Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from Impressions of Heroes V, for those who have played it.
Yeah. Let them sit there and generate a few coins:)
By the way, the payback period for one Peasant is 23 days, i.e., 3 weeks. And that's even without losing them or upgrading them. So, it turns out that for almost the entire game, by building and accumulating Peasants, you're playing at a loss :) In the fourth game, the payback period is 17 days, by the way.
By the way, the payback period for one Peasant is 23 days, i.e., 3 weeks. And this is even without losing them or upgrading them. So, it turns out that you spend almost the entire game building and accumulating Peasants, and you're playing at a loss :) In the fourth game, the payback period is 17 days, by the way.
So, they are not useful at all, only if you put them in the training hall:(
Imp
Auto-translated
Some rather pessimistic reasoning =)
Why are you criticizing peasants? Other units don't even pay for themselves, if you want to get down to it :D
Well yeah, assassins can take out a lot of monsters, and monsters guard treasures :D They definitely pay for themselves :D :D :D
Now that's a completely different question))) You could split the Peasants into 6 stacks of 1 and one "meat" stack and lead the enemy around the map, periodically sacrificing 1 cow-peasant in critical cases =) Shoot at monsters with the hero... Of course, such a tactic wouldn't even appear in your worst nightmare, but then again, you could also say they pay for themselves :rolleyes: In general, the devs created "Potemkin villages" (well, that's for those own familiar with classical Russian literature or history :p ) — it seems like they pay taxes, people think they bring in income, so you need to build peasants... But now we've figured it out, turns out this is how it actually works))
Yeah, assassins can take out a lot of monsters, and the monsters guard the treasures:D They definitely pay for themselves:D :D :D
if you have some starting capital.... Then it's worth it... But in general, the units pay for themselves... maybe not entirely, but enough... The main thing is that the player is good.... and then go ahead and eliminate neutrals and loot them as much as you can....:D :D :D and then everything will pay for itself....
Guys, sorry if this is off-topic. Why do heroes get a magic trail? I haven't found any information about it yet.
It appears when your army becomes strong...:rolleyes:
я не злопамятный отомщу и забуду... :D
Don Vito
Auto-translated
There used to be a legend that the larger a hero's army, the larger their footprint. But I didn't notice any difference.
Usually, after building in a castle, this happens. I used to think it was only for the strongest hero, but it turns out that's not the case; it happens to both me and the AI.
Uke-by_HoMM![Zавулон]
Auto-translated
However, it seemed to me that the trail appeared after researching the second level of Logistics; maybe I’m wrong, but the trail did appear at that time.
Добро- Не цель, а средство, Зло- Дорога к цели... /topic/at/88386/ Анатраилл
Дрейк
Auto-translated
I noticed that the trail length is directly proportional to the hero's level; at least, that's how it works for me. The higher the level, the longer and more distinct the trail.
Uke-by_HoMM![Zавулон]
Auto-translated
Well, I think it's the same, except that it coincides with the second level of logistics.
Добро- Не цель, а средство, Зло- Дорога к цели... /topic/at/88386/ Анатраилл
Don Vito
Auto-translated
Actually, it seemed to me that the trail appears after researching the second level of Logistics, but maybe I'm wrong; the trail appeared precisely then.
Well, it definitely isn't because of Logistics. In my case, it appeared after I had been stationed in the castle for some time.