In my opinion, this is already a pretty cool bonus in itself.
Regarding the damage, it's not entirely clear yet. While the goblin has the same weapon in both hands, doubling the damage makes sense, but what if he later finds a suitable one-handed weapon that is better than his original one, and replaces one of his axes with it? How will it be calculated then?
I can't judge about the probabilities, as I don't know their standard values. In general, if we look at it purely logically, then they (the ones calculated when hitting an enemy) should not be increased, but simply calculated twice for one attack, but this will create additional load on you... And how are you planning to calculate the "bugs"? There should be a similar system here.
As for the AoE, yes, I agree.
and then he'll start flying on a board and throwing grenades