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Posts from Walkthroughs for custom maps.

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In reply to wenwell
8 years ago
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wenwell

Please note the date of the entries (1999 - 2000). For example, there are descriptions of the earthquake bug that was used many years later in Bug-Race.

Is there anywhere I can read a description of the earthquake bug? Did I understand correctly that the bug works when there is no castle, and it always kills the top stack of the enemy (or your own, when the defender casts it), if it hasn't been killed yet? Or are there any other tricks/limitations?
In reply to Nasos
8 years ago
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Nasos
Is there anywhere I can read a more detailed description of the earthquake bug?

There is a more detailed description in the Physics section.
Did I understand correctly that the bug works when there is no castle, and it always kills the topmost stack of the enemy (or your own, when the defender casts it)?

It kills the very first stack in the unit, and yes, it can also kill your own stack. Also, it seems like you can kill the second stack if the first one has already died naturally, but I haven't tried doing that.
8 years ago
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Hmm, I have the 2.45 physics engine, and I couldn't find anything about this bug, so I guess it's time to update.
In reply to wenwell
8 years ago
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wenwell
A question from a newbie about maps for Heroes of Might and Magic. If there's a battle based on a specific mechanic, and a new update for the game changes that mechanic, does that mean the map needs to be reworked/adjusted to fit the new update?

I was finally going to start working on Heroes of Might and Magic, but this is what's bothering me.
Yes. For example, the latest update changed the resistance skill, which can significantly affect battles based on magic.
8 years ago
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I read the comments on the metatag for maps4heroes. Nautilus surprised me: "There are still harder maps, try out xiedu." In my opinion, these are worlds apart in terms of quality, although Xiedu is also a pretty good map. Yes, I laughed at Salamander's response about Chinese maps and players: "But player tastes are like anuses: everyone has one."
8 years ago
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Yes. For example, the latest update changed the resistance skill, which can significantly affect battles focused on magic.

I see. So, creating perfectly balanced battles using HotA mechanics can be risky in some cases...
Nautilus surprised: "There are still harder maps, try out xiedu".

He hasn't heard about Maksyuta's campaigns yet:smile04:
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8 years ago
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I suspect that Xiedu, taking 79 days to complete, won't be any less challenging than Metatax, which takes 56 days. So, it depends on the pace at which a person is used to playing. If we're talking about "just completing" it, then Xiedu is much easier, yes.

Added 3 minutes later
Maxuta's campaigns are also quite masochistic, but you can brute-force your way through them with sheer persistence. The level of technical skill required from the player is lower, which is understandable, considering it's from 2001-2002.
8 years ago
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It turns out that a unit "killed" by the earthquake bug can be sacrificed. And, by the way, this sacrifice is countered by the power of the Dragon Lord, although it shouldn't be, as it's level 5 after all.
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8 years ago
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Sacrifice involves resurrection, but this element still belongs to level 4. That's why you can sacrifice golden dragons, but you can't resurrect them through sacrifice. Something like that.
In reply to Marlo_Stanfield
8 years ago
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Marlo_Stanfield
I suspect that completing Xiedu in 79 days will be just as challenging as completing Metatax in 56 days.

Here's another interesting achievement for the future: complete it faster than 79 days.

By the way, I plan to return to Metatax soon; I've regained my enthusiasm, and I have the time. I think the record of 56 days won't stand.
In reply to Nasos
8 years ago
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Nasos
Is there anywhere I can read a description of the earthquake bug? Did I understand correctly that the bug works when there is no castle, and it always kills the topmost unit of the enemy (or your own, when the defender casts it), if it hasn't been killed yet? Or are there any other tricks/limitations?
Sorry, English reply only

There is a 'bug' with Earthquake since it can target non-active arrow turrets (their hit points are not 0 even if the citadel/castle hasn't been built).

Catapult cannot target
Earthquake can still hit non-targets

If you hit one of these non-active turrets, the first creature in the defender's army gets hit with the creature flag CANNOT_MOVE (0x00200000), which is usually given to War Machines and Arrow Turrets - essentially, it is now a War Machine.

If it's the only creature in the defender's army, the battle ends immediately because you cannot survive with only War Machines.
RIP enemy

If there is more than one stack, then the first stack can become a War Machine, but the second+ still remain active.
Creature count gone
8 years ago
RoseKavalier
Thanks
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8 years ago
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Nasos, by the way, this is an old post – was it meant as an exercise in irony?
In reply to wenwell
8 years ago
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wenwell
A beginner's question about maps for HotA. If there is a battle based on a specific mechanic, and an update for HotA is released that changes this mechanic, does that mean the map needs to be reworked/adjusted to the new update?

I was finally going to start working on HotA, but this is what's holding me back.

I'm not even sure if it makes sense to create single-player maps for HotA. It's been clear for a long time that this add-on is being updated for multiplayer. Creating some super-complex battles and puzzles is not only risky, but simply impossible, given that it's completely unclear what will be in the next versions.

In a way, it's a shame, because HotA has added a lot of high-quality and beautiful content. But on the other hand, as far as I know, it doesn't have all the wonderful features of SoD, like heroes of level 6424.

Well, while the HotA team is debating what to do, having two versions – one for single-player and one for multiplayer – is not heroic. In SoD, two such versions appeared – with SoD SP and without it.
In reply to Rince
8 years ago
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Rince
I'm not even sure if it makes sense to create single-player maps for HotA. It's been clear for a long time that this add-on is being updated for Multiplayer. Creating some super-complex battles and puzzles is not only risky but simply impossible, given that it's completely unclear what will be in the next versions.

In a way, it's a pity, because HotA has added a lot of high-quality and beautiful content. But on the other hand, as far as I know, it doesn't have all the wonderful features of SoD, like heroes of level 6424.

Well, and while the HotA team is debating what to do, having two versions – one for single-player and one for Multiplayer – is not very heroic. In SoD, two such versions appeared – with and without SoD SP.

I think that maps like the ones maygwan creates are a good fit for HotA: epic content + a lot of variety without being too hardcore. Or, if you're into the pirate theme:D

SoD has been greatly revitalized by the new, expanded editor, which, for some reason, people are still reluctant to use, although it seems to be used more often lately. It would be great if it were just as easy to edit the properties of creatures and spells; then the maps would be on a completely different level. I don't know how feasible this is from a technical point of view.

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