Well, that's great!
It's like a mini-bully, without the bonuses of two-handed weapons, but with the ability to block and dodge :cool:
Added 22 hours 37 minutes ago
Skrum
Like any worthy goblin – or as worthy as one can be – Skrum was born and raised in one of the goblin tribes scattered across the desert. Orcs lived nearby, who occasionally enjoyed snacking on some lost goblin. And although Skrum loved to roam around at night, chasing after various creatures, tumbleweeds, and cacti, it wasn't so easy for them to have him for dinner! More than one hungry orc, deciding to make a meal out of him, ended up being defeated by Hunger and Thirst – his jagged battle axes. However, if the advantage was clearly not on his side, the goblin would run away so fast that even the fastest orc couldn't catch him. Skrum was the strongest, smartest, and most agile goblin in the tribe, at least he thought so. One day, the chieftain told him that his axes were too small and dull, and that generally, the longer the handle, the better. The clever Skrum understood everything correctly and immediately set about correcting the situation, brilliantly sharpening his axes on the chief's skull. After this incident, Skrum became the chief himself. But two weeks later, he got bored and left. And got lost! He wanted to return, but couldn't find his way back in the desert. After some time, Skrum forgot about his tribe and went far from it, settling near some city, whose name he didn't even bother to remember.
Skills:
Invulnerable [s]
4 HP
+stealth
+50% dodge chance
+health regeneration during combat
+avoids the first fatal attack in battle
Short Haft [w j]
1 HP
Removes accuracy penalty for short haft weapons
Cleave: attacks one cell to the right of the target in addition to the target cell
Short-Hafted One-Handed [j k]
3 HP
Block
Gutting: bleeding, gradual blood loss additionally
Threat: selected enemy will attack the character on the next turn if possible
Trip: reduces opponent's initiative
Weapon Mastery [w k]
3 HP
Ability to use short-hafted one-handed weapon in each hand.
Mince: damage dealt is determined as the total damage of weapons in both hands.
Double Cleave: attacks cells to the right and left of the target in addition to the target cell, dealing damage equal to the normal damage of the used weapon.
Increased block chance.
Characteristics:Health - 120 (+20 - "Raven" artifact)
Will - 140 (+10 - Short Haft, +30 - Weapon Mastery)
Life - 170 (+10 - Short Haft, +30 - Short-Hafted One-Handed, +30 - "Raven" artifact)
Speed - 210 (+100 - Invulnerable, +10 - "Raven" artifact)
Concentration - 160 (+30 - Short-Hafted One-Handed, +30 - Weapon Mastery)
Inventory: Hunger and Thirst (battle axes, hafted one-handed weapon), goblin chieftain's armor (medium armor, an element of armor or clothing of enhanced quality of your choice), orc ear on a chain made of small bones, dirty rags, cactus needles, dead mouse.