So, I completed this map in 3 evenings (because I don't have much free time) and in 73 game days, playing as a "hero," of course:
1. Impressions:
I liked the map's concept: attacking two key cities with demons (by the way, why not mention in the mission objectives that you shouldn't let the enemy capture it?) and thus somewhat limiting the hero chosen at the start.
The first time, I started with Axel, but the game didn't go well, and due to rather unpleasant losses, I started again with Vittorio. Overall, the playthrough was easy, following this scheme: took a tent--upgraded the machine gun--destroyed both starting demons--built up an army--cleared everything around/leveled up a bit--took a scroll with a very useful spell;)--ran around a bit more/built up an army--broke through the garrison--captured the demons' ground castles--liberated the castle from the undead (optional)--captured the last castle--and hooray!!!
2. Suggestions:
1) The map seems a bit empty, so it would be good to instead of giving resources for winning, just place them near the guards, also make the roads and paths more winding and add more diverse forests.
2) Make both lower garrisons ABSOLUTELY impenetrable (100k archdevils and other creatures): this will increase the difficulty and add interest, as the player will be forced to go to the northern garrison, but at the same time, they will have to leave significant forces to defend the castle.
3) Give a fixed hero at the beginning, not one from the multiplayer selection (it feels like you're playing multiplayer), but this is just a minor point.
3. Remark:
There is only one serious remark: capturing the northern castle with the undead is not necessary; it is enough to capture all the demon castles.
4. Questions:
1) Why doesn't Giovanni move, and what is the point of the turquoise player? Is it like, a holy duty to destroy the necropolis for True Heaven? :D
2) Why can't you build a Capitol? It turns out to be some kind of unfinished capital.
3) Why are there so many mentors on the map? One is enough, and in my opinion, it's better without them at all.
That's all.
PS: I hope it wasn't too verbose.
Suggestions:
1) I will edit it, but not everywhere. Placing 2 units of each resource type somewhere doesn't look very good.
2) I won't make it 100k; I'll just strengthen it several times. Explanation: one of the interesting aspects of the map is that you can reach the demons in four ways: through the northern garrison (an easier path), through the northern garrison (a more difficult path), and there are 2 more ways that no one has used yet. 100k will simply remove one interesting element on the map. And the fact that it can be easily defeated is a reason to strengthen it.
3) I'll think about it.
Remark: I will fix it.
Questions:
1) If you defeat him, you will have a lot of peasants (peasants = gold, which is constantly lacking on this map), and in general, I will make an additional quest.
2) It has to be this way. It creates a tense situation with gold and prevents you from simply buying back ALL available troops.
3) I will leave two of them.
And another question: are the demons normal, or should they be strengthened too?
Regarding the key city: the indicator shows that the city cannot be given to the enemy; it's just that it didn't work to display it in the tasks.
Три недели: /topic/at/583154/
Неспокойные земли: /topic/9211/
Неравное Противостояние: /topic/9473/