To avoid creating new threads, I'll ask my question here.
What and in which files do I need to rebind and correct for a complete creature ID replacement?
Specifically:
I am swapping the Yeti and Goblin (regular), because the "Mercenaries" skill (Goblin Assistance) is tied to the specific ID of the regular goblin (and upgrades if any). If there are no upgrades, it works specifically only for the Goblin.
Task: Since "Mercenaries" is a neutral unit, I need to remove the original goblin from the Orc Castle and completely replace it with another available creature.
Currently, I have made rebinding changes in the creatures themselves (where their stats and other things are located) and similarly replaced them in the Dwelling (city buildings).
Outside the city, everything seems normal, and since all improvements are available to me, I think I set the IDs correctly. But when I go into the city and try to hire - the game crashes.
Attachment 73158Attachment 73159
In general, what did I forget?!
*And just to be sure, those who know, please clarify the correct name of the original Yeti, like "CREATURE_???"
I think it's crashing simply because of an error in the city building file; maybe you accidentally removed an extra character or added an extra line.
Or maybe it's crashing because of the yeti; that is, there is some kind of error in it.
P. S.
You didn't list something else that is tied to goblins? - special Keegan, abilities for eating goblins, sacrificing goblins, now on maps in garrisons with pre-placed goblins, there will be goblins instead of yetis
Added after 3 minutes
CREATURE_SNOW_APE, I think, but check it
