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"Again, twenty-five!" :( **hunter98**, reread my first post carefully: the important thing is that the golems will be sped up only *after* the attacking hero with fast units has made their move. There's also a saying: "First come, first served!" :) In the Tower, archmages, titans, and nagas (the latter if they manage to quickly reach the enemy) usually play a decisive role in battle. And don't forget about *berserk*: if the attacker casts it *first*, they will just laugh as the defender's large units beat each other up. :)
Stay away from the Knights! :smile29: I love them! :)
There's no accounting for taste, as they say... :) Valeska and Turis are, of course, decent heroes, mainly due to their specialization. I often leveled them up, especially when I was just starting to play online, and when there was no better option. But I don't remember ever managing to get even three out of the four most important skills for a warrior with a Knight: attack, defense, logistics, and earth magic. And such a situation is not uncommon for a Swamp creature; sometimes they even get all four. Plus, leadership is not the most useful skill.
Regarding the Berserker: let's say a Castle attacks a Swamp, the Castle has an Archmage, and it's the first turn. It places a Berserker on the Hydras. And the Swamp has level 1 Snakes; it's their turn, and the Berserker's effect is removed. :)
Or another example: your opponent goes first, casts Mass Slow, and attacks your stacks with tactics (let's assume the parameters are approximately equal, and there are many troops left). Your turn – you cast Mass Haste, and your opponent's stacks take damage from you twice in a row...
And don't forget about Berserk: if the attacker casts it first, they will just laugh as the defender's large units beat each other up. :)
Actually, Berserk doesn't affect Titans, and they are unlikely to be killed immediately! Titans will move after the Master Djinns, and after the Djinns' turn, a mass dispel will remove Berserk!
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
I want to discuss a completely different aspect: the impact of the speed of the fastest unit on the course of the battle.
-- Marmot
Most often, the first round is decisive.
I disagree. Marmot
Everything I said applies to playing on large maps.
Marmot
In online games on medium-sized maps, and in general during the final battle in the middle of the 2nd week, things are naturally different.
In online games and on HL+U, an encounter can occur in the second week. Marmot
But the worst are the Stronghold and Fortress: their level 7 units are not the fastest, they don't fly, and their magic is limited to 3 levels!
If you want, we can play for fun. You can choose any faction, and I'll take one of the "worst" ones. ))))
--
You see, the thing is... take the Swamp, for example. These factions lose in speed, but they maintain the PACE, and pace is the most important thing. (despite your signature :D)
Yes, they are not as fast, but they are strong, they can break through various guards, and they can be upgraded well. Marmot
High speed is the key to success (remember: "White starts and wins"?)
But on the map, it is even more important than in battle.
Because they might simply not let you do what you want. Because they are faster, they develop, they upgrade, etc., they come and kill you. And then it depends on skill. By the way, the computer opponent completely lacks this skill. And it doesn't matter how many there are: 7 or 1, what difficulty it is, 200 or 160.
In general, it's NOT an indicator.
But TC3 is a different story. (Although I don't play it very well.)
Well, and the computer won't play at all: D. How can you force it to be stingy with 2 cities and be at 117 in teleport? :D And in general, it won't be able to counter anything. Because it is stupid and predictable.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
I actually played a game of Tactician Corner 3 yesterday, using Castle against Fortress (yes, it was controlled by a "dumb" AI). I randomly chose fire and water magic, plus +4 to spell power. I won on the first try, and it wasn't even close.
I forgot to mention another aspect in the first message. Quoting from the article here: Heroes of Might and Magic III: a collection of tips http://heroes.ag.ru/h3/advices/ In battles under the walls of castles, the usual rule of "the fastest unit moves first" is modified by the turns of the attacking catapult and the defending castle towers. Usually, at the beginning of the battle round, the towers fire, then the catapult, and only then do the units move. However, if the attacking hero has the secondary skill Ballistics (the level of development does not matter), the catapult will fire first; moreover, it will now be controlled by the player and will give him the right to cast a spell, as if it were the fastest unit. Nevertheless, the defending hero can take back the "right to cast first" if he gains the Artillery skill – in this case, he controls the firing of the castle towers, and they fire before the catapult. This "turn interception" is often much more important than the main purpose of these skills (improving the firing of the catapult and ballista, respectively). Horn Added: Thu Nov 28, 2002 14:47
RiMpel2, if you disagree, I am happy to hear your arguments. "Funny" is, with all due respect, not an argument.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
Scooby killed Shaggy, the world has turned upside down! :)))))) Although it's easy to defeat the computer, it's more interesting to play against people!
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
I just played as Castle against Fortress on Tactician Corner 3 yesterday (yes, it was controlled by a "dumb" AI). I randomly chose fire and water magic, and +4 to spell power. I won on the first try, and without any difficulty.
It's really funny :) Now try playing the other way around. In the very first round, the archangels will fly in and attack some lizards, exposing themselves to a full stack of mighty gorgons. And I'm not even talking about magic. Would you be interested in playing against such an opponent?
I actually did that yesterday... I won on the first try, and it wasn't even difficult.
That's exactly the point! What are we even telling you? That it's very easy to beat the AI!! But if you played against a human, it would be a challenge (and a big one!). If you didn't lose at all :rolleyes:
So the phrase > "stupid" AI < should be written without quotation marks :D
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
I just played a game on Tactician Corner 3 yesterday, using Castle against Fortress (yes, it was controlled by a "dumb" AI). I randomly chose fire and water magic, plus +4 to magic power. I won on the first try, and it wasn't even close.
Create a similar situation in the editor and play against someone from the forum. It should result in an interesting match with some interesting conclusions.
Thank you to everyone who participated in the discussion. I won't prolong the argument. I wanted to draw your attention to a specific aspect of the game and tried to explain it clearly and concisely. Whether to listen or not is up to each individual. I still hope that it will be useful to someone. Just one more thing: it's amusing that all of this was discussed about 10 years ago (see the quoted page), but back then, no one stubbornly denied the importance of speed and the first turn. Now, apparently, completely different people are playing "Heroes of Might and Magic"...
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)