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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to atlant108
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Then, please provide an example of at least two heroes, where one hero, in your opinion, is the weakest, and the other is the strongest (for a noticeable contrast in the power of their specializations), and explain your point of view (for example, with calculation formulas).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Example of strong heroes:

1) Ibba.
- bear buff
- increased bear attack
- developed attack at the beginning
- tactics
- punishing strike

2) Velund. Can create high-level artifacts (special).
+ higher education at the beginning
+ 2 artifacts at the beginning
+ wall of swords
+ crystal of secrets.

Examples of weak heroes:

1) Wolfstein
2) Drago (Haven). Too situational specialization.

Regarding the calculation formulas. Which program (or calculator) did you use in this mod (so that a fair comparison can be made)?
In reply to atlant108
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Repainted Anwen.


Added 57 seconds ago
It would be nice to add tattoos on the shoulders, like on the icon, but I'm too lazy:D - maybe I'll draw them later

Added 8 minutes ago
atlant108
Example of strong heroes:
1) Ibba.
- bear growth
- increased bear attack
- developed attack at the beginning
- tactics
- punishing strike
So what's so "cheaty" about it?
Firstly, ALL specialist heroes, in addition to increasing attack and defense, also provide growth for their units (without the growth of these units, it may turn out that the hero is left without these units, and therefore without specialization - IMHO, this shouldn't be the case).
Secondly, ALL heroes have three skill points at the start.
Thirdly, ALL heroes have at least one spell at the start (the fact that this is not the case in the original game is a big mistake by the developers, but it's just my opinion, of course, but for some heroes, the main part of stats such as magic and knowledge are useless at the beginning of the game due to the lack of spells, while for other heroes, such as knights/barbarians, the main part of stats - attack and defense - are used immediately
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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I apologize, but it’s possible that Anwen’s breasts are slightly enlarged.
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SRD, good job, you only touched on things that don't have much impact, and it turned out pretty well. We can include your version now. The only thing is, I would paint the entire gauntlet!

Regarding Kha-Beleth. I don't want to start another argument, but you're wrong here....I won't comment on other heroes, as Ment wrote, if everyone is overpowered, then no one is.
BUT! Kha-Beleth definitely doesn't belong in that category. Try playing as him yourself. It's just not interesting to play as him, and it's probably impossible to play against him, unless he uses his wave of fire skillfully. And even if it's in the expanded version. I'll give you the main argument now. If he only appeared at the end of the game, like in the campaign, that would be cool, but he runs around the map like a regular hero, and can attack you at any moment. He needs to be weakened, but in a reasonable way, if we want him to be stronger than ordinary heroes.
In reply to Роман RRR
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I experimented with it a long time ago (not within the NHF framework); I think I used a formula like 20+20*sp. Because even if you give 30+30*sp, it's like Armageddon on an expert level, which only attacks the opponent.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
I experimented with it a long time ago (not within NHF), using a formula like 20+20*sp. Because even 30+30*sp is like Armageddon on a skilled difficulty level, which only hits the opponent.
Exactly.
If I remember correctly, I used it in the first 10, and in the second, it was a progression based on the level, which was optimal at the time.

Ah, since you're writing the formula 20+20*sp, it means I had 10+(10 or 15)*sp


Added 12 minutes ago
Heroes Update.
New link:
https://yadi.sk/d/Ypziz04D3L55WT
All Dark Elves have been completed, with some corrections from the previous versions. For example, the Druids' movement speed has been doubled. Installation: as always, leave only NHF_0.85_data.pak in the mod's name and copy it to the data folder.

Next, we will refine the Humans. Initially, I wanted to do Necromancers, but I found many errors in the Humans, so I'll have to start with them.

Yes, for those who prefer more revealing models of Kaelin and Vikonia, here is the link: https://yadi.sk/d/2qmYgWBq3L574M

Copy two files from the archive, replacing the existing ones:
For Kaelin, the path is: NHF_0.85_data.pak\Characters\Heroes\Dungeon\Kaelin
Vikonia: NHF_0.85_data.pak\Characters\Heroes\Dungeon\Vikonia\
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Recolored Anven.
Is the different color of the face and skin due to the lighting? Is there no way to fix it?
 

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In reply to Ment
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Ment
Is the difference in skin and face color due to the lighting? Is there no way to fix it?
On the map itself, the colors are almost indistinguishable due to the lighting. It's adjusted to match the map. This happens because the head is from a different model, and the lighting is applied differently in the 3D editor compared to the body, as I understand it. I haven't figured out how to combine them at the 3D editor level yet. If anyone knows, please share; it would be helpful.
In reply to Роман RRR
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The RRR novel
Heroes update
New link...
I took a look, and out of the standard heroes, I especially liked Letos and Synitar – they look fantastic! I also liked Ranlith, but it's probably better to keep Shadia/Ilai's body instead of creating a new one – the new one slightly glitches during animation, and the fewer changes, the less of that semi-transparent glow will appear.
A couple of notes:
- Why is Erin wearing golden clothes? In all the artwork, she's wearing purple.

- Kaldorin has different colored lizard textures for the map window and the hero window.
- I redrew Sorgala to match how he looks on the icon and uploaded the textures, but the old ones are still there (but you didn't forget about my textures for Torefin, for example, but you slighted Sorgala – if there's some kind of mistake, just say so, and I'll redraw it – maybe I didn't notice something).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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I didn't even know about Sorgal!!! I need to take a look; I'll add him to the next update. I'd gladly replace someone with him.))) He's been asking for it for a while now.
Erin – I was looking at the icon; only the gold is visible there....
Kaldor – I must have missed him; I'll fix it.
As for the models of Shadia and Ilai... That's not an option. You can't dress them properly, and no matter how you draw it, volumetric clothing still looks better than a texture drawn directly onto the body. The shoulder bones are very mobile on the dark elf models.... With the new heroines, the shoulders are slightly better. Maybe I'll come back to that model later and tweak it some more. But the Shadia model is not an option. There would be too many heroes, like they're all coming out of an incubator...(((
The goal is still to diversify the models in the game; even if it's not possible to make a unique model for every hero, having 2-4 characters per model is also not bad.

Added 4 minutes later
I'll fix it while working on the human models in parallel, but I won't be able to release all the new content until closer to the end of summer.((( Also, don't forget about the old models of Rashka and Alastor. Maybe you'll create something else in the meantime, and then we can combine everything;)
In reply to AstralLein
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AstralLein
Okay. I'm still playing the version before last with a friend.:mad:
And I can't evaluate this masterpiece yet!!!:eek: :D :(
:) Well, when you come over, you can check it out. Yesterday, I noticed that all my heroes on the map and in battle have different colored dinosaurs on the Raileigh model... It seems like a small thing, it can be fixed in a few minutes, but it's still unpleasant that I can't fix it for everyone yet.((((
In reply to Роман RRR
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Roman RRR
Exactly.
If I remember correctly, I set it to 10 in the first one, and in the second, it increased progressively with the level; that was optimal back then.

Ah, since you're saying the formula is 20+20*sp, it means I had 10+(10 or 15)*sp


Added 12 minutes later
Heroes Update.
New link:
https://yadi.sk/d/Ypziz04D3L55WT
All Dark Elves are finished, with some corrections made to the previous versions. For example, the Druids' movement speed has been doubled. Installation: as always, leave only NHF_0.85_data.pak in the mod's name and copy it to the data folder.

Next, I'll be refining the Humans. I initially wanted to do Necromancers, but I found many errors in the Humans, so I'll have to start with them.

Yes, for those who prefer more revealing models of Kaelin and Vikonia, here's the link: https://yadi.sk/d/2qmYgWBq3L574M

Copy two files from the archive, replacing the existing ones:
For Kaelin, the path is: NHF_0.85_data.pak\Characters\Heroes\Dungeon\Kaelin[br][/br]For Vikonia, the path is: NHF_0.85_data.pak\Characters\Heroes\Dungeon\Vikonia[/QUOTE]
I looked at the new models and was saddened. It was a pity for the heroes. And these people criticized my mods, where, although it was done somewhat clumsily, there was at least more consistency in colors and patterns... In short, it could have been done much better.
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Overall, the new hero models turned out quite well. What specifically don't you like about them? What exactly are you so dissatisfied with?

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