Posts from Current questions and answers regarding the map editor.
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
azazel.exe, could it be that the terrain description file got corrupted due to some error? The map archive contains GroundTerrain.bin, which describes the landscape structure. You could try creating an empty map of the same size and copying this file from there.
But all the mountains, rivers, and the map's coloring have disappeared. And I still don't understand what caused this. Did I accidentally delete this file?
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
Added 7 hours and 51 minutes later
Also, I have 9 cities on my map, and the editor displays in the log when saving that there are more than 8 cities on the map. Can I ignore this error, like the errors "Map has no rumors" or "Several heroes have army problems," or not?
UPD: Okay, I figured out the city issue – it's possible. But I still don't understand how to spawn heroes!
ColouredText - список заклинаний и их уровень в описании существ-колдунов
You can ignore it, but the AI doesn't seem to handle a large number of cities very well. If it's not critical, it's better to reduce the number.
Yes, that's right. Therefore, it's better to create many allied computers, each with only one city.
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
How can I make it so that in each castle on the map at the beginning of the game, there is a three-month increase in all creatures, and the player is given a certain amount of gold to buy an army?:smile45:
the point is that you need to set the number of creatures for hiring in the city's buildings
for example, for Necropolis, you need to specify the IDs of the unupgraded creatures
local q = 16; -- the desired number of creatures,
SetObjectDwellingCreatures(town,creature_id, q)
gold - using the function SetPlayerResource(PLAYER_1,GOLD, 10000)
Added 4 minutes later
[/U]
Friends, is it possible to make it so that after a hero dies, he immediately appears in the tavern of the player to whom he belonged? And another question: is it possible to make the Stone of Knowledge give more than 1000 experience?
1) MakeHeroReturnToTavernAfterDeath(heroname, true, 1);
2) only with scripts
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
Added 13 minutes later
And also, how do I make it so that there is no 2nd player in a single-player map, like in some campaigns?