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Posts from Mafia 43. Struggle for Omega

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14 years ago
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Omega - a space station built on the remains of an asteroid. It is located in the Terminus systems, which speaks for itself – it's hard to find a place with a worse reputation in the galaxy. Nevertheless, representatives of various races flock to Omega in search of a better life. Some want to join mercenaries, some are attracted by the lack of restrictions, and others simply want to carve out a place under the sun. The station is controlled by Aria T'Loak, but the most powerful and influential gangs wouldn't mind seizing power…

Aria T'Loak.

This powerful, cold-blooded, and determined asari can rightfully be called the queen of Omega. She won this title in battle and does not intend to give it up without a fight.
Ability: double voice.
Dimension Door: if Aria is hanged, she chooses to either kill one player or block another for the night and deprive them of their voice the next day. Protections do not work. She can only choose from the players who voted to hang her.
Night Action (NA): finds out if a player belongs to any mercenary gang. Does not find out the name of the gang.
Status: humanoid.

Mordin Solus.

A brilliant Salarian scientist. He once modified the Genophage virus and is now trying to atone for his guilt by opening a clinic on Omega.
NA 1: heals a chosen player. A "tough" player can be healed on the second night.
NA 2: once per game, plants a bomb that kills a player and everyone who visits them with 100% probability. Can target himself. Only natural protections work.
Status: non-humanoid.

Archangel.

A Turian who arrived with unfriendly intentions. Only one thing is known about him: criminals fleeing the authorities cannot hide from Archangel's justice.
Ability 1: after killing a peaceful player, he loses his voice during the day and skips the next night.
Ability 2: with a 60% probability, leaves no clues, ignores protection (except natural) and target healing.
Ability 3: with a 30% probability, avoids death.
NA: kills using a sniper rifle.
Status: non-humanoid.

Elcor Bouncer.

A phlegmatic bulk that reliably blocks all entrances and exits.
Ability: tough; if killed, will only die the next night with a 50% probability.
NA: protects a chosen player, dying in their place.
Status: non-humanoid.

Patriarch.

The old Krogan was nearly killed by Aria during a duel, but she left Patriarch alive so that all who wished to overthrow the queen of Omega would have a vivid example of what would happen to them.
Ability: tough; if killed, will only die the next night with a 50% probability.
Special: cannot apply both NAs to one player.
NA 1: finds out the status of a chosen player.
NA 2: compares the statuses of two players. Cannot compare with himself.
Status: non-humanoid.

Asari Dancer.

A blue-skinned beauty in a tight suit with cutouts in seductive places. Who can resist her?
Ability 1: 20% of votes are removed during a hanging attempt.
Ability 2: with a 50% probability, takes the voice of a blocked player for herself. Does not work on the Eclipse leader and the second voice of the Blue Stripes leader. Double and zero voices are stolen as double and zero. If the Blood Pack beast redirected the voice of her NA target, the dancer does not take the voice. Neither the victim nor the dancer will know if the theft was successful.
NA: blocks a chosen player. Cannot block herself.
Status: humanoid.

Justiciar Samara.

A mystical warrior who has spent hundreds of years punishing criminals in different corners of the galaxy. But family problems brought her to Omega.
Ability: with a 30% probability, avoids death.
Special: upon meeting Morinth, either kills her or dies herself, 50/50. Protections (including natural) and healing do not work.
Dimension Door: if Samara is hanged, she kills one of the voters of her choice. Protections and Morinth's special ability do not work.
NA 1: finds out if a given player has killed. Receives a positive result even if the kill failed.
NA 2: if NA 1 yields a positive result, she can kill this player with biotics starting from the next night.
Status: humanoid.

Kenn.

An unlucky Quarian left in this dangerous place almost without means of subsistence. His goal is to get out of here and complete the Pilgrimage.
Ability 1: zero voice.
Ability 2: if Kenn's NA target was killed, he learns the killer's name.
NA: tracks a player and finds out their NA target. Receives the result even if the target was blocked, redirected, or their NA failed.
Status: non-humanoid.


Blue Stripes Leader.

Head of the organization, human.
Dimension Door: two units of voice, which can be directed at one player or two different players. The second voice is cast via the GM.
NA 1: kills using a pistol.
NA 2: if the chosen player is blocked, the block transfers to the Stripes leader.
Status: humanoid.

Blue Stripes Fighter.

Baturean.
NA 1: blocks a chosen player. Cannot block himself, can block other Blue Stripes.
NA 2: kills using a pistol.
Status: humanoid.

Blue Stripes Sniper.

Turian.
Ability: with a 60% probability, leaves no clues, ignores protection (except natural) and target healing.
NA: kills using a sniper rifle.
Status: non-humanoid.


Eclipse Leader.

Head of the organization, asari.
Dimension Door: at the player's request, the vote is counted not for the person they indicated in the thread, but for the one they indicated to the GM. The Eclipse leader's nickname is written next to the player they voted for in the thread.
NA 1: kills with biotics.
NA 2: protects a chosen player from being killed; does not die herself, and the killer does not die.
Status: humanoid.

Eclipse Shock Trooper.

Human.
Ability: with a 50% probability, kills not only the victim but also one of those who visited them.
NA: kills using an assault rifle.
Status: humanoid.

Eclipse Engineer.

Salarian.
Ability: when killing, the "tough" ability is not taken into account.
NA 1: redirects the target's NA. The Engineer specifies the new target.
NA 2: kills with an electric discharge.
Status: non-humanoid.


Blood Pack Leader.

Head of the organization, krogan.
Ability: tough; if killed, will only die the next night with a 50% probability.
NA 1: kills using a shotgun.
NA 2: the chosen player gets a 50% chance to survive this night but cannot use their NAs.
Status: non-humanoid.

Blood Pack Flamethrower.

Varren/Vorcha.
Ability: deprives one random person who visited him of their voice for the day (exception - teammates); deprives the killer of their voice until the end of the game.
Dimension Door: if the flamethrower is hanged, he deprives one of the voters of his choice of their voice until the end of the game.
NA: kills using a flamethrower.
Status: non-humanoid.

Blood Pack Combat Beast.

Tame varren.
Ability 1: 20% of votes are removed during a hanging attempt.
Ability 2: zero voice.
Ability 3: redirection does not work on the second voice of the Blue Stripes leader, the Eclipse leader, and the dancer's stolen voice; double and zero voices are treated as double and zero. Can redirect a voice from under the dancer's block, in which case she does not receive the voice. Neither the victim nor the dancer will know if the theft was successful.
NA 1: redirects a vote. If the varren or its NA target were killed, the redirection is considered successful. If the player to whom the varren redirected the vote was killed, then the varren's NA target has a zero voice.
NA 2: kills using its own fangs and claws.
Status: non-humanoid.


Morinth.

One of the legendary Ardat-Yakshi, an incredibly dangerous asari who finds pleasure in endless killings. Her charm helps attract new victims.
Ability 1: 20% of votes are removed during a hanging attempt.
Ability 2: with a 60% probability, leaves no clues.
Ability 3: with a 50% probability, randomly kills one of those who came to kill her (in this case, the visitor's NA does not trigger), but she loses her turn. Clues for such killings are given the same as for ordinary ones.
Ability 4: impossible to block.
Special: upon meeting Samara, either kills her or dies herself, 50/50. Protections (including natural) and healing do not work.
NA: kills a player by draining their life.
Status: humanoid.


Order of Actions

1. Blocking: dancer, Stripes fighter, Pack leader.
2. Bomb planting: Mordin.
3. Redirection: Pack beast and Eclipse engineer.
4. Protection: elcor, leaders of Stripes and Eclipse.
5. Checking: Aria and Patriarch.
6. Killing: Samara.
7. Killing: Archangel and mafia teams.
8. Killing: Morinth.
9. Checking: Samara.
10. Healing: Mordin.
11. Tracking: Kenn.

Targets of redirections and mafia protections are not displayed. Nicknames of surviving "tough" roles are not displayed.

Player list and simultaneous role distribution. Choose a planet to your liking. A role is randomly attached to each.

1. Earth - Ment
2. Palaven - Небо (immune)
3. Tessia - Lуnx
4. Sur'Kesh - ToX
5. Tuchanka - Goomer (immune)
6. Dekuuna - Paly (immune)
7. Airun - Siverfale (immune)
8. Rahana - Что? (immune)
9. Khar'Shan - Лорд Мортулус
10. Kahye - Arandor
11. Rannoch - Ple-Sen
12. Parnak - Zybr
13. Illium - Spear
14. Hagalaz - Рудый (immune)
15. Ilos - Нэйра Дрейк
16. Eden Prime - WisTrit
17. Horizon - Dgak
18. Virmire - Naver Leengard

Newspapers

First
Second
Third
Fourth
Final
Log, role list and other goodies
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14 years ago
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A Few Words About the GM :)

1. The GM is always right.
2. If the GM is wrong, see point 1.
3. The GM is Drakkosha. Any distortion of the nickname like "Drakosha" and similar will result in the entire team that the offender played for being modkilled on the spot with extreme prejudice.
4. All questions should be asked immediately, preferably in the thread. The same applies to suggestions and comments regarding balance; the deadline is before the first night.
5. Night actions are sent to the GM personally. AIM and Skype are in the profile. You can also write a private message on the forum.

Code of Conduct

1. Night lasts 24 hours. If all night actions are sent in less than this time, the night may end earlier. Of course, it is forbidden to write in the game thread during the night. Absolutely. Completely. In any way.
2. Day lasts 24 hours. In exceptional circumstances, the day may end earlier or later.
3. It is forbidden to change your profile during the game, especially if you haven't been killed yet. If you really want to, you need to discuss this with the GM and leave a screenshot of the old profile design in the game thread. This also applies to corpses.
4. Discussing the current game outside the thread is only allowed for the Mafia.
5. Killed players cannot write in the game thread, even in deleted posts. They are also forbidden to reveal any information obtained about their role.
6. It is forbidden to directly reveal your role, the roles of other players, or information obtained about a role. It is allowed to shout without argument, "he's Mafia, I'm a townie!"
7. Editing your messages is highly discouraged. You can edit other people's messages if they contain violations of the forum rules.
8. Execution is formatted in bold as "execute username". Cancellation of execution is formatted in bold as "do not execute username". It is possible to slightly change the execution format within reason. It is desirable to provide an argument for the execution.
9. Clues are given based on the profile of the killer: nickname, avatar, signature, registration date, and any other information about themselves posted in the profile.
10. A hint about the role of the killed player is also given.
11. Night actions must be sent every night while you are alive. If you do not want to use a night action this night, then write this to the GM so that there are no unnecessary problems.
12. The Mafia makes decisions together. If one of the Mafia members is absent, you can send their night action instead of them.
13. Modkill or player replacement occurs in case of a gross violation of the rules or complete absence of signs of activity for two game days (two days and two nights). Also, a modkill/replacement may occur at the request of the player.
14. Immunity for the first night is granted to:
a. The GM of the previous game.
b. People who have not played on HW before.
c. Those killed in the first night in the previous game.
d. People who have missed three or more games on HW.
15. This is just a game. And if you haven't been killed by the Mafia/serial killer/town sniper/day vote/evil GM, they will definitely do it later. All you have to do is relax and enjoy.

Game Rules

1. Each Mafia can perform one kill and one simple night action per night.
2. The killings of the Archangel/sniper of the Blue Lights and Samara/leader of the Eclipse are described in the same way.
3. If a "survivable" role is killed for two nights in a row, then it will definitely die on the second night.
4. The actual number of votes is displayed only next to the nickname of the player who has received enough votes to be hanged. Or who has received enough votes, but some of them turned out to be zero or abilities were triggered.
5. A "survivable" role successfully uses a night action on the night when it dies. Naturally, if a block, protection, or healing does not interfere.
6. Notes are allowed.
a. Each Mafia can send no more than one note per night.
b. Investigating roles (Aria, Patriarch, Samara, Kenn) can provide no more than one result of the investigation in two nights.
c. If Kenn witnesses a murder, he cannot reveal the name of the killer in the note, but he can provide additional clues via the note.
d. Good repeated falsification of notes from the Mafia is encouraged with small bonuses.
e. It is forbidden to write to whom the player is going.
f. It is forbidden to reveal your role through notes.
7. The conditions for victory are standard: to get rid of all other factions. Morinth wins if she is left with two players from different factions, and Samara is dead at the same time.
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14 years ago
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13. Illium
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3. Tessi
^________^
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14. Hagall
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9. Khar’Shan
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17. Horizon

And good luck to everyone in the game!
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Kah'je
.
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14 years ago
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1. Earth. I guess you could say I'm a patriot.
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14 years ago
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A Durable can be healed on the second night.
i.e., on the night of the murder and on the night of possible death.
Special: cannot apply both special abilities to the same player.
at all? throughout the entire game?
If a Blood Pack beast transfers a vote to (from?) a target, the dancer does not take the vote. Neither the victim nor the dancer will know if the vote transfer was successful.
=[br][/br]
Special Ability 2: if the selected player is blocked, the block is transferred to the leader of the Luminaries.
This will save them from being blocked, so it would be better to describe the special abilities in more detail and give them names, such as "Block Protection" or "Protection from Murder" (for the red faction).
The targets of the mafia's protection are not displayed.
except for successful ones?
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14 years ago
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Menti = [br][/br] Okay, I'll take Ilios.
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14 years ago
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i.e., on the night of the murder and on the night of the possible death.
Yes, the resilient unit is healed for both nights.
in general? throughout the entire game?
Yes.
except for successful ones?
Successful ones are displayed in the style of "a bandit shootout occurred, no one was injured." No nicknames are indicated.
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14 years ago
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My best friend advised me to choose...

4. Sur'Kesh
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14 years ago
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Vermayr. I can’t promise high activity due to, well, you know what.
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14 years ago
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Did you remove the alliances between the factions?

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