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I think I understand why you're talking about modified fields and scaled units – in HD+ or in the HD mod, there's a different random number generator.
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How can this be done?
So, even with the HD+ mod disabled, the HD mod still changes the battle terrain, is that correct?
Isn't the essence of driving about the experience, not the car itself?
Some people might choose to drive an old Lada out of principle, repairing it every week, while others are willing to pay for comfort and extra features. And if you don't have to pay...
I remember playing some big campaign as a kid, and then the game started crashing in the late stages. What's the fun in that?
No. Without the "+" (blue), the terrain is exactly the same as the original. With the "+" (red), the terrain is different.
The thing is, a constantly repaired car is like an HD mod. It's new, but you need to understand what metal modern cars are made of. There's no comparison to the metal used in old Soviet cars.
P.S. It's annoying that without HD, the game crashes on this map after 2-3 days due to abnormal program termination. Since I don't play with HD at all, I had to delve into the code and fix this bug myself.
Although, in principle, the Chinese play without HD.
And when the game crashes or freezes, that's when I enable HD+. And when the month of plague or the week of a real monster comes, I enable SOD_SP only to pass the turn. I make a save, exit, restart, and disable SOD_SP or HD+.
I assume that most of them don't even know about its existence, because the Chinese internet is generally quite isolated, and the HD mod is hosted on Google, which is blocked there.
For the same reason, Chinese maps are rarely chosen from gamerhome.
I suppose that most of them don't even know about its existence.
I assume that most of them don't even know about its existence, because the Chinese internet is generally quite isolated, and the HD mod is hosted on Google, which is blocked there.
For the same reason, Chinese maps are rarely chosen from gamerhome.
I really can't imagine how you can play Heroes at high resolutions where everything is so small.
Now, let's get down to business. A question for veterans of hardcore maps: how much do you actually enjoy it when a map starts with long and intricate battles and/or challenging logistical puzzles, where one wrong step leads to game over?
Maybe they just couldn't be "zombified" into thinking that the HD mod is incredibly cool, and that it's impossible to play Heroes without it.
You seem to have a very poor understanding of the minds of the majority of Heroes players if you think they switch to the HD mod just because they are being "brainwashed." Do people switch from old button phones to modern smartphones because they are being "brainwashed by Apple and Microsoft"?
This analogy is very appropriate because, compared to the original Heroes, the HD mod is significantly more convenient. For me, the top 3 advantages of the HD mod are:
1) You can use hotkeys to split units into single units when trading with a merchant to whom you want to leave one goblin, for example; you don't need to manually split the stack of goblins, the single unit is automatically selected during the transfer.
2) The HD mod runs significantly faster.
It is because of these changes that I can no longer play Heroes without HD. When I remember that in the original Heroes, I had to split units into single units "manually" in every early battle, wasting an extra minute on this boring task, while in HD it is done with one click - no, thank you.
I think that most fans of hardcore maps appreciate well-thought-out puzzles down to the last movement point. This is almost a sign of quality.
The question is, won't you depress ordinary players too much with such changes?:)