If I'm not mistaken, you can't apply a fire trap. It will cause an error during combat. Someone mentioned it in the AI topic. But poison and stealing are definitely possible! Maybe give them a slowing effect? That spell would fit the assassins' theme. Slow them down and quickly finish them off! Or apply weakness. Any debuff would work, but you shouldn't forget about the AI's tendency to cast such spells. It will spend half the battle casting...
Posts from NCF – Extended list of Neutral creatures.
it would be better to limit the mana to 1 cast
Yes, that's true, but first, we need to decide what spells he will have besides stealth, poison, and ammunition theft (although these three are abilities, not magic). What have you decided? Because I must admit, your mercenaries are currently the most interesting thing on the forum.
P.S. Are they for NCF or RTF?
Added 7 minutes later
Oh, I wanted to ask you, fktifzobr@mail.ru, couldn't you add some kind of combat machine, like an onager or scorpion (although the scorpion is more suitable for the fifth level), to the 6th or 7th level mercenaries? I really need a combat machine model for the mod, and I don't want to use a painted ballista.
Yes, that's true, but first, we need to decide what spells he will have in addition to stealth, poison, and ammunition theft (although these three are abilities, not magic). What have you decided on? Because, I must admit, your mercenaries are currently the most interesting thing on the forum.
P.S. Are they for NCF or RTF?
Added 7 minutes later
Oh, I wanted to ask you, fktifzobr@mail.ru, couldn't we add some kind of war machine, like an onager or scorpion, to mercenaries at level 6 or 7 (although the scorpion is more suitable for level 5)? I really need a war machine model for the mod, and I don't want to use a painted ballista.
The creatures are being made for both, and the events in RTF will also affect the free cities.
I wanted to add light cavalry to level 6, the unupgraded version would be barbarian nomads (weaker than a knight, higher growth, but less health).
There are machines in the free cities - a stationary ballista that fires magical arrows that explode and burn everything except their own guys
If you have any ideas for names and descriptions, send them in a private message.
Removed the snake, covered the shoulders with scales, and repainted the knives, I think that's all.
If you have any ideas for names and descriptions, send them in a private message.
Awesome!)
Added 8 minutes later
I wanted to put light cavalry on level 6, the unupgraded version would be barbarian nomads (weaker than knights, higher growth, but less health).
Considering your dark gnome riders, these barbarian nomads will be cool and powerful! By the way, are we talking about steppe tribes near the Free Cities or about orcs?
Remembering your Dark Elf riders, these nomadic barbarians will be cool and powerful! By the way, are we talking about the steppe tribes near the Free Cities or about Orcs?
Removed the snake, covered the shoulders with scales, and repainted the knives; I think that's all.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
fktifzobr@mail.ru, in my global mod, I used several of your models and special effects. Do you mind (the convict, grenadier, berserker, and individual parts of the faceless one for the dark element, based on Heroes 6)?
Couldn't you make it so that there's a face, and on it, this skull?
I think it looks really cool with that mask, like a toothy skull!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Will these be mages?
That's all for today, I'll finish it tomorrow or sometime next week.
Man, if I saw such an assassin at night, I'd be paralyzed with fear, not stabbed! It's really cool, but he looks more like an occultist (or is he one?), rather than a cold-blooded killer.