Man, if I saw such an assassin at night, I'd be paralyzed with fear, not stabbed! It's really cool, but he looks more like an occultist (or is he one?), rather than a cold-blooded killer.
Posts from NCF – Extended list of Neutral creatures.
The Black Fang organization is shrouded in mystery; nothing is known about it except that it is a global organization. It includes both humans and orcs. Their favorite colors are black and red. They use bone masks and armor elements, and they are friendly with the Black Guard. They don't seem to be involved in occultism, but a terrifying mask could very well be their calling card.
Thanks for the information. I didn't know much about Ashan. I hadn't even considered the existence of assassins outside of Igg-Shail. I'm amazed by how cool you made them!?:eek:
Added 43 minutes later
Theoretically, could you extract one or two models from the online game? I could really use some cave monsters (even just the Weaver of Fates, gold with diamonds). I have a problem with a shortage of decent creatures for dungeons/undead.
Added 44 seconds later
Like, for the random town feature (RTF).
Thieves
CREATURE_638
There are many thieves everywhere, but only a few receive the blessing of Malassa; these people end up in the Thieves' Guild – an organization of assassins serving the government. The favorite tactic of mercenary thieves is to hide and strike from behind.
Mercenary Assassins
CREATURE_639
The rulers of the Free Cities vigilantly monitor all guests within their domains and are always ready to unleash their personal blades to eliminate those who displease them. Ruthless killers, knowing no pity or mercy, they will sneak into any place under the cover of darkness and eliminate the problem. It doesn't matter if it's a knight or a wizard – slowing effects, destructive rays, and enchanted blades will make anyone easy prey.
Dark Assassins
CREATURE_640
Members of the Thieves' Guild who wish to become truly great assassins join the Black Fang brotherhood. There, they learn from experienced master assassins and adopt their talents. After long training, they become dark assassins – masters of illusions and insidious tricks.
Thieves
CREATURE_638
There are many thieves everywhere, but only a few receive the blessing of Malassa; these people join the Thieves' Guild – an organization of assassins serving the government. The favorite tactic of mercenary thieves is to hide and strike from behind.
Mercenary Assassins
CREATURE_639
The rulers of the Free Cities vigilantly monitor all guests in their domains and are always ready to unleash their personal blades to eliminate those who displease them. Ruthless killers, knowing no pity or mercy, will infiltrate any place under the cover of darkness and eliminate the problem. It doesn't matter if it's a Knight or a Wizard – slowing effects, a destructive beam, and enchanted blades will make anyone easy prey.
Dark Assassins
CREATURE_640
Members of the Thieves' Guild who wish to become truly great assassins join the Black Fang brotherhood. There they learn from experienced master assassins and adopt their talents. After long training, they become dark assassins – masters of illusions and insidious tricks.
I want to try and guess, will there be spiders on level 6? And on level 7, will there be any Black Dragons?
Spiders are more suitable for Necropolis; I'm considering these options:
1) Barbarians - nomads (cavalry) and ballistae (originally, I was developing mercenaries, and these units fit very well)
2) Thunderbirds and super air elementals (both units are more suitable for level 8 as bosses)

3) A combination of a creature from 1 and a spirit from 2.
if I create spiders, the Free Cities will fall into darkness:D
Spiders are more suitable for the Necropolis; I'm considering these options:
1) Barbarians - nomads (cavalry) and ballistae (originally, I was developing mercenaries, and these units fit very well)
2) Thunderbirds and super air elementals (both units are more suitable for level 8 as bosses)
3) A combination of a creature from 1 and a spirit from 2
Hmm. In my opinion, barbarians/ballistae are exactly what's needed, and magical birds already exist, and a thunderbird is already a level 6 boss. Couldn't we add such a super elemental to the neutral faction? After all, we have mercenaries, not guaranteed Free Cities units.:smile26:
Spiders for the Necropolis? Maybe Weavers instead? They are well-known characters, and the Void also affected them.;)
Added 1 minute ago
Or in the House of Chimera. That was an idea.
Added 1 minute ago
And in general, the mod from fktifzobr@mail.ru, it's up to him to decide who will be where, but I still hope to push the Weavers of Fate into the Dungeon faction instead of the Death Knights, who have already been seen many times.