(true descriptions are hidden; technical descriptions are provided instead)
Town
Commissioner
Knows they are a Commissioner, but doesn't know which one. Knows the true Sheriff, can communicate with them, cannot use their special ability on them. Cannot be recruited.
Special Ability: Status check, not described in the newspaper.
Status +
Sheriff
Knows they are a Sheriff, but doesn't know which one. Knows the true Commissioner, can communicate with them, cannot use their special ability on them. Cannot be recruited.
Special Ability: Blocking, not described in the newspaper.
Status +
Suicide Bomber
Special Ability: Protection, dies instead of the target of their special ability.
Status +
Analyst
Special Ability: Status comparison, not described in the newspaper, cannot be an additional target for the Arsonist.
Status +
Judge
Special Ability: Gives the target a double vote in the upcoming daytime vote, not described in the newspaper, cannot be an additional target for the Arsonist.
Status +
Sharpshooter
Special Ability: Killing.
Status +
Mad Commissioner
Knows they are a Commissioner, but doesn't know which one. Knows the Mad Sheriff, can communicate with them, cannot use their special ability on them. Cannot be recruited.
Special Ability: Status check, receives a result opposite to the true status of the target, not described in the newspaper.
Status -
Mad Sheriff
Knows they are a Sheriff, but doesn't know which one. Knows the Mad Commissioner, can communicate with them, cannot use their special ability on them. Cannot be recruited.
Special Ability: Removes blocks, cures poisoning, protects against becoming an additional target for the Arsonist, not described in the newspaper.
Status -
Thief
Special Ability 1: Learns the type of special ability used by the target. If the target has multiple special abilities, steals the first one in the list.
Special Ability 2: Uses one of the stolen special abilities, only possible on the following night after the theft (exception: if Special Ability 2 fails, it can be repeated).
Status -
Blocker
Special Ability: Blocking.
Status -
Protector
Special Ability: Protection, does not protect against poisoning or becoming an additional target for the Arsonist, has a 50% chance of killing the attacker.
Status -
Doctor
Special Ability: Healing.
Status -
Mafia
Godfather
Special Ability 1: Blocking.
Special Ability 2: Killing.
Status +
Mafioso
Special Ability: Killing.
Status -
Recruiter
Passive Ability: 50% protection against killings.
Special Ability 1: Killing.
Special Ability 2: Recruitment, the recruited player changes their status to the opposite, loses all previous features and special abilities, and becomes a simple Mafioso.
Status -
Serial Killers
Arsonist
Passive Ability: Chooses one of the players; all actions by this player directed at the Arsonist have no effect. The target can be changed each night.
Special Ability: Kills the target and all players who came to the target's location at night with a 75% probability (the probability is calculated separately for each player).
Status -
Poisoner
Passive Ability: The first killing attempt by the Poisoner fails, and the failed killer receives poisoning.
Special Ability: Poisons the selected player, who dies on the following night.
Status +
Solo
Doppelganger (either one or two)
Passive Ability: Cannot be recruited, has 50% protection against killings.
Special Ability: Chooses one of the players who have left the game; loses their special ability, features, and status, and instead receives the special ability, features, and status of the chosen player.
Status: Cannot be checked; the check fails
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!