Skip to content

Posts from Dark Ages

No ratings yet — be the first to rate!
User Avatar
9 years ago
Auto-translated
Hmm. If I choose +120 to stats from the "Raven" map, can I exchange 60 of those for additional attack points?
User Avatar
9 years ago
Auto-translated
Yes, it turned out silly... But you can.
User Avatar
9 years ago
Auto-translated
Basically, Ment, here's the situation. In any case, I'm taking Invulnerability and a short-hafted weapon. That's 5 Attack. And then there are two options:
1) I abandon my original idea and take a short-hafted two-handed weapon along with Combat Training. That's 6 Attack – I get the additional Attack from exchanging 60 out of the 120 extra stat points from the "Raven" card. Combat Training adds up to +130 to stats. Plus the remaining 60 stat points from the card. In total: +190, and I get an incredibly overpowered goblin-superman (which isn't quite in line with the role-playing aspect), but not with the weapon I wanted.
2) I take a short-hafted one-handed weapon and Weapon Mastery. 6 Attack, one from exchanging points from the card. Minus Combat Training – that means only +60 to stats, and then I get a normal build, not a cheesy one. But, as you can imagine, the first option is quite tempting. So, the bonus from Weapon Mastery should not just be good, but really great, so that these options are at least relatively comparable.

We need to think carefully about the possible bonus... Doubled damage is definitely a must, since there are two weapons, and that would be logical. I don't know how everything is calculated on your end, so I'll ask: what else could there be?
User Avatar
9 years ago
Auto-translated
I was just thinking about whether to give it double damage or not. But okay, let's do it; it should suit the goblin.
In my opinion, this is already a pretty cool bonus, but I can consider adding something else. Like increasing the chance of blocking or increasing the gradual blood loss effect with "gutting." That's the most obvious thing.
It makes sense to change the AoE attack. That is, make it so that double damage is dealt to the target cell, and normal damage is dealt to the cells to the right and left of it (previously: normal damage was dealt to the right).
User Avatar
9 years ago
Auto-translated
goblin-superman
Super Goblin
User Avatar
9 years ago
Auto-translated
and then he will start flying on a skateboard and throwing grenades.
User Avatar
9 years ago
Auto-translated
In my opinion, this is already a pretty cool bonus in itself.
Well, I wouldn't say so... One small axe probably doesn't do much damage, and adding a second one will just bring it to an acceptable level. Considering that this requires sacrificing the combat training skill and the option of using a two-handed weapon, and also the theoretical possibility of holding a shield or some other item in the free hand, it's not enough.

Regarding the damage, it's not entirely clear yet. While the goblin has the same weapon in both hands, doubling the damage makes sense, but what if he later finds a suitable one-handed weapon that is better than his original one, and replaces one of his axes with it? How will it be calculated then?

I can't judge about the probabilities, as I don't know their standard values. In general, if we look at it purely logically, then they (the ones calculated when hitting an enemy) should not be increased, but simply calculated twice for one attack, but this will create additional load on you... And how are you planning to calculate the "bugs"? There should be a similar system here.

As for the AoE, yes, I agree.
and then he'll start flying on a board and throwing grenades
and then he'll meet an opponent with the "spider intuition" ability and nail himself to the wall with the board
User Avatar
9 years ago
Auto-translated
One small axe probably doesn't do much damage; adding a second one will simply bring it to an acceptable level.
No, short-handled weapons deal the most damage. Unless two-handed weapons hit harder than one-handed weapons, but largely due to the +2% bonus per strength. If willpower isn't your main stat, two axes will definitely be better.
Considering that this requires sacrificing the combat training skill and the option of using a two-handed weapon, and also the theoretical possibility of holding a shield or some other item in your free hand, it's not worth it.
Well, shields are relevant, considering the aggression.
Regarding damage, it's not entirely clear yet. While it's logical that doubling the damage occurs when a goblin has the same weapon in both hands, what happens if it later finds a suitable one-handed weapon that's better than its original one, and replaces one of its weapons? How will it be calculated then?
By adding them together.
And how are you planning to calculate the damage for Ogres? There should be a similar system.
Ogres simply deal damage with two two-handed weapons simultaneously. They don't have blocks, etc., so it's a maximally straightforward, damage-focused fighting style. Just like Orcs.
User Avatar
9 years ago
Auto-translated
Cop, is that okay?


Weapon Mastery [?]
3 OH
Allows wielding short-handled one-handed weapons in each hand.
Meat Grinder: damage dealt is calculated as the combined damage of the weapons in both hands.
Double Sweep: attacks not only the target cell but also the cells to its right and left, dealing damage equal to the normal damage of the weapon used.
Increased block chance.
User Avatar
9 years ago
Auto-translated
Yes.
User Avatar
9 years ago
Auto-translated
Well, that's great! It's like a mini-bully, without the bonuses of two-handed weapons, but with the ability to block and dodge :cool:

Added 22 hours 37 minutes ago
Skrum


Like any worthy goblin – or as worthy as one can be – Skrum was born and raised in one of the goblin tribes scattered across the desert. Orcs lived nearby, who occasionally enjoyed snacking on some lost goblin. And although Skrum loved to roam around at night, chasing after various creatures, tumbleweeds, and cacti, it wasn't so easy for them to have him for dinner! More than one hungry orc, deciding to make a meal out of him, ended up being defeated by Hunger and Thirst – his jagged battle axes. However, if the advantage was clearly not on his side, the goblin would run away so fast that even the fastest orc couldn't catch him. Skrum was the strongest, smartest, and most agile goblin in the tribe, at least he thought so. One day, the chieftain told him that his axes were too small and dull, and that generally, the longer the handle, the better. The clever Skrum understood everything correctly and immediately set about correcting the situation, brilliantly sharpening his axes on the chief's skull. After this incident, Skrum became the chief himself. But two weeks later, he got bored and left. And got lost! He wanted to return, but couldn't find his way back in the desert. After some time, Skrum forgot about his tribe and went far from it, settling near some city, whose name he didn't even bother to remember.

Skills:


Invulnerable [s]
4 HP
+stealth
+50% dodge chance
+health regeneration during combat
+avoids the first fatal attack in battle

Short Haft [w j]
1 HP
Removes accuracy penalty for short haft weapons
Cleave: attacks one cell to the right of the target in addition to the target cell

Short-Hafted One-Handed [j k]
3 HP
Block
Gutting: bleeding, gradual blood loss additionally
Threat: selected enemy will attack the character on the next turn if possible
Trip: reduces opponent's initiative

Weapon Mastery [w k]
3 HP
Ability to use short-hafted one-handed weapon in each hand.
Mince: damage dealt is determined as the total damage of weapons in both hands.
Double Cleave: attacks cells to the right and left of the target in addition to the target cell, dealing damage equal to the normal damage of the used weapon.
Increased block chance.

Characteristics:

Health - 120 (+20 - "Raven" artifact)
Will - 140 (+10 - Short Haft, +30 - Weapon Mastery)
Life - 170 (+10 - Short Haft, +30 - Short-Hafted One-Handed, +30 - "Raven" artifact)
Speed - 210 (+100 - Invulnerable, +10 - "Raven" artifact)
Concentration - 160 (+30 - Short-Hafted One-Handed, +30 - Weapon Mastery)

Inventory: Hunger and Thirst (battle axes, hafted one-handed weapon), goblin chieftain's armor (medium armor, an element of armor or clothing of enhanced quality of your choice), orc ear on a chain made of small bones, dirty rags, cactus needles, dead mouse.
User Avatar
9 years ago
Auto-translated
When will the numbers be available...? Also, I've been wondering since the beginning of this thread: what are those monkey ears on the Greek mages? Are they meant to represent "human" ears, or are they literally monkey ears?
User Avatar
9 years ago
Auto-translated
I think the first one is what is meant.
User Avatar
9 years ago
Auto-translated
That would be great. But it’s a bit too complex for me.
User Avatar
9 years ago
Auto-translated
I understand the idea is the same as with the "slant-eyed" or "red-skinned" races. All people are people, just with long ears. And only these ones think they're special because they were born with ears of a different shape.

Statistics

Welcome our newest member: recijeb