Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The map is interesting for those who like to travel rather than fight.
I started on the highest difficulty level.
In 3 months, I certainly didn't manage to explore the entire world,
but the "Thieves' Guild" says that my army is in 3rd place (stronger than the yellow one).
Therefore, there is no point in dragging things out – sooner or later I will defeat everyone.
In short, a lot of pointless running around is tiring.
The enemy should not be located further than 3 days' travel away.
In this regard, the classic "Appeal" is much more interesting to me.
When a map is written "correctly," then the computer plays strongly (even though it doesn't have heroes with skills of 50):
it simply chooses one "favorite."
The others surrender their cities to the "favorite" without a fight, thereby strengthening him,
and they themselves attack the human player, thereby weakening his army, depriving him of income and resources.
And if the human player manages to fend off all the "unfavorites" (suffering heavy losses),
then the "favorite" himself enters the battle,
who has countless hordes gathered from many cities.