Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I can add that (although I think I've read something similar somewhere else) that in the early stages of the game, when there are no high-level, fast monsters yet, it is recommended to include enhanced monsters of levels 3-5 in the scouting party (to increase movement on the map) or in the main army (to gain the first turn) – Djinns, Rocs (speed 11), Pegasuses (speed 12), and Dragonflies (speed 13). If the hero's specialty involves these monsters, their speed increases by another 1. If the hero also has 3 artifacts that increase speed, and the battle takes place on their native terrain, then the maximum speed of a Dragonfly (level 3) in battle can reach 19 (!). I think that in terms of speed of construction, cost, and speed, the Dragonfly can be considered the best expendable, fast unit.