Posts from Other World
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I'll reiterate what I said before. The main thing is what exactly didn't you like.
Write down everything that needs to be fixed in your opinion; it will be considered and, if necessary, corrected.
But seriously, I've played all the maps by this author that are available on this resource, and all the maps are excellent! There's a balance of power, zoning, quests with adequate rewards, etc.
Regarding this map: I didn't understand why the passage to the red faction is closed (or maybe I just didn't find the passage); I had to kill 2,000 dragons to get the Book of Air, which cost me 2 months (sleeping, gathering population), and in the end, I completed it in 11 months.
PS> The computer certainly surprised me. While playing in the Tower with the main hero of the Wizard faction, I didn't create a single Wizard.
The computer sometimes surprises you; that's a fact. Sometimes it can just stand in a castle with an immense army and do nothing for weeks. But there's nothing you can do about it. :)
Added 6 minutes ago
The biggest drawback of this map is that you get so engrossed in playing it that you risk losing your weekend irrevocably. :D
Seriously, I've played all the maps by this author that are available on this resource, and they're all excellent! There's a balance of power, zoning, quests with adequate rewards, etc.
Regarding this map: I didn't understand why the passage to the red faction is closed (or maybe I just didn't find the passage). I had to kill 2,000 dragons to get the Book of Air, which cost me 2 months (I slept, accumulated population), and in the end, I finished in 11 months.
Added 5 minutes ago
I'll be a little presumptuous ;) I played it a second time.
To conclude: the book is overpowered:smile27:, and for those who like a challenge, it should probably be removed.
Thank you for your feedback.
had to kill 2,000 dragons to get the book of air.
But where did those 2,000 dragons come from? Just in case, I reloaded... it's still 800:rolleyes:
Today, I decided to play through it again, this time as Dungeon. I could have set it to 4,000 dragons... it wouldn't have made a difference:D Because this time I killed them all, including a rather strong orange Fiur that I encountered. And the pink one turned out to be quite mediocre. It seems like they need to add some blue dragons to him:D
What I especially liked is that the artifacts are scattered sparingly; it takes time and effort to collect them, which is engaging. I remember being unhappy that in previous maps, we were just given artifacts for free. The world is also very detailed, and the variety of objects is amazing; I think it has everything. The ability to play as different factions and with different strategies is also a plus.
What I didn't like is that it's all too easy and bland. The map is long, but in terms of difficulty, even a beginner can complete it without much trouble. It feels like even random-generated maps can be much more challenging and intricate. Also, the "Book of Air" is completely unnecessary here; it turns tents and quests into a farce. I still don't understand what its purpose is. And there's just no excitement, you know? None of the AI opponents will sneak up on you or jump out like a devil from a portal. I've already complained that dividing maps into almost isolated zones doesn't benefit the gameplay. The player decides when and who to kill; the AI can't even cause minor inconveniences, let alone defeat the player. Winning is, of course, pleasant, but it's not interesting to play without any real challenge, in my opinion. Also, what's the point of the evil Necropolis at the end? It doesn't matter whether it's there or not. Why accumulate wizards and snipers for the sake of some meaningless units? It's boring.
Those are my general thoughts. Your maps are always aesthetically pleasing, and this one is no exception, although without the usual secret passages and unexpected castles, the charm is somewhat lost, in my opinion. And as always, thank you for your work!
it seems that even random maps can be much more complex and challenging.
also, the Air book is completely unnecessary here; it turns tents and quests into a farce. I still don’t understand what it’s for.
and there’s absolutely no excitement, you could say. None of the AI opponents will sneak up on you, and no one will jump out like a devil from a portal.
(Василь Симоненко. Люди – прекрасні)
Could you please tell me if you have any maps where it would be interesting for two players to compete against each other? My friend and I have been playing online for a very long time, ever since it became possible. I've created many maps myself, but as you can imagine, it gets boring for the author to play them. My friend usually plays as Salmir, and in regular maps, he definitely has an advantage; he can only be defeated on maps that require a longer game.
I don't know about how interesting they are, but these maps used to be popular: /topic/at/378171/
In your case, it seems like you first need to defeat human opponents before enjoying all the benefits of the game. But with us, the game develops so that the first encounter between the main heroes is also the end of the game.
I don't understand you. Are you balancing the maps for playing against the computer, like this one with 1-on-1 games against humans? That's completely unnecessary.
And yes, if you need it, the online section is located here: /forum/section/62/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Added 6 minutes later
Yes, I'm interested in maps where it's a one-on-one game, but with computer opponents and random events with magic and artifacts, so you can play this map multiple times. Computer opponents add excitement and some challenges...
I'm playing WOG on this map.
(Василь Симоненко. Люди – прекрасні)