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The map is interesting for those who like to travel rather than fight.
I started on the highest difficulty level.
In 3 months, I certainly didn't manage to explore the entire world,
but the "Thieves' Guild" says that my army is in 3rd place (stronger than the yellow one).
Therefore, there is no point in dragging things out – sooner or later I will defeat everyone.
In short, a lot of pointless running around is tiring.
The enemy should not be located further than 3 days' travel away.
In this regard, the classic "Appeal" is much more interesting to me.
When a map is written "correctly," then the computer plays strongly (even though it doesn't have heroes with skills of 50):
it simply chooses one "favorite."
The others surrender their cities to the "favorite" without a fight, thereby strengthening him,
and they themselves attack the human player, thereby weakening his army, depriving him of income and resources.
And if the human player manages to fend off all the "unfavorites" (suffering heavy losses),
then the "favorite" himself enters the battle,
who has countless hordes gathered from many cities.