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18 years ago
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I couldn't find a topic like this, so I decided to start one. Heroes is a fairly diverse game with many nuances and subtleties, some more well-known, others less so. Knowing some of them, you can come up with interesting puzzles in the style of "chess studies." The tasks will most likely be theoretical and may rarely occur in a real game, but their solution will still be interesting for a wide range of Heroes players. I suggest posting such puzzles here, if anyone already has ready-made ones, or if someone likes to come up with such things - I think offline players and especially card builders have definitely come up with something similar at some point. I think we could even hold a contest for the best puzzle. To get things started, I'll post a puzzle I came up with about 2 years ago, which some players have already solved, but they've probably forgotten or the answer is lost in the depths of their memory. The puzzle is purely theoretical, but requires some knowledge of Heroes of Might and Magic, as well as the ability to think logically. SO:
Starting conditions: Game version SOD 3.2.
You have a dungeon on an empty map, with only a wood and a stone mine, already painted in your color. Day 111.
In the castle, there is 1 dungeon hero of your choice.

Important detail - ALL dungeon heroes come to the tavern only with troglodytes (harpies don't give them a chance - well, they're just unlucky :) ).
You have 4950 (my apologies - I made a mistake, I was writing from memory, but then I remembered one nuance. the amount must be exactly this at the start) money, and - I'm making a final edit here, and this is the limit for the starting resources: 7+7 (instead of 5+5) wood and stone, no other resources.
Question: What is the (theoretically) maximum number of troglodytes that can be in one stack of your hero on day 131!

Answers are accepted in terms of quantity, with a description of the method of obtaining that quantity, more or less detailed - answers like "300, I think" are not accepted. The answer must contain both the quantity and the strategy for obtaining them.
At the beginning, you can give answers without a description of the strategy. You can send the strategy to my email egor.yakovenko@gmail.com
Good luck.
P.S. A mini-puzzle for knowledge - What is the theoretical maximum speed of a unit in version SOD 3.2
P.P.S. Clarifications regarding the puzzle can be sent to me on ICQ 336775860, and the strategy for obtaining it can also be sent there.

P.S.S. Sorry, I didn't write it right away: Clarification: In the castle, troglodytes and a fort are built, and there is a tavern. That is, a normal city at the start for most cases. Harpies are not built.
Income is +500 accordingly.
There are no restrictions on construction, except that resources are needed.
P.P.P.S. The hero also has no artifacts.
THERE IS NOTHING BUT the above-described dungeon, the hero in it, and 2 mines that have already been captured.

P.P.P.P.S. Sorry. I dug through old records. I found a serious omission in the puzzle. The starting money is not 5000, but 4950.

Now the puzzle is presented in its original form.
Oh my god:) Apparently, this will never end - there is also no Grail. And there is no obelisk on the map, and there is nowhere to dig it up:).
There is a dungeon with a built fort, troglodytes, and a tavern. Any dungeon hero of your choice at the start, 2 mines. 4950 gold, 5 wood, and 5 stone. THAT'S IT.
NO ARTIFACTS, NO Pandora's Box, no hidden stashes, nothing else is built.

AAAA. There is no limit to clarifications. I forgot an important detail that adds a twist - ALL dungeon heroes come only with troglodytes! обязательно.

SOLUTION DEADLINE: "I suggest a deadline for the solution - Saturday, 6:00 PM Moscow time. And in the evening we'll discuss the author's version. And until then, let's stop discussing the question... Is that okay?"
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18 years ago
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More good and challenging puzzles! :) It would be great if this topic gets further development. The only request to everyone is not to post puzzles here that are like "which unit has the most legs?"... :D
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18 years ago
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Is there any limit to the number of buildings that can be constructed in a Castle?
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18 years ago
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Papik;131466
P.S. A little knowledge-based challenge: What is the theoretical maximum speed of a unit in version SOD 3.2?

If we don't bother with specialists in speed enhancement (as it depends on the level)

Then the maximum boost for an accelerated, upgraded, and blessed Firebird with speed artifacts (+4 speed) while on grass is:
VmaxSoD=2+4+1+5+4+21=37
2+4+1 - movement, speed artifacts, grass
5 - haste
4 - prayer
21 - raven's speed
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18 years ago
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2. Nothing is said about the income in the castle and what buildings can be built. I would add a condition - that only 1 hero can be present on the map.
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18 years ago
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Er@ser;131486
Can you tell me if there are any restrictions on building within the Castle?
Yes - all restrictions are only related to resources - you can build whatever you can afford... The conditions clearly state WHAT is available at the start. And nothing else will appear in the next two weeks...

Added 7 minutes later
Alex_R;131496
2. Nothing is said about the income in the Castle and what buildings can be built at all.
I thought that since it says "there is one Castle," its contents could be up to the player's discretion - maybe that's the "catch"?

Also, it doesn't say what artifacts the player has - we decide that ourselves...

And regarding one player, that's probably not correct. If we have money, we can hire as many players as we want. The rules of the game are not limited, only the starting resources are. This is the essence of the task. In general, the author should have formulated it more clearly so that there would be no discussion in the thread...

Otherwise, the task will be reduced to something primitive.
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18 years ago
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AmberSoler;131497
Yes, all limitations are only in resources – you can build whatever you can, and that will be yours... The conditions clearly state WHAT is available at the start. And nothing else will appear in two weeks...
Then everything is very simple!
Starting hero Damacon (+350 gold)
1. Buy Shakti with the maximum army.
2. Buy any other hero with a large stack of Trog.
At the end of each week, dismiss Shakti to buy a new one + another hero with Trog.
3. Three-week Trog population + bonus to growth from the "mushroom farmers".
P.S. Total: 9 maximum stacks from three purchases of Shakti + 4 stacks from the starting hero and from 3 purchased heroes (one per week) + growth in the castle.
Answer: 618 Trog.
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18 years ago
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K0Lb@zzeR;131505
And if you add Siera Müllich as the leader of "this crow," its speed in battle will be even higher :)

Sincerely, K0LB@zzeR.
Hehe... How did you translate the word "Müllich"? That's what it is - "Müllich," just in English... ;)
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18 years ago
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AmberSoler;131497
As for single-player mode, I think that's not quite right. If you have money, you can hire as many units as you want. The game rules aren't limited; only the starting resources are. This is the essence of the challenge.
But it's more interesting – the strategy is the same, only there will be 170 fewer Troglodytes... and that's just from Shakti, who brings in about 400 Troglodytes.
P.S. In the first case, my answer was almost 750, and in the second, just over 550.
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18 years ago
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Alex_R;131504
Then everything is very simple!
Starting hero Damacon (+350 gold)
1. Buy Shakti with the maximum army.
2. Any other hero with a large stack of troglodytes.
At the end of each week, dismiss Shakti to buy a new one, plus another hero with troglodytes.
That's where the catch lies... The question is about the maximum... The maximum is known for each of the heroes. Only two come with a full complement, and then you can hire more heroes, each of whom will have 1 troglodyte at the start... As long as there is enough money, you can hire up to four heroes daily, i.e., the addition to the pension will be +4 troglodytes per day, which will give a total of another 60 units at the finish - and that's not a small number!

It would be better to create a map and upload a starting save - and that would be a tournament to collect troglodytes in two weeks! And then we could count the results... :D
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18 years ago
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AmberSoler;131512
That's where the problem lies...
No – to hire 60 heroes, each costing 1 troglodyte, you need 150,000 gold, and you won't have that much.
The conditions are simply not specified – that's why the answer is like this.
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18 years ago
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Alex_R;131515
No – to hire 60 heroes, each costing 1 troglodyte, you need 150,000 gold – you won’t have that much.
The conditions are simply not specified – that’s what the answer is.
Castle + Grail + heroes with a gold specialization will easily generate 10,000 gold per day, which totals 150,000 in the end... I have everything clearly defined here... :D And since there are no restrictions on the castle in the condition, we can choose any composition within the rules.

In general, tasks involving the management of limited resources are a treasure trove of ideas! There are so many possible variations... ;)
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18 years ago
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Alex_R;131508
But it's more interesting – the strategy is the same, but there will be 170 fewer Troglodytes... and that's considering that only Shakti will bring around 400 Troglodytes.
P.S. In the first case, my answer is almost 750, and in the second, just over 550.
Okay, unfortunately, I didn't explain the task accurately right away and made a mistake from the start. I've edited it.
Give me the method for obtaining 750 Troglodytes in ICQ. No description is acceptable.
The same goes for 550 Troglodytes.
ALL CLARIFICATIONS ARE IN THE FIRST POST.
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18 years ago
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Papik;131520
Okay, unfortunately, I didn't quite accurately describe the task from the start, and there was an error right away. I've edited it.
Give me the method for obtaining 750 Trogols via ICQ. It won't be accepted without a description.
Just like with 550 Trogols.
Instead, why don't you create a map, generate a starting save, and post it here? In a couple of days, so many people will join the challenge that there won't be enough space... :) Otherwise, you can forget about ICQ – all the solutions will be discussed here, among yourselves... And when a winner is announced, they will offer their scheme for everyone to see... Why ICQ? It's not fair to the others...

Added 2 minutes later
Papik;131466
Oh, gods:) It seems this will never end – there's no Grail either. And there's no obelisk on the map, and there's nowhere to dig it up:).
There's a dungeon with a built fort, Trogols, and a tavern. Any hero of your choice starts in the dungeon, with 2 mines. 4950 gold, 5 wood, and 5 stone. THAT'S IT.
THERE ARE NO ARTIFACTS, NO Pandor, no hidden stashes, nothing else, and nothing is built.
Well, here, people are experts in tactical and strategic nuances... That's why they ask questions that are not specified in the conditions. Put one obelisk and a Grail – they'll find it on the first day and place it in the city... :D
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18 years ago
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AmberSoler;131518
A Castle + Grail + heroes with a gold specialization will easily generate 10,000 per day, which totals exactly 150,000 in the end... Everything is clear here...
Amber, don't try to wriggle out of it - no one will give you a fully developed castle with a treasure already inside; it's more interesting to collect Imps then. :)
And there's no need to beg for a save file - because the question of finding heroes with the maximum stack of Troglodytes will deter 90% of those who want to try. ;)

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