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Posts from Impressions of Heroes V, for those who have played it.

4.0 (2 ratings)
In reply to Night
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20 years ago
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Night
Yeah. Let them sit there and generate a few coins:)
By the way, the payback period for one Peasant is 23 days, i.e., 3 weeks. And that's even without losing them or upgrading them. So, it turns out that for almost the entire game, by building and accumulating Peasants, you're playing at a loss :) In the fourth game, the payback period is 17 days, by the way.
In reply to Katrine
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20 years ago
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Katrine
By the way, the payback period for one Peasant is 23 days, i.e., 3 weeks. And this is even without losing them or upgrading them. So, it turns out that you spend almost the entire game building and accumulating Peasants, and you're playing at a loss :) In the fourth game, the payback period is 17 days, by the way.
So, they are not useful at all, only if you put them in the training hall:(
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20 years ago
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Some rather pessimistic reasoning =)

Why are you criticizing peasants? Other units don't even pay for themselves, if you want to get down to it :D
In reply to Imp
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20 years ago
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Imp
Some rather pessimistic reasoning =)

Why are you attacking peasants? Other units don't even pay for themselves, if you want to get down to it :D
Well, yes, assassins can take out many monsters, and the monsters guard the treasures:D They definitely pay for themselves:D :D :D
In reply to Night
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20 years ago
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Night
Well yeah, assassins can take out a lot of monsters, and monsters guard treasures :D They definitely pay for themselves :D :D :D
Now that's a completely different question))) You could split the Peasants into 6 stacks of 1 and one "meat" stack and lead the enemy around the map, periodically sacrificing 1 cow-peasant in critical cases =) Shoot at monsters with the hero... Of course, such a tactic wouldn't even appear in your worst nightmare, but then again, you could also say they pay for themselves :rolleyes: In general, the devs created "Potemkin villages" (well, that's for those own familiar with classical Russian literature or history :p ) — it seems like they pay taxes, people think they bring in income, so you need to build peasants... But now we've figured it out, turns out this is how it actually works))
In reply to Night
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20 years ago
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Night
Yeah, assassins can take out a lot of monsters, and the monsters guard the treasures:D They definitely pay for themselves:D :D :D
if you have some starting capital.... Then it's worth it... But in general, the units pay for themselves... maybe not entirely, but enough... The main thing is that the player is good.... and then go ahead and eliminate neutrals and loot them as much as you can....:D :D :D and then everything will pay for itself....
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20 years ago
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Guys, sorry if this is off-topic. Why do heroes sometimes leave a magical trail? I haven't found any information about this anywhere yet.
In reply to Don Vito
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20 years ago
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Don Vito
Guys, sorry if this is off-topic. Why do heroes have a magical trail? I haven't found any information about it yet.
There used to be a legend that the larger a hero's army, the larger their trail. But I haven't noticed any difference. :)
In reply to Night
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20 years ago
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Night
So, they are useless, except maybe for the training hall:(
Stop tormenting the peasants; they already have dark circles under their eyes from lack of rest;).
In reply to Don Vito
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20 years ago
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Don Vito
Guys, sorry if this is off-topic. Why do heroes get a magic trail? I haven't found any information about it yet.
It appears when your army becomes strong...:rolleyes:
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20 years ago
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There used to be a legend that the larger a hero's army, the larger their footprint. But I didn't notice any difference.
Usually, after building in a castle, this happens. I used to think it was only for the strongest hero, but it turns out that's not the case; it happens to both me and the AI.
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20 years ago
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However, it seemed to me that the trail appeared after researching the second level of Logistics; maybe I’m wrong, but the trail did appear at that time.
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20 years ago
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I noticed that the trail length is directly proportional to the hero's level; at least, that's how it works for me. The higher the level, the longer and more distinct the trail.
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20 years ago
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Well, I think it's the same, except that it coincides with the second level of logistics.
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20 years ago
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Actually, it seemed to me that the trail appears after researching the second level of Logistics, but maybe I'm wrong; the trail appeared precisely then.
Well, it definitely isn't because of Logistics. In my case, it appeared after I had been stationed in the castle for some time.

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