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Omega - a space station built on the remains of an asteroid. It is located in the Terminus systems, which speaks for itself – it's hard to find a place with a worse reputation in the galaxy. Nevertheless, representatives of various races flock to Omega in search of a better life. Some want to join mercenaries, some are attracted by the lack of restrictions, and others simply want to carve out a place under the sun. The station is controlled by Aria T'Loak, but the most powerful and influential gangs wouldn't mind seizing power…
Aria T'Loak.

This powerful, cold-blooded, and determined asari can rightfully be called the queen of Omega. She won this title in battle and does not intend to give it up without a fight.
Ability: double voice.
Dimension Door: if Aria is hanged, she chooses to either kill one player or block another for the night and deprive them of their voice the next day. Protections do not work. She can only choose from the players who voted to hang her.
Night Action (NA): finds out if a player belongs to any mercenary gang. Does not find out the name of the gang.
Status: humanoid.
Mordin Solus.

A brilliant Salarian scientist. He once modified the Genophage virus and is now trying to atone for his guilt by opening a clinic on Omega.
NA 1: heals a chosen player. A "tough" player can be healed on the second night.
NA 2: once per game, plants a bomb that kills a player and everyone who visits them with 100% probability. Can target himself. Only natural protections work.
Status: non-humanoid.
Archangel.

A Turian who arrived with unfriendly intentions. Only one thing is known about him: criminals fleeing the authorities cannot hide from Archangel's justice.
Ability 1: after killing a peaceful player, he loses his voice during the day and skips the next night.
Ability 2: with a 60% probability, leaves no clues, ignores protection (except natural) and target healing.
Ability 3: with a 30% probability, avoids death.
NA: kills using a sniper rifle.
Status: non-humanoid.
Elcor Bouncer.

A phlegmatic bulk that reliably blocks all entrances and exits.
Ability: tough; if killed, will only die the next night with a 50% probability.
NA: protects a chosen player, dying in their place.
Status: non-humanoid.
Patriarch.

The old Krogan was nearly killed by Aria during a duel, but she left Patriarch alive so that all who wished to overthrow the queen of Omega would have a vivid example of what would happen to them.
Ability: tough; if killed, will only die the next night with a 50% probability.
Special: cannot apply both NAs to one player.
NA 1: finds out the status of a chosen player.
NA 2: compares the statuses of two players. Cannot compare with himself.
Status: non-humanoid.
Asari Dancer.

A blue-skinned beauty in a tight suit with cutouts in seductive places. Who can resist her?
Ability 1: 20% of votes are removed during a hanging attempt.
Ability 2: with a 50% probability, takes the voice of a blocked player for herself. Does not work on the Eclipse leader and the second voice of the Blue Stripes leader. Double and zero voices are stolen as double and zero. If the Blood Pack beast redirected the voice of her NA target, the dancer does not take the voice. Neither the victim nor the dancer will know if the theft was successful.
NA: blocks a chosen player. Cannot block herself.
Status: humanoid.
Justiciar Samara.

A mystical warrior who has spent hundreds of years punishing criminals in different corners of the galaxy. But family problems brought her to Omega.
Ability: with a 30% probability, avoids death.
Special: upon meeting Morinth, either kills her or dies herself, 50/50. Protections (including natural) and healing do not work.
Dimension Door: if Samara is hanged, she kills one of the voters of her choice. Protections and Morinth's special ability do not work.
NA 1: finds out if a given player has killed. Receives a positive result even if the kill failed.
NA 2: if NA 1 yields a positive result, she can kill this player with biotics starting from the next night.
Status: humanoid.
Kenn.

An unlucky Quarian left in this dangerous place almost without means of subsistence. His goal is to get out of here and complete the Pilgrimage.
Ability 1: zero voice.
Ability 2: if Kenn's NA target was killed, he learns the killer's name.
NA: tracks a player and finds out their NA target. Receives the result even if the target was blocked, redirected, or their NA failed.
Status: non-humanoid.
Blue Stripes Leader.

Head of the organization, human.
Dimension Door: two units of voice, which can be directed at one player or two different players. The second voice is cast via the GM.
NA 1: kills using a pistol.
NA 2: if the chosen player is blocked, the block transfers to the Stripes leader.
Status: humanoid.
Blue Stripes Fighter.

Baturean.
NA 1: blocks a chosen player. Cannot block himself, can block other Blue Stripes.
NA 2: kills using a pistol.
Status: humanoid.
Blue Stripes Sniper.

Turian.
Ability: with a 60% probability, leaves no clues, ignores protection (except natural) and target healing.
NA: kills using a sniper rifle.
Status: non-humanoid.
Eclipse Leader.

Head of the organization, asari.
Dimension Door: at the player's request, the vote is counted not for the person they indicated in the thread, but for the one they indicated to the GM. The Eclipse leader's nickname is written next to the player they voted for in the thread.
NA 1: kills with biotics.
NA 2: protects a chosen player from being killed; does not die herself, and the killer does not die.
Status: humanoid.
Eclipse Shock Trooper.

Human.
Ability: with a 50% probability, kills not only the victim but also one of those who visited them.
NA: kills using an assault rifle.
Status: humanoid.
Eclipse Engineer.

Salarian.
Ability: when killing, the "tough" ability is not taken into account.
NA 1: redirects the target's NA. The Engineer specifies the new target.
NA 2: kills with an electric discharge.
Status: non-humanoid.
Blood Pack Leader.

Head of the organization, krogan.
Ability: tough; if killed, will only die the next night with a 50% probability.
NA 1: kills using a shotgun.
NA 2: the chosen player gets a 50% chance to survive this night but cannot use their NAs.
Status: non-humanoid.
Blood Pack Flamethrower.

Varren/Vorcha.
Ability: deprives one random person who visited him of their voice for the day (exception - teammates); deprives the killer of their voice until the end of the game.
Dimension Door: if the flamethrower is hanged, he deprives one of the voters of his choice of their voice until the end of the game.
NA: kills using a flamethrower.
Status: non-humanoid.
Blood Pack Combat Beast.

Tame varren.
Ability 1: 20% of votes are removed during a hanging attempt.
Ability 2: zero voice.
Ability 3: redirection does not work on the second voice of the Blue Stripes leader, the Eclipse leader, and the dancer's stolen voice; double and zero voices are treated as double and zero. Can redirect a voice from under the dancer's block, in which case she does not receive the voice. Neither the victim nor the dancer will know if the theft was successful.
NA 1: redirects a vote. If the varren or its NA target were killed, the redirection is considered successful. If the player to whom the varren redirected the vote was killed, then the varren's NA target has a zero voice.
NA 2: kills using its own fangs and claws.
Status: non-humanoid.
Morinth.

One of the legendary Ardat-Yakshi, an incredibly dangerous asari who finds pleasure in endless killings. Her charm helps attract new victims.
Ability 1: 20% of votes are removed during a hanging attempt.
Ability 2: with a 60% probability, leaves no clues.
Ability 3: with a 50% probability, randomly kills one of those who came to kill her (in this case, the visitor's NA does not trigger), but she loses her turn. Clues for such killings are given the same as for ordinary ones.
Ability 4: impossible to block.
Special: upon meeting Samara, either kills her or dies herself, 50/50. Protections (including natural) and healing do not work.
NA: kills a player by draining their life.
Status: humanoid.
Order of Actions
1. Blocking: dancer, Stripes fighter, Pack leader.
2. Bomb planting: Mordin.
3. Redirection: Pack beast and Eclipse engineer.
4. Protection: elcor, leaders of Stripes and Eclipse.
5. Checking: Aria and Patriarch.
6. Killing: Samara.
7. Killing: Archangel and mafia teams.
8. Killing: Morinth.
9. Checking: Samara.
10. Healing: Mordin.
11. Tracking: Kenn.
Targets of redirections and mafia protections are not displayed. Nicknames of surviving "tough" roles are not displayed.
Player list and simultaneous role distribution. Choose a planet to your liking. A role is randomly attached to each.
1. Earth - Ment
2. Palaven - Небо (immune)
3. Tessia - Lуnx
4. Sur'Kesh - ToX
5. Tuchanka - Goomer (immune)
6. Dekuuna - Paly (immune)
7. Airun - Siverfale (immune)
8. Rahana - Что? (immune)
9. Khar'Shan - Лорд Мортулус
10. Kahye - Arandor
11. Rannoch - Ple-Sen
12. Parnak - Zybr
13. Illium - Spear
14. Hagalaz - Рудый (immune)
15. Ilos - Нэйра Дрейк
16. Eden Prime - WisTrit
17. Horizon - Dgak
18. Virmire - Naver Leengard
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Log, role list and other goodies