Hey guys, how did you change the native lands of the factions?
Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
each territory has an ID; we change the IDs of the territories and the battle arenas.
Hello. I have a question about the faction names; I don't want to create a new thread for just a couple of messages.
I'm confused by factions like Necropolis and Inferno.
In the second game, the factions were named after the hero types:
Knight
Barbarian
Sorceress
Necromancer
Wizard
Necromancer
And it all makes sense.
In the third game, the factions are named after some kind of fortification/building:
Castle
Fortress
Tower
Inferno - ?
Necropolis - ?
Dungeon
Citadel
Fortress
Conflux - ?
Overall, you can think that Necropolis is a necropolis, and Inferno is a place where demons live; there's also some logic here.
In the fourth part, the factions are named according to their worldview:
Order
Nature
Life
Strength
Death
But in the fifth part:
Haven
Academy
Sylvan
Inferno
Necropolis
Dungeon
Fortress
Stronghold
Here, Inferno and Necropolis stand out in terms of naming style. Maybe it would make sense to rename them to:
Inferno => Lords of Chaos
Necropolis => Masters of Death or Cult of the Spider
+ new ones
Citadel => Masters of Beasts
Sanctuary => Lotus Empire
Conflux => Elemental Fusion
Haven => Pirate Council
Fortress => Flesh Engineers (my vision of the forge is closer to the Demigod Synthetics. A faction of this type would fit well in terms of style)
I apologize for the off-topic, but I want everything to be consistent. Thank you.
:smile45: :smile45: :smile45:
in the fifth game, the names were probably kept because of their specificity; the names Inferno and Necropolis are good in themselves, but they could have been named Cult of the Spider and Lords of Chaos (or Legions of Chaos)
Is this somehow related to the RTF mod being discussed?
The units can be used for RTF (Random Town Finder).
HoMM5 Chaos Theory
http://www.moddb.com/mods/homm-5-chaos-theory/downloads/chaostheory038demo#downloadsform
A month ago, there was no link yet.
Added 33 minutes ago
I haven't seen everything yet, but I must say that from what I've seen so far, it's not bad!!!
Added 21 minutes ago

Added 22 minutes ago
The lineup has been completely reworked only for Humans; for Necromancer, only the "second column" (standard upgrade) has been reworked, and unlike Heaven, where most of the units are taken from Heroes 6, Necropolis has units taken not from the world of Might and Magic, and it's not as well done as with Heaven, but it's not bad!!!
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Do the nuns have animations?
It looks cool, I agree.
Added 3 minutes later
In general, the animations are interesting - the upgraded human monk shoots in an interesting way - a bunch of lightning falls from above, the Necromancer's level 7 looks not very good visually, but the attack animation is cool - hands appear from under the ground, the worm from the abyss is well done (in the sense that it's unlikely to be done better, given the existing animation limitations).
Added 8 minutes later

In my opinion, the Necropolis faction is less successful, so I made a general screenshot.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
HoMM5 Chaos Theory
http://www.moddb.com/mods/homm-5-chaos-theory/downloads/chaostheory038demo#downloadsform
The units used by Necropolis are not from the Might and Magic universe!
Do the nuns have animations?
It looks cool, I agree.
Upgrade this creature of mine - Kikimora (Characters\Creatures\Haven\Priestess[B]Kikimora[/B].(Character).xdb) + other textures + they added a crown or tiara effect! :smile24:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1