What I especially liked is that the artifacts are scattered sparingly; it takes time and effort to collect them, which is engaging. I remember being unhappy that in previous maps, we were just given artifacts for free. The world is also very detailed, and the variety of objects is amazing; I think it has everything. The ability to play as different factions and with different strategies is also a plus.
What I didn't like is that it's all too easy and bland. The map is long, but in terms of difficulty, even a beginner can complete it without much trouble. It feels like even random-generated maps can be much more challenging and intricate. Also, the "Book of Air" is completely unnecessary here; it turns tents and quests into a farce. I still don't understand what its purpose is. And there's just no excitement, you know? None of the AI opponents will sneak up on you or jump out like a devil from a portal. I've already complained that dividing maps into almost isolated zones doesn't benefit the gameplay. The player decides when and who to kill; the AI can't even cause minor inconveniences, let alone defeat the player. Winning is, of course, pleasant, but it's not interesting to play without any real challenge, in my opinion. Also, what's the point of the evil Necropolis at the end? It doesn't matter whether it's there or not. Why accumulate wizards and snipers for the sake of some meaningless units? It's boring.
Those are my general thoughts. Your maps are always aesthetically pleasing, and this one is no exception, although without the usual secret passages and unexpected castles, the charm is somewhat lost, in my opinion. And as always, thank you for your work!