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Posts from Other World

5.0 (1 rating)
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I completed the brown difficulty in 7 months and 2 weeks. Two treasure vaults were enough to buy all the birds, archangels, titans, and golden dragons, plus upgrade all the archers to snipers. I got the Air book at the end, 2 weeks before the game ended. Luckily, the Portal was in the Tower, which made it easier to gather an army. My main hero is Mephala (level 40), and Jelu is my secondary hero (level 34). In the final battle, I only lost 2000 snipers; the enemy was too scared to attack the rest. PS: The computer surprised me. While playing in the Tower with a Wizard as the main hero, I didn't create a single Wizard.
In reply to samatron
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samatron

I'll reiterate what I said before. The main thing is what exactly didn't you like.
Write down everything that needs to be fixed in your opinion; it will be considered and, if necessary, corrected.
The biggest drawback of the map is that you get so engrossed in playing it that you risk losing your weekend. :D
But seriously, I've played all the maps by this author that are available on this resource, and all the maps are excellent! There's a balance of power, zoning, quests with adequate rewards, etc.
Regarding this map: I didn't understand why the passage to the red faction is closed (or maybe I just didn't find the passage); I had to kill 2,000 dragons to get the Book of Air, which cost me 2 months (sleeping, gathering population), and in the end, I completed it in 11 months.
In reply to alextet
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alextet

PS> The computer certainly surprised me. While playing in the Tower with the main hero of the Wizard faction, I didn't create a single Wizard.
Thank you for your feedback.
The computer sometimes surprises you; that's a fact. Sometimes it can just stand in a castle with an immense army and do nothing for weeks. But there's nothing you can do about it. :)

Added 6 minutes ago
Zoron
The biggest drawback of this map is that you get so engrossed in playing it that you risk losing your weekend irrevocably. :D
I agree; I'm partly to blame for that. :D
Zoron

Seriously, I've played all the maps by this author that are available on this resource, and they're all excellent! There's a balance of power, zoning, quests with adequate rewards, etc.
Thank you.
Zoron

Regarding this map: I didn't understand why the passage to the red faction is closed (or maybe I just didn't find the passage). I had to kill 2,000 dragons to get the Book of Air, which cost me 2 months (I slept, accumulated population), and in the end, I finished in 11 months.
The passage is definitely there. :) But the book was left there precisely for that scenario. I'm glad you managed to complete it. Thank you for your feedback.

Added 5 minutes ago
Irina19
I'll be a little presumptuous ;) I played it a second time.
To conclude: the book is overpowered:smile27:, and for those who like a challenge, it should probably be removed.
I agree; the book opens up too many possibilities and makes the Gameplay significantly easier. I admit, I thought about it for a long time before leaving it in, and even making it so readily available. :D
Thank you for your feedback.
In reply to Zoron
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Zoron
had to kill 2,000 dragons to get the book of air.

But where did those 2,000 dragons come from? Just in case, I reloaded... it's still 800:rolleyes:

Today, I decided to play through it again, this time as Dungeon. I could have set it to 4,000 dragons... it wouldn't have made a difference:D Because this time I killed them all, including a rather strong orange Fiur that I encountered. And the pink one turned out to be quite mediocre. It seems like they need to add some blue dragons to him:D
In reply to Ser07700
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Hello! I finally have some time to play Heroes, and there's a new map from a master creator – it's a real pleasure. As always, it's top-notch.
What I especially liked is that the artifacts are scattered sparingly; it takes time and effort to collect them, which is engaging. I remember being unhappy that in previous maps, we were just given artifacts for free. The world is also very detailed, and the variety of objects is amazing; I think it has everything. The ability to play as different factions and with different strategies is also a plus.
What I didn't like is that it's all too easy and bland. The map is long, but in terms of difficulty, even a beginner can complete it without much trouble. It feels like even random-generated maps can be much more challenging and intricate. Also, the "Book of Air" is completely unnecessary here; it turns tents and quests into a farce. I still don't understand what its purpose is. And there's just no excitement, you know? None of the AI opponents will sneak up on you or jump out like a devil from a portal. I've already complained that dividing maps into almost isolated zones doesn't benefit the gameplay. The player decides when and who to kill; the AI can't even cause minor inconveniences, let alone defeat the player. Winning is, of course, pleasant, but it's not interesting to play without any real challenge, in my opinion. Also, what's the point of the evil Necropolis at the end? It doesn't matter whether it's there or not. Why accumulate wizards and snipers for the sake of some meaningless units? It's boring.
Those are my general thoughts. Your maps are always aesthetically pleasing, and this one is no exception, although without the usual secret passages and unexpected castles, the charm is somewhat lost, in my opinion. And as always, thank you for your work!
In reply to Egg
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Well, there’s a saying for a reason: you can’t please everyone! ;)
Egg
it seems that even random maps can be much more complex and challenging.
Really?! It’s been a while since I played random maps... :)
also, the Air book is completely unnecessary here; it turns tents and quests into a farce. I still don’t understand what it’s for.
But there’s already an answer: it’s for timid players who aren’t confident in their abilities. :) You can simply increase the guard’s strength significantly, making it very difficult to take them.
and there’s absolutely no excitement, you could say. None of the AI opponents will sneak up on you, and no one will jump out like a devil from a portal.
Again: players of “average skill” might like this because they don’t have to try too hard. :) Personally, I don’t mind. ;)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Please tell me, do you have any maps where it would be interesting for two players to compete? My friend and I have been playing online for a very long time, ever since it became possible. I've created a lot of maps myself, but you understand that it gets boring for the author to play them. My friend usually plays as Salmir, and in regular maps, he definitely has an advantage; he can only be defeated on maps that require a long game. I see that in your maps, you first need to defeat the AI opponents, and then you can enjoy the rest of the game. But in our games, the first encounter between the main heroes is usually the end of the game.
In reply to maxbraga
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maxbraga
Could you please tell me if you have any maps where it would be interesting for two players to compete against each other? My friend and I have been playing online for a very long time, ever since it became possible. I've created many maps myself, but as you can imagine, it gets boring for the author to play them. My friend usually plays as Salmir, and in regular maps, he definitely has an advantage; he can only be defeated on maps that require a longer game.

I don't know about how interesting they are, but these maps used to be popular: /topic/at/378171/
maxbraga

In your case, it seems like you first need to defeat human opponents before enjoying all the benefits of the game. But with us, the game develops so that the first encounter between the main heroes is also the end of the game.

I don't understand you. Are you balancing the maps for playing against the computer, like this one with 1-on-1 games against humans? That's completely unnecessary.

And yes, if you need it, the online section is located here: /forum/section/62/
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Thank you! That's a very good link. I'm not belittling the maps; I'm just saying that in Heroes 3, there's a certain simplicity and naivety, where, for example, a hero who visits a dragon's lair has practically won. Equal conditions don't exist; tactics save the day, and tactics work on long maps where opponents meet with their main heroes when they're confident in their victory.

Added 6 minutes later
Yes, I'm interested in maps where it's a one-on-one game, but with computer opponents and random events with magic and artifacts, so you can play this map multiple times. Computer opponents add excitement and some challenges...
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Completed Dungeon in 5 months with the hero Gunar, using only dragons and focusing on combat tactics and strategy. Could have finished in 4 months, but decided to spend some time leveling up. Thanks and respect to the creator. Can you suggest something similar, long, and with a good story? It was so interesting to kill the Pink Dragon before the other 3 companions and then start attacking the liches, even though it wasn't necessary. I was clearing out all the dragons and everything else with my hero.)))
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15 months. An incredibly large-scale map, requiring a tremendous amount of effort to create. Thank you to the author for providing several hours of excellent gameplay!
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It took 13 months, I wasn't in a particular hurry, and I even missed some opportunities and lost weeks. I played as Blue, and I didn't quite understand how to get to Red, so I put it off until the very end, but eventually, I got the Book of Air and defeated Red, and then Pink. There weren't any problems with Pink; I just moved onto a small patch of uncursed land, and that was it. My army consisted of 500 Archangels, 3,000 Snipers, 1,500 Mages, 400 Champions, and 22 Phoenixes for a single turn. It seemed a bit weak, but the map was simple because all problems are solved with the Sphere of Vulnerability. Compared to previous maps, this one didn't cause any particular difficulties. In particular, I think it's an imbalance to give the Sniper Bow so quickly; I don't remember exactly, but I got it very early. I'm happy with the map. Author, draw more! ;3 P.S. If possible, I'd like to know the answer to how to get to Red in a private message. If there's a way, it seems that if Red only comes out of one place, then there's only one path to get there, or there's a portal that I didn't find. And to get to him through the Blue Gate, you have to enter the tent behind the Blue Gate
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The map is interesting for those who like to travel rather than fight. I started on the highest difficulty level. In 3 months, I certainly didn't manage to explore the entire world, but the "Thieves' Guild" says that my army is in 3rd place (stronger than the yellow one). Therefore, there is no point in dragging things out – sooner or later I will defeat everyone. In short, a lot of pointless running around is tiring. The enemy should not be located further than 3 days' travel away. In this regard, the classic "Appeal" is much more interesting to me. When a map is written "correctly," then the computer plays strongly (even though it doesn't have heroes with skills of 50): it simply chooses one "favorite." The others surrender their cities to the "favorite" without a fight, thereby strengthening him, and they themselves attack the human player, thereby weakening his army, depriving him of income and resources. And if the human player manages to fend off all the "unfavorites" (suffering heavy losses), then the "favorite" himself enters the battle, who has countless hordes gathered from many cities.
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Gentlemen. I'm playing WOG and came across this map. I reached the end in the second month, where there's a hero on the cursed lands with stats of 65/65/65/65 and 150 Spirit Dragons: Azure, Crystal, Golden, Black, and so on. All level 10 (two swords) – with these stats and level, they can defeat almost any army. But if you try to accumulate resources, you'll arrive after 8 months with level 0 creatures, and you'll still be defeated. What should I do?
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I'm playing WOG on this map.
- That's your main mistake. WOG is good for playing typical strategic maps or WOG maps. But RPG-based maps can be too difficult or even impossible to complete in WOG because WOG has its own rules. This especially affects the completion of large maps with a long playtime and/or large armies, strong monster units, which is typical for Samatron's maps.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)

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