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Posts from Restless Lands

5.0 (1 rating)
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14 years ago
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Name: Restless Lands
Size: M
Type: Single
Dungeon: Yes
Number of Players: 4, no alliances
Faction to play as: Haven
Version: 0.8
Author: nikitatigr
Difficulty: Medium, maybe even a little harder.
Description: For many years, two demon lords have been waging war against each other. And if before they did not go beyond their borders, now they have begun to interfere with people, robbing trade caravans and attacking cities. It's time to destroy both demons! Restore peace to these restless lands!
Comment: Another one of my maps. It turned out to be interesting. You will have to play with two heroes and two cities (you can choose one of the heroes at the start, and keep in mind that he will command a large army). Also, defeat the neutrals, because you will receive resources for them, and there are very few of them at the start. And one more thing: be sure to leave feedback if you complete the map or encounter any problems. It's frustrating when you only receive the first comment after 5 days (that's what happened with my first map). The map will be edited based on your wishes. Have a nice game!
P.S. I tested it myself, playing as a Warrior. There are no errors, and it's fun to play. I recommend it to everyone!
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14 years ago
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I downloaded your map, and I'll play it tonight. I'll let you know what I think tomorrow morning. It's a shame that the offered faction isn't my favorite, but that's okay – every good thing comes to an end.
14 years ago
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Started playing. Why does one hero have an army, while the other doesn't? It's not going very well at the beginning...
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14 years ago
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I spent two and a half weeks on the "hero" map, capturing all the mines and creature generators in the southeastern part, and broke through to the southwestern part, but then demons started harassing me with their raids – I had to return home and drive them away from the castle. In the north, I explored the territory, developed the town to level 12, and at the end of the second week, I bought creatures in the town, and as a result, Rosenbaum (a hero without an army) stopped being just a scout and started to develop – so far, he has only captured the first lumber mill, but every journey begins with a single step. I think I will have to develop the northern hero further because the southern hero has no chance against the outposts, although I have some ideas. I will try to implement them tomorrow.
In reply to asseco
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14 years ago
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asseco
Started playing. Why does one hero have an army, and the other doesn't? It's not going very well at the beginning...
Yes, the start on this map is quite challenging. The difference in armies is justified. The thing is, demons can only pass through the super-outposts in the south (the other path is blocked by a script). Accordingly, you defend against attacks with a strong hero, while you develop the weak one relatively peacefully. Of course, the demons can reach the weak hero, but only by running past the strong one, and you just need to "not miss" that moment.
I think I'll have to develop the northern hero further because the southern one has no chance against the outposts, although I have some ideas. I'll try to implement them tomorrow.
Generally, yes, but there is one nuance - the southern outposts are theoretically passable (I did it by using a small trick). I can give you a hint, but I won't for now. It's interesting that there are only 4 ways to get to the demon (I won't tell you that either), so play and try. I'm glad the map has interested you :)
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14 years ago
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I already said – there are some plans – it’s not for nothing that the Knights of Isobel guarded something so zealously. :)
By the way, they were almost wiped out without any losses, with almost their original army.

P.S. If Dark Elves were in the place of the people, these outposts would have already been gone. :)
In reply to Rambo1969
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14 years ago
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I already said – there are some ideas – that’s why the Knights of Isobel were so diligently guarding something. :)
By the way, they were almost completely wiped out with minimal losses to their original army.
You did a great job! Now, are you going to storm the outpost?!
p.s. If you break through the outpost so early, that will be awesome. I only managed to do it with a large army (I have a replay, but I don't know how to extract it). Keep playing! :)
In reply to Nikitatigr
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14 years ago
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Okay, I completed this map in 3 evenings (because I don't have much free time) and in 73 game days, playing as a "hero," of course: 1. Impressions: I liked the map's concept: attacking a key city with two demons (by the way, why not mention in the mission objectives that you shouldn't let the enemy capture it?) and thereby somewhat limiting the hero chosen at the start. The first time, I started with Axel, but the game didn't go well, and due to some unpleasant losses, I started over with Vittorio. Overall, the Walkthrough was easy, following this scheme: grabbed a tent -- upgraded the machine gun -- destroyed both starting demons -- built up an army -- cleared everything around/leveled up a bit -- found a scroll with a very useful spell ;) -- roamed around a bit more/built up an army -- broke through the garrison -- captured the demons' ground castles -- freed the castle from the undead (optional) -- captured the last castle -- and hooray!!! 2. Suggestions: 1) The map feels a bit empty, so it would be good to replace the resource rewards for victory with simply placing them near the guards. Also, make the roads and paths more winding and add more diverse forests. 2) Make both lower garrisons ABSOLUTELY impenetrable (with 100k Archdevils and other creatures): this will increase the difficulty and add interest, as the player will be forced to go to the northern garrison, but at the same time, they will have to leave significant forces to defend the castle. 3) Give a fixed hero at the beginning, not one from the multiplayer selection (it feels like you're playing multiplayer), but that's just a minor point... 3. Remark: There is only one serious issue: capturing the northern castle with the undead is not necessary; it is enough to capture all the demon castles. 4. Questions: 1) Why doesn't Giovanni move, and what is the point of the turquoise player? Is it like a sacred duty to defeat the Necromancer for True Heaven? :D 2) Why can't you build a Capitol? It feels like an unfinished capital. 3) Why are there so many mentors on the map? One is enough, and in my opinion, it would be even better without them. That's all. PS: I hope this wasn't too long
In reply to SAF
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14 years ago
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SAF
So, I completed this map in 3 evenings (because I don't have much free time) and in 73 game days, playing as a "hero," of course:
1. Impressions:
I liked the map's concept: attacking two key cities with demons (by the way, why not mention in the mission objectives that you shouldn't let the enemy capture it?) and thus somewhat limiting the hero chosen at the start.
The first time, I started with Axel, but the game didn't go well, and due to rather unpleasant losses, I started again with Vittorio. Overall, the playthrough was easy, following this scheme: took a tent--upgraded the machine gun--destroyed both starting demons--built up an army--cleared everything around/leveled up a bit--took a scroll with a very useful spell;)--ran around a bit more/built up an army--broke through the garrison--captured the demons' ground castles--liberated the castle from the undead (optional)--captured the last castle--and hooray!!!
2. Suggestions:
1) The map seems a bit empty, so it would be good to instead of giving resources for winning, just place them near the guards, also make the roads and paths more winding and add more diverse forests.
2) Make both lower garrisons ABSOLUTELY impenetrable (100k archdevils and other creatures): this will increase the difficulty and add interest, as the player will be forced to go to the northern garrison, but at the same time, they will have to leave significant forces to defend the castle.
3) Give a fixed hero at the beginning, not one from the multiplayer selection (it feels like you're playing multiplayer), but this is just a minor point.
3. Remark:
There is only one serious remark: capturing the northern castle with the undead is not necessary; it is enough to capture all the demon castles.
4. Questions:
1) Why doesn't Giovanni move, and what is the point of the turquoise player? Is it like, a holy duty to destroy the necropolis for True Heaven? :D
2) Why can't you build a Capitol? It turns out to be some kind of unfinished capital.
3) Why are there so many mentors on the map? One is enough, and in my opinion, it's better without them at all.
That's all.

PS: I hope it wasn't too verbose.
Thank you for the feedback. I'm glad you liked the map. Regarding the suggestions, questions, and errors:
Suggestions:
1) I will edit it, but not everywhere. Placing 2 units of each resource type somewhere doesn't look very good.
2) I won't make it 100k; I'll just strengthen it several times. Explanation: one of the interesting aspects of the map is that you can reach the demons in four ways: through the northern garrison (an easier path), through the northern garrison (a more difficult path), and there are 2 more ways that no one has used yet. 100k will simply remove one interesting element on the map. And the fact that it can be easily defeated is a reason to strengthen it.
3) I'll think about it.
Remark: I will fix it.
Questions:
1) If you defeat him, you will have a lot of peasants (peasants = gold, which is constantly lacking on this map), and in general, I will make an additional quest.
2) It has to be this way. It creates a tense situation with gold and prevents you from simply buying back ALL available troops.
3) I will leave two of them.
And another question: are the demons normal, or should they be strengthened too?
Regarding the key city: the indicator shows that the city cannot be given to the enemy; it's just that it didn't work to display it in the tasks.
14 years ago
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I completed the map with a hero. Thank you, I enjoyed the map. As for suggestions, I would suggest strengthening the demons and making them more aggressive towards the player – in terms of constantly attacking the city from both sides (however, in that case, the player should be given larger rewards in terms of resources for battles). P.S. 1. One of the demons broke through the right gate himself (which helped me a lot in the early stages). 2. The guard of the Astral Gate scroll should be weakened, logically speaking... otherwise, there's no point in rushing for it if a garrison of the same strength (and less mobile, making it very vulnerable to berserkers and ranged attacks) guards the gate. 3. The demons don't use magic enough. Neither Subjugation nor powerful Chaos spells. This makes the battles a bit bland. But overall, I enjoyed the map. I'll be waiting for your next creations.
In reply to Nikitatigr
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14 years ago
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Nikitatigr
1) I will edit it, but not everywhere. Placing 2 units of each resource type wouldn't look very good.
The issue here isn't the resources; the map simply lacks polish and variety. Why not add a couple of treasure chests with a small reward, just for visual appeal?
Nikitatigr
2) I won't make it 100k, I'll just increase it several times. Let me explain: one of the interesting aspects of the map is that there are four ways to reach the demons: through the northern garrison (an easier path).
I understand this means simply clearing it and then going to the demons?
Nikitatigr
through the northern garrison (a more difficult path)
through portals?
Nikitatigr
and there are 2 more ways that no one has used yet. 100k would simply remove one interesting element from the map. And the fact that it's easily defeated is a reason to strengthen it.
If these two ways involve clearing the two southern garrisons, then I've used them. If not, then there's no need to say anything; I want to find them myself in the final version. Oh yes, I remembered - astral gates! What's the second one?
Nikitatigr
2) It has to be this way. It creates a tense situation with gold and prevents players from simply buying out ALL available troops.
I understand that gold is scarce here :D, and I fully support that, but you could still place a Capitol in one city and limit the other to a Hall of Elders; I doubt an extra 500 gold would change much, and the city would look better.
Nikitatigr
And another question: are the demons themselves okay, or should they be strengthened too?
They're too weak. After defeating them with two starting heroes, there were no more worthy opponents, so they need to be strengthened
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14 years ago
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Please excuse my absence – I was away on vacation for the weekend and didn’t play.

I’ll continue tonight.

Here’s a replay of a battle with the Knights of Isobel, and a couple more battles that I enjoyed:

To view them, you need to extract the archive to the following folder:
My Documents\My Games\Heroes of Might and Magic V — Tribes of the East\Profiles\Your Profile Name\Replays
Then, after launching the game, go to the main menu, select “settings,” and choose “recordings” and “battle recording.”
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In reply to Rambo1969
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14 years ago
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Rambo1969

Here's a replay of a battle with Isabel's Knights, and a couple more battles that I enjoyed:

I watched it... Your hero is actually attacking with fireballs :eek: or is it just a bug on my end? (not a spell, but the animation itself)
In reply to 32MeTpa
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14 years ago
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32MeTpa
Does your hero actually attack with fireballs :eek: or is it just a bug on my end?
Well, if it's a bug, I have it too. But I think it's probably some kind of animation mod.
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14 years ago
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Well, it's good to know that this isn't a bug... I'm still hoping that it's related to some other installed map => so I can implement it myself;)
We just need to wait for a response from Rambo1969...

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