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Posts from Skull of Shadows (SoS) is a Polish mod that replaces all the factions. Auto-translated

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#32
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psatkha
After the long-awaited NHF 0.86 version is released, I'll create a manual... there's nothing complicated about it, as the NOIADE utility was created specifically to simplify and automate the balancing of creatures – non-castle creatures, i.e., specifically for NCF! :smile13:

Added 1 minute ago


AstralLein, well, in that case, as they say, "Welcome" to the NCF team! :smile24:
in that case, I'll try
as far as I understand, everything is divided into two stages: find suitable models and balance them
I don't know how to balance (in terms of abilities), but I can adjust the skills (or suggest them for certain creatures).
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#33
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Uriel Septim X
in that case, I'll give it a try.
as I understand it, everything is divided into two stages: find suitable models and balance them.
I don't know how to balance (in terms of abilities), but I can adjust the skills (or suggest them for certain creatures).

So, NOIADE will balance it semi-automatically, i.e., a person needs to "feed" it with an .xdb file, and it will balance it itself... at the same time, it does not change abilities, special abilities, or spells... spells and the amount of mana need to be adjusted manually... but there are not so many spellcasting creatures in the NCF project! That is, the particularly overpowered ones should automatically move to level 8... at least, during selective testing, the functionality worked exactly like that, but if it complains about someone being too overpowered, you need to send it to my email, and I will forward it to the author of NOIADE so that, as they say, he can fix the functionality on a real-world example!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#34
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psatkha
Send the .xdb file to my email ([email protected]) – I'll take a look. But I think this is already level 9, and the game should have a maximum of level 8 (and when importing a super-powerful creature, the parameters should have been reset to level 8, but only if the attack/defense and other parameters are reasonable)! :smile47:

I sent you the file with Thanatos' stats, but there's a mistake. He has 4900 HP, not 6250 as I said, but that's not so important. It's possible that the damage is too high (over 100).
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#35
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AstralLein
I sent you the file with Thanatos' stats, but there's a mistake. He has 4900 HP, not 6250 as I said, but that's not that important. It's possible that the damage is too high (over 100).
How much damage does he deal? Because in Disciples 3 (as I assume, he's from there), he has less health, and his damage is around 300.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#36
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Uriel Septim X
How much damage does he deal? Because in Disciples 3 (as I assume, he's from there), he has less health, but deals around 300 damage.

110-270 units. The idea was taken from there, but I adjusted the stats to my liking. Thanatos has a small chance of appearing in my modified Necropolis as a boss + as a garrison captain on my unfinished map. The mod from which the creature model (mostly) was taken. This model is Ashan + Thanatos + Plague + Keeper of Sorrow.

By the way, can anyone, based on this model (level 7 Necropolis in the Chaos Theory mod), create Ashan from Disciples 3? I really need it, and someone needs a map for this game (I made it a long time ago, it's of good quality and not small in size).;
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#37
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AstralLein
Does anyone need a map for this game? I made it a while ago; it's good quality and quite large. ;)
Well then, post it here: /forum/section/159/
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#38
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SRD
Well, go ahead and post it here: /forum/section/159/

A map for Disciples 3 Renaissance. There aren't many of them in the world, so I made it for myself a while ago. Does anyone need it?
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"Плата за любовь"
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#39
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AstralLein
A map for Disciples 3: Renaissance. There aren't many of them in the world, so I made it for myself a while ago. Does anyone need it?
I thought it was for Heroes, but it's based on Disciples.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#40
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SRD
I thought it was for Heroes, but it's based on Dis's work.

But the map is good (at least those who played it liked it). I'm currently working on a map for Heroes, a single-player map for Necropolis and Markel (my Markel, not the famous old intriguer, although the model is the same).
P.S. Is there a mod that replaces the visual of the Necropolis castle with the Necropolis from Heroes VI?
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
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#41
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Is this the same Markel from a different time, or is it his twin?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#42
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Interested
Is this the same Markel at a different time, or is it his twin?

The action takes place in my Astelnair universe. Markel has spent half his life competing for the title of Prince of the Goddess of Death, and now he has only one task left: to defeat his last competitor – Lady Shaizar, her brother, and two allies in an epic battle on the border of Necropolis and the lands of the Eastern mages (the Academy).
The map already has videos, some scripts, and landscapes. The map will differ significantly in terms of difficulty, but will also depend on my astrallein.pak mod assembly.
I'm creating it inspired by the "Unicorn Empire" campaign. ;)

Added 5 minutes ago
Important: I need a mod to replace Necropolis with the Necropolis from Heroes 6 (I mean the visual of the city, I saw screenshots somewhere), the model of Ashgan the Plaguebringer from Disk 3 (I might remove him if it doesn't work), and help from a skilled video creator (I need to open a video in an editor that he can no longer see).
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#43
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AstralLein
Is there a mod that replaces the Necropolis castle visuals with the Necropolis visuals from Heroes of Might and Magic VI?

What's the point of such a replacement?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#44
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psatkha
What's the point of such a change?!

In Necropolis, the architecture consists of pyramids with extensions and towers in the style of Chaos from Warhammer. Let's skip the towers, and the Necropolis from Heroes 6 would be a good fit. But initially, I'll leave the city's visual style as it is.

Added 3 minutes later
Maybe someone can help me with a video? My gnome disappears not as I want (he disappears immediately when the required dialogue is played, although he is set to disappear after 6 seconds and the casting animation on the first second)!
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#45
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What kind of spell is he casting?

Added after 47 seconds
He attacks with a hammer in the first second, and then disappears in the sixth?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#46
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Interested
What kind of spell is he casting?

Added after 47 seconds
He swings a hammer on the first second, and disappears on the sixth?

The issue is this: Hangwul casts (just the animation) on the first second, and on the sixth, he teleports further away using a combination of movement animation + standing animation with a 10-microsecond delay, and Armageddon falls on him from above. The spell works, but Hangwul disappears on the first second without casting, and the stone falls on an empty space. It looks bad! By the way, Hangwul's appearance before this line works without any problems.
I think I know how to fix the bug (remove the cast), but I can't open the video in the editor. It has moved inside one of the maps, and the editor can't see it!:smile22: :smile22:
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