Idiotism is calling everything you don't like "crap" and saying that everyone around you is upset.
It's hard to find a more boring game in terms of gameplay. I've tried to play it many times, and each time I've woken up with squares imprinted on my face. Build a base, build units, kill everyone. This was often the case, for example, in C&C, but in C&C, there's high-tech futurism, spiced up with a certain plot, map design, and engaging gameplay. This was the case in the Age of Empires, but in the Age of Empires, there were historical, epic battles with huge, meticulously crafted maps, allowing you to role-play as great figures of the past. This was the case, for example, in Warcraft III, but new fans praise it for its plot, characters, and the atmosphere of the universe. This was the case in Dawn of War, but the fanboys still get excited just from the possibility of playing a tabletop miniatures game on a computer, with grimdark future settings, featuring titanic robots, chainswords, and spaceship-cathedrals. This was the case in Starcraft, for example, but even there, there are enough characters, there's a plot, and the three sides are meticulously developed and differ in everything.
But what does Battlecry offer? It offers build a base, build units, kill everyone. The only bone for the reasonable player is the ability to level up a hero. The second bone, for the masses, is a million races, consisting of one model with different skins and stats.
A hundred elves! Two hundred humans! A race of minotaurs. A minotaur worker, a minotaur warrior, a minotaur archer, a minotaur riding a minotaur. "Sir, scouts have detected a band of minotaurs nearby," says the scout during the briefing. Okay, I'll send a squad of Nidhogg warriors to meet them. Regular dwarves, dark dwarves. Dark humans. Light humans. Dark elves, light elves. Forest elves. Jelly elves. High elves. Low elves. "Twenty-eight character classes," it says on the wiki. I think the boxes with the "fully in Russian from Seventh Wolf" disc also said: a hundred races, two hundred classes, three hundred spells! Immerse yourself in a full-fledged, mysterious fantasy world and defeat your enemies! Kill enemies, even yourself! There are five missions in the game? More than four huge worlds!
A completely soulless, vile product, parasitizing on the original "Warlords," which had plenty of mythical creatures, but not this mass-produced garbage.