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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
In reply to AstralLein
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9 years ago
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AstralLein
Man, if I saw such an assassin at night, I'd be paralyzed with fear, not stabbed! It's really cool, but he looks more like an occultist (or is he one?), rather than a cold-blooded killer.
The Black Fang organization is shrouded in mystery; nothing is known about it except that it is a global organization. It includes both humans and orcs. Their favorite colors are black and red. They use bone masks and armor elements, and they are allies with the Black Guard. They don't seem to be into occultism, but a scary mask could definitely be their calling card.
In reply to fktifzobr@mail.ru
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9 years ago
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fktifzobr@mail.ru
The Black Fang organization is shrouded in mystery; nothing is known about it except that it is a global organization. It includes both humans and orcs. Their favorite colors are black and red. They use bone masks and armor elements, and they are friendly with the Black Guard. They don't seem to be involved in occultism, but a terrifying mask could very well be their calling card.

Thanks for the information. I didn't know much about Ashan. I hadn't even considered the existence of assassins outside of Igg-Shail. I'm amazed by how cool you made them!?:eek:

Added 43 minutes later
Theoretically, could you extract one or two models from the online game? I could really use some cave monsters (even just the Weaver of Fates, gold with diamonds). I have a problem with a shortage of decent creatures for dungeons/undead.
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9 years ago
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the main problem with Heroes 5 lies in the model structure – it is divided into animations, the model itself, and the skeleton. It is virtually impossible to import a creature from another game into the game. Modding relies on piecemeal adjustments, adapting models to the bones of the original creatures.
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9 years ago
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I know, but I BEG you, add the Weaver to your projects! It would be a great creature for NCF.

Added 44 seconds later
Like, for the random town feature (RTF).
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9 years ago
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updated 07/05/2018

Thieves
CREATURE_638
There are many thieves everywhere, but only a few receive the blessing of Malassa; these people end up in the Thieves' Guild – an organization of assassins serving the government. The favorite tactic of mercenary thieves is to hide and strike from behind.

Mercenary Assassins
CREATURE_639
The rulers of the Free Cities vigilantly monitor all guests within their domains and are always ready to unleash their personal blades to eliminate those who displease them. Ruthless killers, knowing no pity or mercy, they will sneak into any place under the cover of darkness and eliminate the problem. It doesn't matter if it's a knight or a wizard – slowing effects, destructive rays, and enchanted blades will make anyone easy prey.

Dark Assassins
CREATURE_640
Members of the Thieves' Guild who wish to become truly great assassins join the Black Fang brotherhood. There, they learn from experienced master assassins and adopt their talents. After long training, they become dark assassins – masters of illusions and insidious tricks.
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9 years ago
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Excellent! I had forgotten that the second level wasn't used. For a closer look, I'll add thieves to my mod and replace a couple of neutral creatures on the map. Or I'll create a low-level bank instead of a variation of the sunken ship. The assassins have a great set of spells. In my opinion, this level turned out to be the best, even better than the wizard level.
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9 years ago
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It would be better to replace "slowing" and "damaging beam" in the description with "dark magic" or something similar.
In reply to fktifzobr@mail.ru
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9 years ago
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fktifzobr@mail.ru

Thieves
CREATURE_638
There are many thieves everywhere, but only a few receive the blessing of Malassa; these people join the Thieves' Guild – an organization of assassins serving the government. The favorite tactic of mercenary thieves is to hide and strike from behind.

Mercenary Assassins
CREATURE_639
The rulers of the Free Cities vigilantly monitor all guests in their domains and are always ready to unleash their personal blades to eliminate those who displease them. Ruthless killers, knowing no pity or mercy, will infiltrate any place under the cover of darkness and eliminate the problem. It doesn't matter if it's a Knight or a Wizard – slowing effects, a destructive beam, and enchanted blades will make anyone easy prey.

Dark Assassins
CREATURE_640
Members of the Thieves' Guild who wish to become truly great assassins join the Black Fang brotherhood. There they learn from experienced master assassins and adopt their talents. After long training, they become dark assassins – masters of illusions and insidious tricks.
I want to try guessing: will there be spiders on level 6? And what about Black Dragons on level 7?
In reply to Aslan_Red
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9 years ago
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Aslan_Red
I want to try and guess, will there be spiders on level 6? And on level 7, will there be any Black Dragons?
If I make spiders, the Free Cities will fall into darkness :D
Spiders are more suitable for Necropolis; I'm considering these options:
1) Barbarians - nomads (cavalry) and ballistae (originally, I was developing mercenaries, and these units fit very well)
2) Thunderbirds and super air elementals (both units are more suitable for level 8 as bosses)

3) A combination of a creature from 1 and a spirit from 2.
In reply to fktifzobr@mail.ru
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9 years ago
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fktifzobr@mail.ru
if I create spiders, the Free Cities will fall into darkness:D
Spiders are more suitable for the Necropolis; I'm considering these options:
1) Barbarians - nomads (cavalry) and ballistae (originally, I was developing mercenaries, and these units fit very well)
2) Thunderbirds and super air elementals (both units are more suitable for level 8 as bosses)

3) A combination of a creature from 1 and a spirit from 2

Hmm. In my opinion, barbarians/ballistae are exactly what's needed, and magical birds already exist, and a thunderbird is already a level 6 boss. Couldn't we add such a super elemental to the neutral faction? After all, we have mercenaries, not guaranteed Free Cities units.:smile26:

Spiders for the Necropolis? Maybe Weavers instead? They are well-known characters, and the Void also affected them.;)
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9 years ago
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On the seventh level, you can create a monster that free cities capture and tame. For example, the Rukh birds or other creatures.
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9 years ago
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Free Cities are free because they are a mix of all races, but the Thunderbird in the world of Ashan is so cool that you can't imagine! And we already have Arcane Eagles. No. The first idea from fktifzobr@mail.ru with barbarian riders and ballistae is the best, and that's good. There are few war machines in the world of Ashan. And with the skill from fktifzobr@mail.ru, we will get something unique at level 7! So, bird-like creatures are not really appropriate. Elementals can be used instead of birds. Perhaps creatures will be in the Orc city RTF.

Added 1 minute ago
Or in the House of Chimera. That was an idea.

Added 1 minute ago
And in general, the mod from fktifzobr@mail.ru, it's up to him to decide who will be where, but I still hope to push the Weavers of Fate into the Dungeon faction instead of the Death Knights, who have already been seen many times.
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9 years ago
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And who is at which level? 1 - volunteers, 2 - assassin, 3 - archers, 5 - wind mages, 4 - ? (they wanted swordsmen), 6 - skirmishers, 7 - ?. Is that correct?
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9 years ago
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(1 Volunteers, Assassins, Archers, Guards, Mages), Nomads, Ballistas. 1 - levels 1-5 are created.
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9 years ago
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Are the Guardians already made?

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