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Posts from Sacred Haven of DebaucheryAuto-translated
No garbage mods, WOG, or anything like that are made for the fifth game.
So, what do you think, Wissy? Since you expressed yourself in this way, it means you've played these mods and you like them, i.e., they're not garbage mods (although I doubt they differ much from mods for other games), or you didn't know about them, just like me?)
Age of Empires with the The Rise of Rome expansion - 16 factions Cossacks: European Wars with the Last Argument of Kings expansion - 18 nations
These are nations, and they differ not drastically. Some have access to certain technologies, others to different ones, but there is a general standard for all, and that is normal.
Warlords - Battlecry III - 18 factions
A rare piece of garbage, exactly what I was talking about, a perfect example for my thesis about the idiocy of more factions and it will be cool.
Did the driver laugh too, or was he busy with something? Reinhard
I'm more interested in playing the finished Horn of the Abyss than the upcoming sixth installment.
I completely agree. Revan, can you share the link where you found the screenshot?
Regarding the "many races," I've always been bothered by the limited variety of choices in the fifth game (not just units, but also artifacts, heroes, etc.), and I think this was one of the reasons for the not-so-great success of Heroes 5, considering the legendary status of the series. A wealth of choices opens up more possible game scenarios for us, more tactical options, and simply more aesthetic pleasure from the ability to break out of the mundane cycle of "HUMANS-ZOMBIES-ORCS-MAGIC."
Heroes 3 is not one of those games that you "play through, enjoy, and then forget"; it's a whole world with its own cozy atmosphere. So, Lokken's over-the-top criticism is out of place here, although no one has taken away his right to speak yet.
Idiotism is calling everything you don't like "crap" and saying that everyone around you is upset.
You clearly have a case of the "butthurt," despite this "preemptive strike," because, lacking anything better, you were enjoying what was available, and I criticized it in my usual, rustic manner.
It's hard to find a more boring game in terms of gameplay. I've tried to play it many times, and each time I've woken up with squares imprinted on my face. Build a base, build units, kill everyone. This was often the case, for example, in C&C, but in C&C, there's high-tech futurism, spiced up with a certain plot, map design, and engaging gameplay. This was the case in the Age of Empires, but in the Age of Empires, there were historical, epic battles with huge, meticulously crafted maps, allowing you to role-play as great figures of the past. This was the case, for example, in Warcraft III, but new fans praise it for its plot, characters, and the atmosphere of the universe. This was the case in Dawn of War, but the fanboys still get excited just from the possibility of playing a tabletop miniatures game on a computer, with grimdark future settings, featuring titanic robots, chainswords, and spaceship-cathedrals. This was the case in Starcraft, for example, but even there, there are enough characters, there's a plot, and the three sides are meticulously developed and differ in everything.
But what does Battlecry offer? It offers build a base, build units, kill everyone. The only bone for the reasonable player is the ability to level up a hero. The second bone, for the masses, is a million races, consisting of one model with different skins and stats. A hundred elves! Two hundred humans! A race of minotaurs. A minotaur worker, a minotaur warrior, a minotaur archer, a minotaur riding a minotaur. "Sir, scouts have detected a band of minotaurs nearby," says the scout during the briefing. Okay, I'll send a squad of Nidhogg warriors to meet them. Regular dwarves, dark dwarves. Dark humans. Light humans. Dark elves, light elves. Forest elves. Jelly elves. High elves. Low elves. "Twenty-eight character classes," it says on the wiki. I think the boxes with the "fully in Russian from Seventh Wolf" disc also said: a hundred races, two hundred classes, three hundred spells! Immerse yourself in a full-fledged, mysterious fantasy world and defeat your enemies! Kill enemies, even yourself! There are five missions in the game? More than four huge worlds!
A completely soulless, vile product, parasitizing on the original "Warlords," which had plenty of mythical creatures, but not this mass-produced garbage.
I didn't write it specifically because of Battlecry (it could have been any other game/movie), but because what was described in post 40062 appears in almost every other one of your posts. And I don't care about your opinion regarding games and other things.
These are old games. They are already simpler to modify, which is why there are so many amateur modders. But I don't see any advantages in this. It's definitely more enjoyable to play an official expansion pack, which is made with care, than to force yourself to enjoy the "creativity" of these, as someone here put it, "kids." It only spoils the impression of the game.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Actually, because they are old, they are not easier. They are not user-friendly for modders.
It’s definitely more enjoyable to play an official expansion pack, which is made with care, than to force yourself to enjoy the “creativity” of these, as someone here put it, “kids.”
One expansion pack might be worse than a mod, while another mod might be as good as an expansion pack.
Where do we go? Where do we end up when we save the world?