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Dark Ages

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#393
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Basically, Ment, here's the situation. In any case, I'm taking Invulnerability and a short-hafted weapon. That's 5 Attack. And then there are two options:
1) I abandon my original idea and take a short-hafted two-handed weapon along with Combat Training. That's 6 Attack – I get the additional Attack from exchanging 60 out of the 120 extra stat points from the "Raven" card. Combat Training adds up to +130 to stats. Plus the remaining 60 stat points from the card. In total: +190, and I get an incredibly overpowered goblin-superman (which isn't quite in line with the role-playing aspect), but not with the weapon I wanted.
2) I take a short-hafted one-handed weapon and Weapon Mastery. 6 Attack, one from exchanging points from the card. Minus Combat Training – that means only +60 to stats, and then I get a normal build, not a cheesy one. But, as you can imagine, the first option is quite tempting. So, the bonus from Weapon Mastery should not just be good, but really great, so that these options are at least relatively comparable.

We need to think carefully about the possible bonus... Doubled damage is definitely a must, since there are two weapons, and that would be logical. I don't know how everything is calculated on your end, so I'll ask: what else could there be?