right away with Tribes of the East and didn't see the art.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#756
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In the seventh game, it's different.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%