Skip to content

Posts from Between the hammer and the anvil.

3.8 (4 ratings)
14 years ago
Auto-translated
The plot itself is very interesting and unique. The presence of a boss is excellent. The overall design is good; the dungeon is one of the best I've ever seen in the Heroes series, while the surface is noticeably less impressive: there's a lot of linearity, and the forests are "bare" (just trees). The dead zone in the northeast isn't very well done. However, I liked the desert the most.
Suggestions: diversify the surface design with grass, bushes, stones, and mushrooms; don't forget to adjust the plateau near the dungeon exit in the southwest, as it's a bit too square. It would be nice to redo the dead zone, making it more gloomy, with fewer dry trees and more dry bushes and swamp water.
In reply to Победитель
User Avatar
14 years ago
Auto-translated
Winner
The maximum level that can be set for a creature is 8. You can further reduce the hero's damage by modifying the game files.
I used to download Heroes 5 EWA for fun, and there were definitely creatures of level 9 in that version!
In reply to Его Высокопреосвященство
User Avatar
14 years ago
Auto-translated
His Eminence

Suggestions: diversify the surface design with grass, bushes, stones, and mushrooms; don't forget to adjust the plateau near the Dungeon exit in the southwest, as it's a bit too square. It would be nice to rework the dead zone, making it more gloomy, with fewer dry trees and more dry bushes and swamp water.
I will try to take your suggestions into account, but I don't plan to redesign the map.
His Eminence
The plot itself is very interesting and unique. The presence of a boss is excellent. The design is generally good; the Dungeon is one of the best I've ever seen in the game.
Thank you :).
Nikitatigr
I used to download Heroes 5 EWA just for fun, and there were definitely creatures of level 9!
Nikitagir, that's a mod. In the game, I checked that the hero's damage doesn't decrease beyond level 8, although I did set it to level 11.

UPD: I decided to make some changes. I wouldn't say that there are no stones and mushrooms in the grassy area. They are all there. I added more bushes and made the plateau less even. It's more difficult with the dead lands. Considering the large body of water in the middle of the map, separating the zones, adding swamp water there would be an overkill. I'll try swapping the types of terrain to make it look gloomier.
14 years ago
Auto-translated
Nice map! I played it on Recruit difficulty (view) and unexpectedly got a Titan:eek:
User Avatar
14 years ago
Auto-translated
Version 1.1!

Changes:
1. It is now impossible to obtain artifacts from the "Power of Runes" set without a battle.
2. The first enemy will no longer flee the battlefield.
3. The crystal mine is now guarded by more than one third-level creature.
4. The town now has a substantial garrison for the secondary quest.
5. The boss's attack and damage have been increased.
6. The boss is now a "mechanism," but the "Endless Retaliation" and "Magic Immunity" abilities have been removed.
7. The hero now deals only 177 damage to the boss with direct attacks.
8. In the first final cutscene, the dragon now appears after the "Armageddon" animation.
9. The design of the upper level of the map has been slightly changed.

Download link - in the first post.
In reply to Победитель
User Avatar
14 years ago
Auto-translated
The map is in the process of being played, but it seems to me that it has a backstory. Is this the "Superweapon" map?
Yes, and I would also like to ask - why aren't the demons putting pressure on the player? It seems too easy to develop.
User Avatar
14 years ago
Auto-translated
SAF, yes, the backstory is related to the maps "Superweapon" and "Exceptional Hospitality".

I specifically made the Demons like that. So that they wouldn't capture the bonuses on the map. The script was already difficult to create, and I didn't want to make it even more complicated with a quest to capture a town.
14 years ago
Auto-translated
I wouldn't say it's very easy to develop. Since all buildings for the Dungeon faction require ore, and there isn't much of it. And I couldn't do anything with the mine, or is it not necessary to repair it?
In reply to Triplex2
User Avatar
14 years ago
Auto-translated
Triplex2
I wouldn't say it's very easy to develop. Since Dark Elves need ore for all their buildings, and there isn't much of it.
And I couldn't do anything with the mine, or is it not meant to be repaired?
It cannot be repaired.
User Avatar
14 years ago
Auto-translated
I had enough ore to fully develop my first town. The second one is not fully built, but I don't see anything wrong with that.
In reply to Ment
User Avatar
14 years ago
Auto-translated
Ment
I had enough ore to fully develop my first town. The second one is not fully built, but I don't see anything wrong with that.
There should only be a slight shortage of ore. So, this is perfectly normal.
14 years ago
Auto-translated
Winner
dgm.h5u needs to be placed in the UserMODs folder.
Where is this file located? Your link only contains one file.
In reply to Победитель
User Avatar
14 years ago
Auto-translated
Winner
There should only be a slight shortage of ore. So, it's perfectly normal :).
You capture a demon town (I have a whole story about that), and there are no problems.
It would be nice to get rid of the elf units that join you; otherwise, you gather them all, and there are no problems.
In reply to Мусульманен
User Avatar
14 years ago
Auto-translated
Muslim
Where is this file? Your link only contains one file.
I re-uploaded the archive. There was some error in it. Now it's without a ReadMe file, though, I was too lazy to write it again.
14 years ago
Auto-translated
I finished this map. I liked it! It's a good map, although it gets a bit difficult after you lose your cities. Probably because I took too long to complete it; I had almost entire legions of troops everywhere. If this map has a backstory, why not combine everything into one mod?

Statistics

Welcome our newest member: recijeb

Users Online 2 users 1185 guests