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Posts from "In honor of our fathers" - "One Khan, One Clan" [Campaign 3, Mission 2]

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In reply to FireCool
10 years ago
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FireCool
Heh, well, I don't know, I somehow managed to handle everything =)) and get the centaurs there on time, and the daughters, and the cyclops)) and I also seem to have been lucky with the daughters, the AI rarely cast spells against them, mostly against the centaurs.
By the way, you still haven't answered me about the wyverns. I didn't understand your suggestion that shamans can debuff wyverns well.
Earth shamans in melee combat apply weakness/debuff/slow, and just attacking without retaliation is pleasant. And while the warlords aren't bringing the centaurs to the siege, somewhere a single cat is feeling lonely. It's better to use the warlords' "Wait" ability and lose 100 rage, but the centaurs should quickly destroy the enemy centaurs and the catapult.
In reply to Vadimh
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10 years ago
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Vadimh
Earth Shamans apply Weakness/Debuff/Curse in melee combat.
Ah, that's what you meant, I know that) But I'm flattered that even when playing as an Orc without magic, I can still cast Chain Lightning on the enemy.
In reply to tegyn5
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8 years ago
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Hooray!!! Hooray!!! Hooray!!! I completed this mission :)
In reply to Shevriel
7 years ago
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Help... where can I buy this talisman? I can't seem to find it. Please advise.
In reply to Jinner
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7 years ago
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Jinner
Help...where can I buy this talisman? I can't seem to find it. Please advise.
Are you referring to a talisman for various travel spells? You build a traveler's hut in the castle and purchase it for money and resources within the castle. You can buy a cheap one for a single spell, or a more expensive one for 2, 3, or 4 spells, respectively. You can purchase it near the slave market; it appears there after the hut is built.
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1 year ago
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This mission was a pain. I tried it 3-4 times, not that I was constantly reloading, but I kept getting stuck when I couldn't leave the Castle. Again, the turquoise player kept stalking me. I captured the first Castle immediately and stayed there after clearing the map. As soon as the turquoise player arrived, I crushed him in the Castle's defense and then went to take out the garrison of the second (brown) Castle. After that, the turquoise player kept running towards the second Castle. He came several times and got beaten. I didn't take the Cyclops so that the purple player could sail the sea and not bother me. I had to gather a sufficient army and split it.

I gave half to the secondary hero, and he stayed in the Castle. The turquoise player came again, I bought more troops, and he chickened out and stood idle until the end of the game. I went with the main hero to another Castle, gathered troops, and went to harass the purple player. They sailed past me and were just standing around the corpses of unicorns and minotaurs that the Cyclops had slightly crushed.

Because of this, skipping their turn took too long, especially with the purple player, so after landing in the green Castle, I returned and ended their suffering (the dark elf is light enough, but I had some trouble with the light elf: his 200 archers were quickly taking down my units). In the previous playthrough, they eventually started attacking on their own at some point; I don't remember what triggered it, but the secondary hero was easily defeated even in the Castle.

Basically, if you don't stop the turquoise player's script, and he continues to attack, I don't even know how to complete this mission legitimately. Whether it's a bug or a feature, this was the only way I could finish it. On the green island, I simply bought his entire army (40+ Cyclops and so on) after buying and selling (3 markets provide significant profit) in my Castles, and then went to finish the mission.

1 year ago
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if anyone finds this helpful, here's a simple strategy:
1. Make sure to upgrade your siege engines and ballista to have 3 shots. When the blue player starts moving, get into the castle. First, eliminate their catapult to prevent them from destroying the gates.
2. If they have a lot of cyclops and goblins near the cyclops, eliminate the goblins, and don't worry about how many centaurs there are. The cyclops will deal more damage.
3. After killing the goblins near the cyclops, kill the centaurs. When they're gone, the AI will realize it has no chance and will retreat, even if it has a million cyclops.

Conclusion: You need upgraded siege engines, leadership skills, and preferably some luck.

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