Skip to content

Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
User Avatar
Auto-translated
In version 0.86, some heroes and heroines that were relevant in version 0.85 will have their icons changed (or replaced through a swap). For example, Kiina will have this icon... because this version is more suitable for her description!
Attachments 1
1 file attached • Total size: 288.7 KB
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
Auto-translated
psatkha
In version 0.86, some heroes and heroines that were relevant in version 0.85 will have their icons changed (or replaced through a swap). For example, Kiina will have this icon... because this version is more suitable for her description!
But this icon belongs to Jhem http://ru.ashan.wikia.com/wiki/Джем
Using identical icons is not good, which means, as I understand it, Jhem will not be used. The Elves already have the fewest heroes, and we need to use everything available in Ashan (there are only 24 of them).
There are few Elves for two reasons:
1) In the campaigns of the Hammers of Fate and Tribes of the East, no new Elves appeared (unlike other factions in which new campaign heroes appeared)
2) There were no Elves in Heroes 6
3) In Heroes 7, half of the heroes were from Heroes 5 (that is, Heroes 7 brought us few new heroes for the Elves)
Or will Jhem get a new icon??? - but why?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
Auto-translated
Here are a few ideas for Dwarf hero specializations: 1) All water, air, and earth elementals in the hero's army become fire elementals. Also, after a battle, for each Tier 7 Dwarf unit that dies, the hero receives +1 fire elemental for every 6 hero levels. (Brief outline for the bio: a specialist in elemental energy of the fire element. The hero converts elemental energy of other elements into fire energy, and also uses the released energy after the death of dragons to summon elementals). 2) The hero can move between captured mines (conceptually through underground tunnels), losing all movement points, with the distance increasing with level. 3) Increased reward for clearing a treasure chamber, especially if it's already fully scripted (maybe this is more suitable for Orcs). It's been a while since I played, so I might be wrong. 4) Each time the hero levels up, a relic or major artifact is revealed on the map. When picking up an artifact, the hero restores mana and movement points. This is the first thing that came to mind; I might think of something better and less contrived later.
In reply to AwesomeDude
User Avatar
Auto-translated
AwesomeDude
Here are a few ideas for Dwarf hero specializations:
1) All water, air, and earth elementals that join the hero's army become fire elementals. Also, after each battle, for every Tier 7 Dwarf unit that dies, the hero receives +1 fire elemental for every 6 levels of the hero. (Brief outline for bio: specialization in elemental energy of the fire element. The hero converts elemental energy of other elements into fire energy; also uses the released energy after dragons die to summon elementals).
2) The hero can move between captured mines (conceptually through underground tunnels), losing all movement points, with distance increasing with level.
3) Increased reward for clearing a treasure chamber if it is already scripted, as I haven’t played in a while (maybe this applies more to Orcs).
4) Each time the hero gains a level, they reveal a relic or major artifact on the map. When picking up an artifact, the hero replenishes mana and movement points.
This is what came to mind first; I might think about it later and come up with something better and less far-fetched.
Point 3 has been suggested several times before. Maybe someday it will be implemented. I have noted the rest in the idea bank.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to SRD
User Avatar
Auto-translated
SRD
But this icon is for Gem http://ru.ashan.wikia.com/wiki/Джем
Using identical icons is bad, which means, as I understand it, Gem will not be used. The Elves already have the fewest heroes, and we need to use everything available in Ashan (there are only 24 of them).
There are few Elves for two reasons:
1) In the campaigns of the Hammers of Fate and Tribes of the East, no new Elves appeared (unlike other factions in which campaign heroes appeared)
2) There were no Light Elves in Heroes 6
3) In Heroes 7, half of the heroes are from Heroes 5 (that is, Heroes 7 brought us few new heroes for the Light Elves)
Or will Gem get a new icon??? - but why?

Let me explain... this icon wasn't originally for Gem; in NHF, it will have an icon corresponding to its description and most likely based on the design from Heroes 3, as that's where it appears in its classic form! :smile13:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
Auto-translated
psatkha
Let me explain... this icon isn't a Gem at all. In NHF, it will have an icon corresponding to its description, and most likely based on the design from the third game, as that's where it appears in its classic form! :smile13:
Is it something like this?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
Auto-translated
I think this artwork doesn't really fit the lore either :D
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
Well, in my humble opinion, it looks rather gaudy, and the style isn't very heroic. Or will it be further refined?
In general, a quick search for a suitable replacement didn't yield much, except for something like this: http://img06.deviantart.net/185a/i/2015/293/2/7/homm_gem_by_merychess-d9dsynt.jpg (but maybe the number of colors needs to be reduced? Perhaps the art should be made less detailed).
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
Auto-translated
Ment
Well, in my humble opinion, it's rather gaudy, and the style isn't heroic. Or will it be further refined?
In general, a quick search for a suitable replacement didn't yield much, except for something like this: http://img06.deviantart.net/185a/i/2015/293/2/7/homm_gem_by_merychess-d9dsynt.jpg (but maybe the number of colors needs to be reduced? Maybe the art should be made more rough).

Well, that's someone's version of Gem, i.e., not a classic one! And that version has a heroic style – like in Heroes of Might and Magic VII! :smile08:

However, it could be used for another NEW heroine! :smile13:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
Auto-translated
I'm working on Irbet – it's not a finished version yet; not everything is colored, and I haven't quite nailed the colors in some places – I'll finish it later. If you have any suggestions, let me know.
Attachments 1
1 file attached • Total size: 732.1 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
Auto-translated
When can we expect the Dungeon faction to be released? For NHF (not NHF_E)?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Auto-translated
Wow. SRD, so you decided to give her that model after all... That's what I initially wanted, but then I changed my mind. Well, maybe it's the right thing to do. You won't find such a hairstyle for Irbeth anywhere else. And what model will the one I wanted have?

Added 3 minutes later
Dyrman, I understand that we'll upload them when we can work on models with SRD again. I'll only be able to do it at the end of May. Yes, all the male characters for Inferno are ready, and most of the female ones. I can't upload them yet. I'll upload them all when I get back. And we'll finish TE.
In reply to Роман RRR
User Avatar
Auto-translated
Well, something like that – I won’t be drawing a mask; maybe I’ll find a suitable one later. Also, this head doesn’t want to be repainted properly – I wanted to slightly change the shade, but it’s done in a rather awkward way; simple texture work brings changes, but not the ones I want.
Attachments 1
1 file attached • Total size: 722.6 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...

Statistics

Welcome our newest member: Emil