Suggestions for balancing and role descriptions are welcome. You can also send me artwork for the roles, as I haven't found much, and what I did find was mostly about vampires and werewolves.
Also, we need to write an introduction. It would be great if someone could help with that. Oh, and the game takes place around the 18th century.
Town:
Governor - a wealthy man who heads the town on the Count's orders. He has a large mansion with his own servants. He rarely leaves his home, but when he does, it's only with an entourage, so no one in town has really seen him.
ND: wealth - once every three nights, he can hire guards to protect against attacks (once during any of the three days, i.e., he can hire guards on the 3rd day, and then on the 4th, because a new three-day period will begin).
Features: important character - double vote in the voting.
Status: good
Doctor - a middle-aged man who has dedicated his life to medicine and helping people.
ND: doctor - revives a killed player if he visits them on the night of the murder.
Status: good
Priest - the local representative of the clergy. He helps people with his divine guidance, and also protects homes from evil and heals ailments.
ND: holiness - protects against vampire attacks.
Features: purification - if he visits an infected person, he heals them from the disease (cures ghouls and new werewolves).
Status: good
Hunter - a man who hunts evil creatures. He came to town to help the locals get rid of the evil that has supposedly infested the town. But the people don't like his methods, so they are wary of him.
ND: kill (but if he kills a peaceful person, he dies himself).
Features: vigilance - years of fighting dark forces have honed his reflexes and taught him to always be on guard, so he cannot be caught off guard. (50% protection from attacks; if it works, he kills the attacker). Knows the bait.
Status: bad
Bait Girl - a local girl who volunteered to help the hunter.
Humorous version: Hunter's victim - a local girl whom the hunter captured and uses as bait. To prevent her from running away, he cut off her legs, tied her hands, and gagged her. Every night, he takes her out in a cart to the town square and waits for the vampires.
ND: none.
Features: mousetrap - if a vampire kills her, the hunter learns the identity of the killer. Knows the hunter.
Status: good
Weaponsmith - the town's blacksmith, a weapon maker and merchant all in one. He adds silver to every weapon he makes because he believes it helps fight evil.
ND: can protect a target from attack, 50% chance.
Status: good
Lothario - a rich and handsome young man from an aristocratic family. He is educated, well-mannered, and elegant - a true gentleman who can charm any woman.
ND: blocks the ND of a character (does not affect the werewolf).
Features: cannot be killed by the clan queen.
Status: bad
Street Musician - a 20-year-old guy who earns a living with his talent - playing beautiful melodies that can enchant people.
ND: none.
Features: DD - he captivates with his lute playing, putting the listener in a trance, after which he can use their vote in the voting (if they haven't voted yet).
Status: bad
Child - a local beggar who lives on the streets of the town. He is resourceful and curious, but overall a good kid.
ND: learns the status of the target.
Features: if the vampire queen attacks him, he turns into a vampire.
Status: good
Virtue - a young man who considers it his duty to help everyone in town with household chores and other tasks (for free!).
ND: visits any of the players if an attack is made on them, and dies instead of them.
Status: good
Blood Brothers - two local residents who are related.
Features: if one of the brothers is killed, the other gains the ND "Check," with which he searches for the killer, and if he finds him, he kills him. If one of the brothers is hanged in the voting, the other becomes a maniac.
Status: good
Townsfolk - ordinary residents of the town.
Status: good
Night Hunters:
Clan Leader - the leader of the vampires. In town, he is a respected man who inspires trust in people. He is moderately well-off and has his own mansion.
ND: kill - kills the target. (If he encounters a priest, his status ceases to be good).
Features: when there are fewer than 3 players left in the game, the killed target (if it is a peaceful resident or the governor) becomes a ghoul, whose voice the vampires can use in the voting. The ghoul lives for one day, i.e., he will die on the next night after being infected.
Status: good
Clan Queen - the clan leader's lover. She is an attractive and at the same time cruel woman, whose nature manifests itself when hunting people, but despite this, her tender and caring "self" makes her show mercy to children.
ND: kill - kills the target (exception: Lothario, because he seduces her and persuades her to spare him).
Features: maternal instinct - if she encounters a child, she turns him into a full-fledged vampire.
Status: bad
Ghoul - a rather secretive and small vampire. He can easily hide in the shadows and move silently, making him an ideal killer.
ND: kill.
Features: has a 50% chance of killing the target without leaving any clues.
Status: bad
Nosferatu - a vampire with a strong physique, who surpasses his brethren in physical strength, endurance, and size. He is also distinguished by the fact that he has little human essence left and more animalistic traits.
ND: kill.
Features: ignores the priest's protection, but receives a burn of holiness, which kills him on the next night.
Status: bad
Vampire - an ordinary member of the clan, unremarkable in any way.
ND: kill.
Status: bad
Cursed:
Werewolf - an unfortunate man who became a werewolf after being bitten by a wolf. Now, every night, he turns into a monster and goes hunting.
ND: kills the target (if he encounters Virtue, the Hunter, or the maniac brother, he infects them with lycanthropy, i.e., they become werewolves).
Features: ignores the hunter's protection and the lothario's block.
Status: good
Mad Scientist - he goes from house to house, and if he visits a player who died that night, he turns him into a Frankenstein monster (zombie), whose voice he can use in the voting.
P.S. Thanks to Loc for helping with the description of some roles