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Speed factor.

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#23
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I forgot to mention another aspect in the first message. Quoting from the article here:
Heroes of Might and Magic III: a collection of tips
http://heroes.ag.ru/h3/advices/
In battles under the walls of castles, the usual rule of "the fastest unit moves first" is modified by the turns of the attacking catapult and the defending castle towers. Usually, at the beginning of the battle round, the towers fire, then the catapult, and only then do the units move. However, if the attacking hero has the secondary skill Ballistics (the level of development does not matter), the catapult will fire first; moreover, it will now be controlled by the player and will give him the right to cast a spell, as if it were the fastest unit. Nevertheless, the defending hero can take back the "right to cast first" if he gains the Artillery skill – in this case, he controls the firing of the castle towers, and they fire before the catapult. This "turn interception" is often much more important than the main purpose of these skills (improving the firing of the catapult and ballista, respectively).
Horn Added: Thu Nov 28, 2002 14:47

RiMpel2, if you disagree, I am happy to hear your arguments. "Funny" is, with all due respect, not an argument.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)