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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#4276
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This mod is being made for the game that we all love. All the people involved in creating this mod are respected by me and by all the other players who also enjoy this mod as much as I do. And we are all waiting for it to be 100% complete. Of course, the process itself is the most exciting thing in the world. A victory without a battle is not interesting! The game "Heroes" (as cliché as it may sound) is focused on the battles of these very heroes! But let's get back to the mod... Often, arguments in the mod's discussion section arise over trivial matters! Canon is a sacred thing, but a couple of heroes can and should be made not quite "as they should be." For the sake of variety! This is a game. This is fiction. And let there be female riders in thongs here! There are many illogical and unrealistic things here! (This reminded me of some video where... I don't remember exactly... In general, they were discussing what dragons in "Game of Thrones" should actually be like. And then they seemed to be discussing what the physics should be like in a world with the dragons that are in the series. So, in my opinion, it's great to discuss such things, but what's the point? The series focuses on something completely different.) And you are also discussing such minor details when you could agree with the "norm" and move on to the next race. The ideal is unattainable! The pursuit of "almost perfect" extends the creation of the mod by a year, or even more. (IT WILL DESTROY US, FOOLS.) As a person with virtually no "modding" skills (and who has been without a computer for a week, but intends to buy one), I am in awe of the mod developers, and I am not even in a position to argue with you, but I ask you to reconsider and accept RomanRRR's "slightly non-Askhanian" but quite creative vision of one hero or another, of one detail or another in the model! The person has done quite a lot for this mod, so let his "original ideas" become part of this mod!
#4277
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Rezys, thank you for your support and such an impressive post! I thought, since opinions are divided and to avoid further arguing over trivial matters, as you rightly said, I will simply add shorts to these two heroines in the main version and additionally provide the original version as a separate file in the strings))) That way, everyone can choose what they prefer, and it will be fair!
In reply to Роман RRR
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#4278
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Roman RRR

Forget about Anwen, just make one for the twin lizard creatures.
The files you sent me don't work (except for Agbeth). Tanna and Irbeth haven't changed, and when you buy Ranlit in the tavern or generate her as a starting hero, the game crashes, so I won't be able to recolor them. Agbeth works perfectly.

Added 2 minutes ago
Roman RRR
I'm leaving for a long time in a couple of days, so I want to upload everything. I just need to attach the hands to the last heroine, recolor a few lizard creatures, and make some minor adjustments from the previous version. Otherwise, they'll remain as they are...((( And I won't be able to upload them for a long time due to poor internet.
Well, in the next two days, I won't be able to finish drawing because of work – I'll try to find some time on the weekend.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#4279
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SRD, I think you forgot to extract the Beanie models from the archive. Since Irbet hasn't changed. I even organized them into folders for you, take a closer look, maybe you accidentally nested a folder within another folder, resulting in something like Geometries\Geometries\... Also, check if you placed the Map Objects correctly.
In reply to Роман RRR
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#4280
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The RRR novel
SRD, I think you forgot to extract the Beanie files from the archive. Since Irbet hasn't changed. I even organized them into folders for you, take a closer look, maybe you inserted a folder into a folder, for example, Geometries\Geometries\... resulting in a duplicate. Also, check if you placed the Map Objects correctly.
Well, firstly, I'm not that much of an idiot to make such a mistake :D, secondly, I did everything you wrote (why does Agbet work properly for me then?) - I won't bother figuring it out because it's pointless - I won't be able to redo them in these two days (work from 8:00 AM to 8:00 PM, + an hour commute each way, and I also need to eat and sleep, etc.)
P.S. Well, good night, forum:)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
#4281
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SRD
Well, firstly, I'm not that much of an idiot to make such a mistake :D, and secondly, I've already done everything you mentioned (why does Agbeth work properly for me then?) - I won't bother figuring it out because it's pointless - I won't be able to redo them in these two days (I work from 8:00 to 20:00, plus an hour to get there and an hour to get back, and I also need to eat and sleep, etc.).
P.S. Well, good night, forum :)
I don't know then. It seems like everything that was needed is there. Okay, I'll upload it as is on Friday before I leave. We'll change it later when I finish working on the Necromancers. Next time. You'll have plenty of time then.

Good night! ;)
In reply to Роман RRR
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#4282
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Roman RRR
Would shorts like those of Ashbet or Tweedhana work?))) I can put them on the model.
The biggest concern is that when the legs are spread, we see thongs. This is a huge faux pas. The chest is a lesser concern.
But I would like there to be some resemblance to the icons, if possible)

Looking at the icons, a bare upper body is only visible for Iranna, Kifrah, Vikonia, and Shadia. If you really want to, you could give these characters semi-nude models (but please, no thongs). Ashbet looks quite well-dressed in her icon.
Rezys
And you too are discussing such trivialities when you could already agree with the "norm" and move on to the next race. The ideal is unattainable! Striving for "almost ideal" extends the creation of the mod by a year, or even more. (IT WILL BE OUR UNDOING, YOU FOOLS.)
Here, it's not even the lore that suffers, but common sense. This could lead to a situation where units from Starcraft are ported in...
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#4283
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Dyrman
What worries me most is that when their legs are spread, we see thongs. This is a huge faux pas. The breasts are less of a concern.
But I would like them to resemble the icons, since that's possible.

Looking at the icons, only Iranna, Kifrah, Vikonia, and Shadia have a bare upper body. If you really want to, you could give them semi-nude models (but please, no thongs). Ashbet looks like a perfectly well-dressed girl in the icon.

Here, it's not even the lore that suffers, but common sense. This could lead to porting units from Starcraft...

Dyrman, I understand that this is your mod idea, you came up with it, etc.
But I should also have some freedom in working on the mod...
I already try to choose clothes whenever I find a similar model. We've decided on the thongs, I'll remove them. If we keep redoing things and picking out appropriate models for each hero based on their clothes, we'll definitely be working on this mod until 2050. The heroines are generally normal and not more provocative than the vanilla ones. And the 5th and 7th parts are different anyway, and the heroes from the 5th part are already dressed differently in the 7th.
In reply to Роман RRR
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#4284
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The movie RRR
Dyrman, I understand your idea for the mod, you came up with it, and so on.
Most of those who expressed their opinion are also against it. ;) In my opinion, it's better to do something well, even if it takes longer, than to do it quickly and in the easiest way possible. And I'll add that new models don't affect the release of a new version (at least in 0.86), they can still be added at any time, even without releasing a new version. Since the development has been delayed, I will set a deadline for the release of the new version on July 23 and will release what is available, because the mechanics and icons have been completed for a long time. Everything else will be postponed to 0.87.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#4285
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Dyrman
Most of those who responded are also against it ;)

In my opinion, it's better to do something thoroughly, even if it takes longer, than to do it quickly and in a sloppy way.

And I'll add that new models don't affect the release of a new version (at least not in 0.86), they can still be added at any time, even without releasing a new version.

Since the development has been delayed, I'll set a deadline for the release of the new version on July 23 and release what I have, because the mechanics and icons have been completed for a long time. Everything else will be postponed to 0.87.
Against string changes, yes, but not changing all the heroes.
That's where the majority was.

Something that takes longer but is done well...
But the concept of "longer" is different for everyone. I believe that I also take a long time and do a good job. And if there are any shortcomings, it's more due to a lack of experience in something, but not because of rushing. It may seem like it's done quickly. In reality, it takes
(to port) 4-6 days to create one new model, sometimes even longer, if you're dealing with a new skeleton for the first time.
It's not hard to calculate how much time it would take to create all the heroes with their own unique models. There are about 28 heroes in the faction, let's say 25, excluding the campaign heroes. 25*8*5 (average) = 1000 days. Almost three years))) And that's assuming there's a lot of free time (which I definitely won't have in the next two months). Now, let's think about who is willing to spend so much of their free time?))) It seems easy from the outside, just download a model from the internet, and it's done. In reality, to bring everything to a good state... Maybe someone can do it faster and better, but for now, that's how it is for me.

In short, the point is, we're all doing this out of enthusiasm, you could say as a hobby, so let's respect each other and each other's time. Criticism is, of course, necessary, but within reasonable limits. For example, we discussed the strings, came to a conclusion. The colors weren't right, the issue was resolved. I understand all of this. But there are some requests that, I'm sorry...
And besides, I'm not saying why the version is still 0.85, when I remember that we wanted to update it on February 23rd. I understand that not everyone has the time, and not always. I don't even bother to see what you're doing. It's not my business. Let the players write about the shortcomings.
I hope I've explained it clearly.
In reply to Роман RRR
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#4286
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Roman RRR

And besides, I'm not telling you why the version is still 0.85, even though I remember that they wanted to update it by February 23rd.
But it's a shame, you should talk about it and push for it. And everything was ready from my side by the 23rd ;)

I also want to talk about the downsides. Everyone should play the mod, and how can we understand what needs to be improved without criticism? I'm all for this approach, so let's express everything we think, not just the positive aspects.

So, while there's still time, let's talk about what we don't like in the current version 0.85.
Roman RRR

It's not hard to calculate how much time it will take to create all the heroes with their unique models. There are about 28 heroes in each faction now, let's say 25, excluding the campaign heroes. 25*8*5 (average) = 1000 days. Almost three years)))
There will be more than 500 heroes. But that's in the extended version. It's not necessary to do it for that one either ;) In the regular version, there will be 20 heroes per faction.
Roman RRR
Criticism is, of course, necessary, but within reasonable limits.
Everything was kept to a minimum regarding the strings, a very minimum. The rest wasn't affected.

We're all doing our best, but we're striving for the best.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#4287
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Are there any plans to buff certain specializations? After all, they are stronger than the classic ones.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Dyrman
#4288
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Dyrman

And I also want to talk about the downsides. Everyone should play the mod, and how can we understand what needs to be improved without criticism? I am in favor of this approach, so let's express everything we think, and not just the positive aspects.

There will be more than 500 heroes. But this is in the extended version. It's not necessary to do it for that one either ;) In the regular version, there are 20 heroes per faction.

As for the strings, everything was kept to a minimum, very minimal. The rest was not affected.
Of course, we all express our opinions. Maybe I didn't understand you yesterday, I thought you were going to remake all the female heroes again because of their clothes. If so, I apologize.

That is, the number of heroes will increase by another two times... That's a lot... My opinion, since we are expressing it))) 20 in the main version + 20 in the extended version - 320 pieces. That seems normal, and it will be possible for everyone to choose a model. After all, it would be better if everyone had models....

And now about the downsides. Unfortunately, I don't play fully. I don't have time for it yet))) But I tried playing as Kha-Belekh. In my opinion, they went too far with his ability. He destroys all troops in one hit at the beginning of the game, it's scary to imagine what will happen if you encounter him at the end of the game. He will come to you without any losses, unlike the player. I would revise this calculation formula. Even though he is from the extended version, it's some kind of cheating, both for the AI and for the player....Why not make his formula like a regular hero's attack? It seems like it would be good, considering that he hits all units and doesn't even spend mana.
In reply to Заинтересованный
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#4289
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Interested
Are there any plans to buff certain specializations? After all, they are stronger than the classic ones.
Could you ask a more specific question?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#4290
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In general, here it is:

Accordingly, Vicornia has the same.