Yes, that's true, but first, we need to decide what spells he will have in addition to stealth, poison, and ammunition theft (although these three are abilities, not magic). What have you decided on? Because, I must admit, your mercenaries are currently the most interesting thing on the forum.
P.S. Are they for NCF or RTF?
Added 7 minutes later
Oh, I wanted to ask you, fktifzobr@mail.ru, couldn't we add some kind of war machine, like an onager or scorpion, to mercenaries at level 6 or 7 (although the scorpion is more suitable for level 5)? I really need a war machine model for the mod, and I don't want to use a painted ballista.
The creatures are being made for both, and the events in RTF will also affect the free cities.
I wanted to add light cavalry to level 6, the unupgraded version would be barbarian nomads (weaker than a knight, higher growth, but less health).
There are machines in the free cities - a stationary ballista that fires magical arrows that explode and burn everything except their own guys