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Posts from TC3 League. Regular Season.

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17 years ago
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=TC3 League. Regular Season=

Sometimes there isn't enough time to play a full game, which is where TC3 comes in handy – it's a quick way to enjoy the game without spending too much time. I suggest that everyone who has little time to play, or simply enjoys TC3, participate in this tournament. Basically, you can play for fun and not worry too much. I believe that the essence of the tournament adds interest, motivation, and a desire to play well, creating a good atmosphere around the game! If anyone is interested, please join!

I'll say right away that I'm planning a fun tournament, without a strict schedule. It's mostly for fun, but with an overall score. Clear rules and regulations will be provided later, once we have more participants. We will discuss some points.

The main version of the game is SoD, but TE can be played if both players agree.

For those who are not yet familiar with TC3, here is a brief description of the map:

At the start, you have a hero with 10-10-4-4 stats, and the following expert skills: logistics, wisdom, artillery, and first aid. In your army, you have 1 nomad, but this will soon change. You can recruit units from two castles (5 units each), which you will eventually use in battles. You can also buy war machines. You can have 175,000 gold (100,000 immediately, 25,000 in the Pandora's Box, and 50,000 is added on day 113).

We also have artifacts of 3 levels. The most expensive one can be exchanged for 100,000 gold, +2 speed, a sniper bow, or a berserker. For the less valuable ones (there are 3 of them), you can get secondary skills, a golden bow, a black orb, an anti-berserk, or 30,000 gold. There are 5 artifacts of the third level; you can see what they can be exchanged for: http://hmmclub.narod.ru/tc3_SoD.h3m

After choosing bonuses, a battle takes place, and the winner wins the game!
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17 years ago
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Games are played on the SoD version; with mutual agreement, play TE! (For TE, you need to disable the bank and enable a clean battlefield in the settings.) The Tactical corner3 map is played: http://hmmclub.narod.ru/tc3_SoD.h3m. A description of the map can be found slightly above. Regulations. Stage 1 (Group Tournament) 2 groups of 9-10 participants each; each participant will play 2 games against each other (not best of two, but 2 matches). In one of the two matches, you play as red, and in the second, as blue. Decide the order yourselves. For each victory in the tournament table, 1 point is added; for a draw, +0.5 points. For a tech win, 1 point will also be awarded, but it is valued less than 1 point for a real game. 4 people from each group advance. Places will be determined by the number of points scored. If the number of points is the same, the one with more "clean" (in a real game, not technical) wins will be ranked higher. If the results are the same, the result of head-to-head matches is considered; if there is still a tie, the number of games played is considered, and then an additional game is scheduled. Closer to the end of the tournament, in case of unscheduled matches, technical defeats will be assigned. The chances of receiving a loss will be lower for the one with more matches played out of the two contenders. Group tournament games last until 09/30/2009 Stage 2 (Playoff) In the first stage of the playoffs (1/4 final), play to two wins. In the second (1/2 final), play to three wins. The final will be played in a series to 4 wins, after which the winner will be announced. Round 1 (1/4 final). Deadline: 10/15/2009 (inclusive) A1 - B4 = C A2 - B3 = D A3 - B2 = E A4 - B1 = F Round 2 (1/2 final). Deadline: 11/08/2009 (inclusive) C - E D - F Rules. 1. Castle selection. Castles are selected using the elimination system; here is a description of how it works: A list of races is written for each player (a total of 2*9=18 castles). After that, players take turns eliminating them until each list has two uneliminated races left – these will be the ones they play. At the same time, you can eliminate both "bad" races from your list and "good" races from your opponent's list. The elimination sequence is as follows: 1-2...-2-1. The player who will play as red starts eliminating, and the blue player attacks. 2. Starting bonus. When selecting castles and generating the map, the resource should be selected as the starting bonus. 3. It is forbidden to capture castles on the first day of the game. 4. Skeleton Transformer. It is forbidden to use the Skeleton Transformer. But if both players believe that this rule is unnecessary, it can be used. 5. Time to choose bonuses. The battle must start by 117 inclusive. If someone is late, they lose! 6. Battle. The battle takes place in the teleport. Red dives into the teleport and stands in it. Blue attacks. 7. Stalemate. In a stalemate, the troops go into battle. 8. Disconnects. In case of a disconnect, the following actions should be taken: take a screenshot and a description of the situation at the time of the disconnect. If the result is not obvious, then the killed troops are revived, and the rest are placed in positions according to the screenshot. Then fight, making sure not to spend more mana than was left at the time of the disconnect. Tournament table: http://hmmclub.narod.ru/TC3.RegularSeason.mht Participants: Volodymyr (297363980) Neoandy (229290404) Forrest (319979133) KostyaN (430405413) Andres (436281703) Oelm (373347222) Wlk777 (442018688) gen (592-987-204) Aldegir (411833496) Piterius (407907277) geroj (229205948) Rhox (413-405-122) KobRa_RR (286406830) AYMAN (583780779) Dirty_Player (408722873) Disander (356030413) CaMiKaDzE (557230206) Van (463459046) Эрдем (200532442) Soroka (355106298)
In reply to Volodymyr
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17 years ago
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Knock on wood – let’s hope we get some new members from the forum! :) I sent out invitations to all participants of the “Novichok-2009” tournament. We already had an intensive training session with one of them; during which I barely managed to escape twice, and on the third try, justice prevailed, and I lost against Titans and Castle with a brilliantly used Forgetfulness spell! :smile15: A new generation is growing up, darn it!;)! (We played three full random games).
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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17 years ago
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I think the castles and magic are better balanced in TE.
In reply to Oelm
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17 years ago
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Preliminary rules:

Games are played on SoD version; with mutual agreement, play TE!

1. Starting bonus when choosing towns and generating the map - resources.
2. The battle takes place in the teleport. Red dives into the teleport and stands there. Blue attacks.
3. The battle must begin by day 117 inclusive. If someone doesn't make it – loss!
4. Capturing towns on the first day of the game is prohibited.
5. In a stalemate situation, troops fight it out.

For TE, in the settings, you need to disable the bank and enable the clean battlefield.

Now, the points I would like to discuss:

1. Choosing towns. There is a good, well-established system of banning/picking, but... I'm a bit concerned that some towns are rarely used, for example, Conflux, Fortress – they're simply not given. Does anyone have any suggestions? We could play random, but then the advantage of the skill of proper bans/picks is lost...

2. Disconnects. Ideally, the troops are dispersed, and the battle starts over. The second option is to repeat the moves until the closest possible result is achieved. I don't really like either option; does anyone have any thoughts on this matter?

3. Skeleton transformer. I would ban converting horses and dragons, but I think many will be against it?
Oelm
I'm for TE; towns and magic are better balanced.
I myself am also for TE. But there are players planned who are not yet familiar with it. I think it will always be possible to arrange with the veterans to play TE.
In reply to Oelm
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17 years ago
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For average art, I don't know how it is in The Eastern Expansion, but in Shades of Darkness, they give 30k gold, so it needs to be adjusted.
In reply to Neoandy
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17 years ago
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Neoandy
For average art, I don't know how it is in The Eastern Era, but in Shades of Darkness, they give 30k gold, so it needs to be corrected ;)
Thank you, I've corrected it :)
It's the same in The Eastern Era and Shades of Darkness ;)
In reply to Volodymyr
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17 years ago
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Volodymyr
1. Selection of towns. There is a good, well-established, banning system, but... it's a bit concerning that some towns are rarely used, for example, Conflux, Fortress – they simply aren't given. Does anyone have any suggestions? You could play random, but then the advantage of being able to ban properly is lost...
A betting system could be considered...
2. Disconnects. Ideally, the troops are dispersed, and the battle starts over. The second option is to replay the turns until the result is as close as possible. I don't really like either option; does anyone have any thoughts on this matter?
Take a screenshot and describe the situation at the moment of the disconnect. If the outcome is not obvious, then disperse the killed troops and place the remaining ones in positions according to the screenshot. Then fight, making sure to spend no more mana than was left at the moment of the disconnect. IMO, this is the fairest option.
In reply to Wicc
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17 years ago
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The betting system – I think it’s pretty good. And playing with a transformer – that’s just for noobs.
In reply to Wicc
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17 years ago
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Wicc
Maybe we could think about a betting system...
I was thinking... I'm not sure how to handle transferring money before the generation starts in SoD.
Wicc
Take a screenshot and describe the situation at the time of disconnection. If the result is unclear, then recreate the killed units and place the remaining units in their positions according to the screenshot.
The screenshot doesn't show how much health each unit has. An Arch with 57 health or 159 health is a slightly different Arch. Yes, I agree that the health of the Arch might be remembered, but it's impossible to remember everything.
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17 years ago
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Please register me, ID 442018688, for the TC3 theme.
Всем удачи ! И Морали !
17 years ago
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Sign me up too, yesterday I was testing this map with Kostya. It's a shame that there aren't as many crazy combinations as I would have liked... it would be even more interesting. But still, the map was a discovery for me, even though I've read about it many times. gen 592-987-204
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17 years ago
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Sign up another complete newbie for TC3 :) 411833496
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
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17 years ago
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I will play with pleasure.
407907277
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17 years ago
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When is the start date of this event? :)
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.

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