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After the battle ends, in exchange for 1 AP, forces the defeated target to obey your will; if they act against the master's interests, their head explodes like an overripe watermelon.
And can someone who is unaffected by this pretend it worked, and then slit the "master's" throat?
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
I'd of course prefer that those marking bullets didn't appear automatically when I add a hyphen at the start of a line. I was just adding links to quests, and it already got annoying. Plus, it's unclear by what principle the non-removable indents between lines are added.
Well, let me start slowly from old to new. Do you really need a companion for the Lizard?
Is this reluctance to work on the NPC or a "subtle hint" that the NPC brings more problems than benefits, as Nebok thinks?😂
Dunno, I'll think about it more. I don't know what other skills to put into the suddenly available learning slot... Actually, the companion could have become the doctor's third student... Since Arandor doesn't want to...
And during the game, will it be possible to learn something from another region, for example?
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Return to Naturalness Removes all negative and positive effects from the target, deals 250 points of pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a willpower check.
Integrity Protection In exchange for 1 AP, places a ward against injuries and diseases on the target; lasts until healing after combat. Range: 10. Reapplying grants enhanced (x2) resistance to negative effects.
Mission Continuation After three turns following a fall, the character returns to battle with 1 health, provided there are allies on the map who adhere to a different conviction.
Doctor In exchange for AP, brings a character who fell in battle back to life (outside of combat). Leaves no injuries.
Mentor This skill allows having up to three students. If the character is a student, they gain +1 to Trainability. Currently has two students: Emilia Lane, Elsa Hacker.
Equipment Right hand: Bow, Damage: 65, range: 10. Left hand: Arrows Body: Healer's robes, the Doctor skill also restores 30 health. Head: Hat, +2% to critical hit chance. Legs: Boots, +1 to SP Hands: Gloves, +3% to accuracy. Shoulders: Cloak, +3% to evasion. Other 1: Surgical instruments, the Doctor skill also restores 20 health. Other 2: Healing potion, restores 100 health. Other 3: ***
Inventory 100 coppers.
Dagger, Damage: 50, crit. chance +10%
Incense x1, removes the paralysis effect from yourself or a target on an adjacent tile.
Bandages x1, removes the bleeding effect from yourself or a target on an adjacent tile.
Cooling solution x1, removes the burn effect from yourself or a target on an adjacent tile.
Antidote x1, removes the poison effect from yourself or a target on an adjacent tile.