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Restless Lands

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#11
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Nikitatigr
1) I will edit it, but not everywhere. Placing 2 units of each resource type wouldn't look very good.
The issue here isn't the resources; the map simply lacks polish and variety. Why not add a couple of treasure chests with a small reward, just for visual appeal?
Nikitatigr
2) I won't make it 100k, I'll just increase it several times. Let me explain: one of the interesting aspects of the map is that there are four ways to reach the demons: through the northern garrison (an easier path).
I understand this means simply clearing it and then going to the demons?
Nikitatigr
through the northern garrison (a more difficult path)
through portals?
Nikitatigr
and there are 2 more ways that no one has used yet. 100k would simply remove one interesting element from the map. And the fact that it's easily defeated is a reason to strengthen it.
If these two ways involve clearing the two southern garrisons, then I've used them. If not, then there's no need to say anything; I want to find them myself in the final version. Oh yes, I remembered - astral gates! What's the second one?
Nikitatigr
2) It has to be this way. It creates a tense situation with gold and prevents players from simply buying out ALL available troops.
I understand that gold is scarce here :D, and I fully support that, but you could still place a Capitol in one city and limit the other to a Hall of Elders; I doubt an extra 500 gold would change much, and the city would look better.
Nikitatigr
And another question: are the demons themselves okay, or should they be strengthened too?
They're too weak. After defeating them with two starting heroes, there were no more worthy opponents, so they need to be strengthened